i think the Warhead Launchers might have been due to the Vong. if you were to load the tubes with fragmentation warheads like Flechette warheads, you could overload their defenses.It's simpler than that: the stats are fanon. Why build a modern ship with 80 heavy warhead launchers when the Victory I phased them out 45 years ago? It's backwards.
poll. New ships for the Alliance to Restore the Republic/ New Republic
#41
Posted 03 July 2012 - 06:20 PM
#43
Posted 04 July 2012 - 06:40 AM
a missile that fired dozens of decoy projectiles designed to emulate proton torpedoes and distract the Yuuzhan Vong defensive dovin basals
ok so its not exactly like Canister Shot, but i imagine that the projectiles could do some damage by themselves
i guess its more like Window/Chaff-type countermeasures, mixed in with some Claymore-Mine
ripped that of the Battle For Borlieas (Yuuzhan Vong War) page
in this case, the first salvo could fire a few of these Missiles. its either going to distract the defenses, or possibly hit the hull and sting a bit. then a second, full salvo of normal missiles is fired off soon after the decoy missiles.
#46
Posted 17 July 2012 - 06:40 AM
NewRepublicFleet.doc 35.5KB 35 downloads
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#47
Posted 17 July 2012 - 12:28 PM
in the early X-wing comics, i seem to recall Wedge being a Captain, and he was running Rogue Squadron, and at other points, Captains were running full Squadrons, namely Myn Donos running Talon, Tycho Celchu running Rogue when Wedge was running the Wraiths, and then Garik Loran ran the Wraiths when Wedge took up the official duties of being the commander of all fighter squadrons on Mon Remonda, and likely the rest of the Solo Fleet.
ok, enough with the background.
thought 1: there are 2 Commander Ranks, with Wing Commander being the more experienced of the two as well as likely the most skilled. i am not a fan of that system, as the rank of Colonel has been sufficient to have command of a Fighter Wing (Col. Salm in the X-wing Comics), unless they are the same rank, and Wing Commander is just a Naval Variant, as Colonel is more of a Land-Forces rank.
thought 2: ill try to make this as coherent as possible.
Flight officers are any pilot in an Element or Flight of 2-4 fighters that isnt the Flight Leader. the basic grunt of the unit
Lieutenants are Flight Leaders, or in the event of the Squadron Leader being rendered unable to command the unit, as the squadron commander. that would probably be left up to the Commanding Officer of the Squadron or Wing to decide, or if both the Squadron commander and 1 of the Flight Leaders being knocked out, the second Flight leader gets command of the entire unit until a suitable point in time
Captains are typically Squadron Leaders in most line Squadrons (anything that isnt a training, elite, or specialist squad).
I imagine that there might in fact be a branching off point here
Colonels get the command of an Strike (Bomber) Wing of 2-6 Squadrons, typically on the lower side, with 3 Squadrons being the most common.
historically, in the real world, a Colonel is a rank used by Land Forces (the Air-Forces are typically off-shoots of the Army, so im bunching them in with the Land Forces.) in a strict sense, a Bomber wing is more likely to be used to support Ground Forces, due to their ability to carry more/greater firepower than Superiority Fighters. in this case, a greater number of torpedoes, and a better platform from which to use the torpedoes against a ground target
Wing Commanders get command of a Superiority (Fighter/Interceptor) wing, also of 2-6 Squadrons.
a Commander is a Navy rank. i imagine that the Alliance/New Republic Naval Forces would carry a greater number or place greater emphasis on fighters instead of bombers due to the ability of fighters to take on other fighters and bombers which may try to attack their carrier, as well as using the fighters as light strike craft if they have any heavy weapons like missiles or torpedoes. in addition, Capital Ship-based Fighter detachments would have to be fewer in number than Planetary or even possibly Space Station based Fighter detachments, due to space being a premium on ships (not even going near the Executor on this one, although the Canon description of 144 fighters seems a little low for a ship of such size and importance) so this fits the fact that a Commander is actually a lower rank than Colonel (on the NATO scale, a Navy Commander is the same as an Army or Air Force Lieutenant Colonel)
a General would have command of a Starfighter unit of typically 4 or more Squadrons, or of more than a single Fighter Wing, typically as a Commanding Officer of Starfighter Operations on a Planetary Posting, also having the role of Base Commander, or for Task-Force/Fleet Operations, the Air Boss of a Carrier or the entire Fleet, barring certain occasions. Salm did so when he was the Officer in Charge at Folor Base, having his Defender Wing and Commander Antillies' Rogue Squadron, as well as possibly others
the only problem with this system is that to the best of my knowledge, there is no designation of a unit of fighters larger than a Wing of 3-6 Squadrons, despite several incidents where there were far more than 3-6 squadrons of fighters being commanded by the same officer.
thought 3: a small mistake on the part of the author.
