Sounds like something doable. I wonder if you could add two textures to a shader and animate the movement of the overlaying texture. But I guess just having an alphaed texture and manually animating it would be fine. Do it in a 3d-program and import it no problems.
also, can you animate the textures? would be nice with some pre-rendered rotating objects or starbursts and the likes.
Yes, most defiantly but unity does not come with any shaders like that, closest one is the mobile water shader and i was thinking of using both, texture scrolling and some 3D
if you want to, up for making some basic shaders?
i beleive strumpy shader is still out there on the unity asset store, want to be in charge of that duke? if its ok with you
its an addon for unity to build shaders inside unity so you don't have to worry about compatibility etc etc and its a lot cleaner then directX shader
only thing to be aware of since we are using the free version of unity that render to texture isn't available to us, so that can limit us in some respect but it wont be an issue for standard shaders
anyway, any further discussion abotu textures and shaders should be in the 2D thread