ToDo - Moria faction - final fixes...
#42
Posted 14 November 2012 - 06:11 AM
There are no other to choose from... unless we just wanna make them up. There are other's in the game that wasnt alive by this time. Smaug being one of them and dragons in general. Besides the fact that all heroes also can be revided But yeah, I see your point..
The game mechanic is one thing, but thelong dead heroes being around is another entirely Tolkien re-uses names all the time. Gothmog is a balrog in the first age then later the name is used for the leutentant of mordor at the pelennor fields. Theres also numerous Aragorns and other human names. Not too mention 2 different Gloins and all the Durins.
I think the great goblin is fine, he could after all, be so titled because of size and stature. Not that he is the one in the hobbit. I think Azog, Golfimbul and Bolg could be more as a "homage" to the originals rather than being them themselves.
The Great Goblin - Recruit the leader of the Orcs of Goblin-town
Azog II - Recruit the Goblin King, grandsired by Azog King of Moria
Bolg II - Recruit the heir to the Goblin Kingdom
Golfimbul - Recruit the decendant of Golfimbul of Mount Gram, whose head was used to create golf.
I dunno, this what I came up with. It isnt perfect but I think that a clever person could deduce the lineage.
So... we'd pretty much have to think of this with every faction? It could be annoying. Also Azog II doesn't really work well with the lore, Azog's direct line leads down to Bolg.
Edited by Ridder Blauw, 14 November 2012 - 06:14 AM.
The Nazgûl's Watch
#43
Posted 14 November 2012 - 04:53 PM
#44
Posted 14 November 2012 - 04:58 PM
I don't mind your idea, however one major lore issue concerns me, we've seen alot of people named [first name] [last name] [number] however, it has ever occured amonst goblins has it?
Edited by Ridder Blauw, 14 November 2012 - 05:01 PM.
The Nazgûl's Watch
#45
Posted 14 November 2012 - 05:30 PM
#46
Posted 14 November 2012 - 06:27 PM
The Nazgûl's Watch
#47
Posted 14 November 2012 - 07:41 PM
#48
Posted 14 November 2012 - 08:37 PM
The audio was a good idea! I'll put it in =)
This weekend, I'd like to finish this faction (the list), so we can move on to Erebor after that. But it depends on how much time Blauw and Geel has...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#49
Posted 14 November 2012 - 09:27 PM
Looking forward to the beginning of Erebor. Theres 1 thing I hope youll consider doing to the dwarves.... reskin all the buildings. Shikari did that for Rj mod and they looked heaps better as a result.
#50
Posted 15 November 2012 - 12:04 AM
About Glaurung... wasnt ALL dragons dead by this time? Glaurung could be the name of Drogoth though. You know, there are THREE dragon models to deal with, excluding the little drakes.
1) "Smaug", the flyby model that scorches the battlefield annihilating everything.
2) "Drogoth", the controllable flying unit that has several powers.
3) "Summoned Dragon" that is a land based walking unit with only Breathing Fire as power.
What I would like to do at some point when doing Rhûn, is have someone model and combine at least two of them into a devastating unit that could both fly, and land/walk around. So some things remains to be decided until that faction is done. But that's for later :-p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#51
Posted 15 November 2012 - 02:35 AM
#52
Posted 16 November 2012 - 01:11 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#53
Posted 17 November 2012 - 11:13 PM
Edited by Nazgûl, 17 November 2012 - 11:13 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#54
Posted 18 November 2012 - 12:59 AM
AudioEvent CampGoblinUpgradeForgedBlades ;pickups2 Sounds = GCGoUpg_forgeda GCGoUpg_forgedb Volume = #ADD( CAMP_GOBLIN_VOLUME 0 ) MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 ) Type = world player voice SubmixSlider = voice End
I know this because I spent forever hunting down that bit of code so I could find out what the audio files are named so I could do the splicing. I would have made the change myself but you requested I dont touch any of the ini files
#55
Posted 18 November 2012 - 04:31 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#56
Posted 18 November 2012 - 05:27 AM
EDIT.... just tried what I suggested and the audio doesnt play in game. maybe we can swap the file name with one of the older ones that was working.
EDIT2: rename my created audio file to GCGoUpg_forgeda and it will work, just delete the reference to the GCGoUpg_forgedb. It works this way I tested it.
Edited by njm1983, 18 November 2012 - 05:52 AM.
#57
Posted 18 November 2012 - 12:15 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#58
Posted 18 November 2012 - 03:21 PM
#59
Posted 18 November 2012 - 07:03 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#60
Posted 18 November 2012 - 07:16 PM
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