It is not final yet on the New ones but to give you guys idea on what will be done on the mod.
Allied:
Airforce General
Laser General
Super Weapon General
Armor General *New - Utilizes heavy armor combatants and units the allies can produce.
Cyber General *New - Utilizing unmanned vehicles and super soldiers.
Soviets:
Infantry General
Nuke General
Tank General
Special Weapons General *New - will use experimental weaponry and systems against their enemies.
Demolition General *New - not new but it is now returned. Soviet Forces will be Armed with powerful demolitions and fanaticism at its finest.
Yuri:
Toxin General
Stealth General
Psychic General
Rogue General *New - a soviet general in Yuri's side that will featured some modified or refitted Soviet and Yuri units with both technologies.
Assault General *New - this General will utilize the maximum efficiency and weaponry flexibility of its units.
Vanilla Sides:
Allied
Soviet
Yuri
*The new tags in the list will be changed until further notice or any mod imbalance will occur.
I've been thinking of shuffling the new ones.
Here is what in mind for the other generals.
Cyber General to Soviets - i dont know if i should give it to soviets since they have more of the mechanical, cybernetic and drone advancements.
Demolition General to Yuri - it can, like Yuri is maximizing fanatical warfare or any blowing stuff up.
Assault General to Allies - Allies wanted to have fast response and not so costly production.
what do you guys think?
Edited by genobreaker, 25 October 2012 - 05:18 PM.