#48
Posted 19 July 2012 - 03:03 PM
#49
Posted 20 July 2012 - 09:39 PM
The Star Defenders, the Viscount and Strident-classes, have been turned into a mess by a war between the authors and RPG material, with the authors apparently intending for the New Republic and the Galactic Alliance to not have dreadnought-analogues, while RPG material wants a counter to a Star Dreadnought.
I am pretty sure PR will just keep the complement of 18 squadrons of advance starfighter variants for the Viscount-class.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#50
Posted 21 July 2012 - 04:11 AM
I am pretty sure PR will just keep the complement of 18 squadrons of advance starfighter variants for the Viscount-class.
fighter groups maybe? 4 interceptor groups, 6 multirole groups, 4 assault groups, 4 bomber groups? Each group has 3 or 4 squadrons; so interceptor groups are A wings/ starchasers, multirole are X/E wings, Assault are B-wings (or similar), bombers are Y and K wings
#51
Posted 21 July 2012 - 04:41 AM
Clone Wars holdovers doesn't mean TCW. I for one ignore TCW and its derivatives with a passion, but welcome the new toys like the Subjugator-class heavy cruiser.
The Star Defenders, the Viscount and Strident-classes, have been turned into a mess by a war between the authors and RPG material, with the authors apparently intending for the New Republic and the Galactic Alliance to not have dreadnought-analogues, while RPG material wants a counter to a Star Dreadnought.
I am pretty sure PR will just keep the complement of 18 squadrons of advance starfighter variants for the Viscount-class.
im for the keeping the 3 wings of advanced fighters. having 48 squadrons of mid-level or advanced fighters is too much.I am pretty sure PR will just keep the complement of 18 squadrons of advance starfighter variants for the Viscount-class.
fighter groups maybe? 4 interceptor groups, 6 multirole groups, 4 assault groups, 4 bomber groups? Each group has 3 or 4 squadrons; so interceptor groups are A wings/ starchasers, multirole are X/E wings, Assault are B-wings (or similar), bombers are Y and K wings
lol, i want to see a nerd fight
TCW: i was only addressing the request from someone to add pretty much all the TCW ships. and i personally like the Venator and some of the other ships from TCW, but i maintain that this isnt a TCW Mod. having some of the ships for the early rebellion is ok, but not all of them
#53
Posted 30 July 2012 - 09:36 PM
while yes, having some of the older ships is fine, i only put the older craft as a concession.
even in the Mindor book (im using that book since its pretty recent, yet takes place in 5 ABY), not a lot of the ex-TCW ships are up and running in the years of the New Republic, and those that are are either the Bulwark mk 1, which i bet was considered a strategic asset that was kept out of general combat, the Acclamators, used in their designed roles as troop transporters, Dreadnought-class Heavy Cruisers, which were extremely common, given that the Old Republic Navy saw fit to use 200 of them as a test bed for master control technology, and the various support craft/ starfighters that were low on the replacement chain. im not including the Victory or Imperial Classes because of their constant production by the Empire
Edited by johnchm.10, 30 July 2012 - 09:53 PM.
#54
Posted 30 July 2012 - 09:59 PM
Edited by Zeta1127, 30 July 2012 - 10:00 PM.
- johnchm.10 likes this
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#58
Posted 31 July 2012 - 12:41 AM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#59
Posted 31 July 2012 - 04:54 AM
ive got one idea that may be a bit complex, but i feel it would satisfy everyone.
step 1: decide upon a ratio of ships to have. like for every CW-era craft added, we add 2 "modern" craft, or 2 CW:3 Modern, etc.
step 2: decide which weight classes of ship need upgrades/updates the most.
step 3: have a run-off vote. each round would last for a day or 2. at which point, the ship with the fewest votes gets canned. each ship would have a more detailed description (stats, usage, etc) (each time a ship passes onto the next round, the description will be copied/pasted). in case of a tie, both ships will be put on a back burner and held until the end of adding all ships, and if possible, one of the ships shall be used to resolve the conflict.
step 4: if in the event a tie still exists or the ratio cant be resolved, then whichever of the ships has a model that the PR staff can get it
step 5: this would run concurrently with step 3 and 4: the PR staff shall approve the ship, or if it is denied, then we have another run off vote, but with that ship removed from the list of candidates.
questions?
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