ToDo - Moria faction - final fixes...
#61
Posted 19 November 2012 - 03:01 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#62
Posted 19 November 2012 - 03:33 AM
I also need to create new audio for the completion of the balrog totem.
Edited by njm1983, 19 November 2012 - 03:46 AM.
#63
Posted 19 November 2012 - 10:34 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#64
Posted 19 November 2012 - 10:42 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#65
Posted 19 November 2012 - 03:27 PM
Edit: The pavement upgrade is missing the completion text that appears at top of the screen.
Edited by njm1983, 19 November 2012 - 03:28 PM.
#66
Posted 19 November 2012 - 09:17 PM
EDIT: Messed around trying to solve that new audio not playing issue. For some reason it worked this time without copying a vanilla audio name. Maybe we had a typo.. The balrog totem audio is named:
balrogtotemcomplete
The original scavanged blades name was:
Gobscavangedblades
Id rather use original names than over write any of the existing audio. so Im gonna try a different name for scavanged blades to see if it plays. Then report back.
Edited by njm1983, 19 November 2012 - 11:53 PM.
#67
Posted 19 November 2012 - 11:53 PM
Btw, try the polished Cave Troll hero power that I just finished - Hammer Smash. Quite fun The FX is a mix of several adjusted FXs like Gloin's hammer, troll tree club leafs and debree and various dust FX. Kinda happy with the result
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#68
Posted 20 November 2012 - 12:08 AM
So the audio is all working now. No issues with new files. Had to have been a typo. I suggest renaming the "GCGoupg_forgeda" to "scavangedblades" and changing the voice.inc accordingly. the" balrogtotemcomplete" is also ready for implementation. Let me know if you like that audio file. I think its unique.
#69
Posted 20 November 2012 - 10:32 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#70
Posted 20 November 2012 - 06:16 PM
#71
Posted 20 November 2012 - 11:13 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#72
Posted 20 November 2012 - 11:30 PM
- Nazgûl likes this
#74
Posted 21 November 2012 - 12:32 AM
#75
Posted 21 November 2012 - 09:24 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#76
Posted 21 November 2012 - 11:19 PM
EDIT: Gonna try the tempo increase. it yields the same results in pitch change but speeds the audio up a bit. I tried a few of the sounds and its not half bad. Ill try them all and give it a go ingame to see if I like the change. If Im happy Ill commit them and you can check it out.
Edited by njm1983, 21 November 2012 - 11:25 PM.
#77
Posted 22 November 2012 - 12:30 AM
#78
Posted 22 November 2012 - 03:29 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#79
Posted 22 November 2012 - 04:04 PM
Some more fixes I noticed:
Goblin swordsmen are using human audio for fear. Yelling "retreat" and another human one I cant recall, when the balrog is present.
Wargs from the warg sentry can pick up ring - wont be issue when "Hero only" ring system is implemented
Wolf pack needs strings
The wolf den wont build warg riders if it reaches level 3 by production, it will if using the upgrade though.
#80
Posted 22 November 2012 - 04:12 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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