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#161 Lennon

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Posted 23 February 2015 - 03:29 PM

oh my god, these are incredible. if only EA made maps to this scale and detail 



#162 ThorinOakenshield2

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Posted 25 February 2015 - 01:04 PM

Have you thought of making a Lake-town map, Dark Lord? It would be great map! I have tried doing Laketown map, but it always has problems with passability. And I cannot imagine how amazing would be a Laketown map made by you :)

#163 ThorinOakenshield2

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Posted 25 February 2015 - 04:33 PM

And also, will you release the finished maps like Mirkwood?

#164 Dark Lord

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Posted 07 March 2015 - 08:59 PM

regards
 
Ang dark eye Campaign
 
Dark1.jpg
 
 
Dark6.jpg
 
 
Dark5.jpg
 
 
Dark4.jpg
 
 
Dark3.jpg
 
Dark2.jpg
 
 
 
 
With relation to the Lake-town, I'm just changing textures of buildings to start so I'm not sure.
 
 
 
Buildinga.jpg


#165 ThorinOakenshield2

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Posted 08 March 2015 - 11:01 AM

First, the dark lord eye campaign looks really detailed and great!
Also, I tried to change the LAketown buildings texture, but I could not find the textures of the Dale buildings (what are their texture names btw?). And will you release the finished maps; you said that Mirkwood was complete, so will you release it?

#166 Lennon

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Posted 08 March 2015 - 11:19 AM

oh my god dark lord, you can have my children. that looks amazing



#167 Dark Lord

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Posted 08 March 2015 - 05:31 PM

First, the dark lord eye campaign looks really detailed and great!
Also, I tried to change the LAketown buildings texture, but I could not find the textures of the Dale buildings (what are their texture names btw?). And will you release the finished maps; you said that Mirkwood was complete, so will you release it?

 

 

many Thanks
good with Lake Town, all models can change, I show my designs
 
 
Lake1.jpg
 
Lake2.jpg
 
Lake3.jpg
 
Lake4.jpg
 
 
Additionally, also designs Dale City,
 
 
 
Dale_Lake_buildings.jpg
 
Greetings there as soon as I finish them, the first map pack, I will release,

Edited by Dark Lord, 08 March 2015 - 05:33 PM.


#168 Rider of Rohan

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Posted 08 March 2015 - 05:35 PM

Very Nice!


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#169 Mathijs

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Posted 08 March 2015 - 06:04 PM

Looking nice. I would also consider reskinning some of the Gondor and Grey Havens building props for Dale.


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#170 ThorinOakenshield2

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Posted 08 March 2015 - 07:11 PM

Wow, your Laketown retextures look really nice.

#171 Dark Lord

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Posted 09 March 2015 - 01:48 AM

Looking nice. I would also consider reskinning some of the Gondor and Grey Havens building props for Dale.

Thanks, relative to Gondor and Grey Havens It is an option but, I do not want to compromise existing buildings. since they are in many of the cities that I have created.
 
But as now, Pelargir example, is being built, fully again.
  • Higher walls
  • The level terrain rises more
  • Bridge System

Pelargir.jpg

 
 
 
 
Making an analysis of Dale City seems to me that the models most suitable are these, and also do not commit many maps.I'm still considering which option is better
 
Example Dale Walls
Dale.jpg
 
The concept art that I love more than Dale City is this and that is where I tend to build
 
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#172 Bono2223

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Posted 09 March 2015 - 06:18 PM

This looks great my friend

#173 Ridder Geel

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Posted 10 March 2015 - 08:24 AM

Looks fancy :D


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#174 njm1983

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Posted 11 March 2015 - 05:06 AM

Looking good. Really good. I like the texture changes for lake town buildings.

#175 Dark Lord

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Posted 15 March 2015 - 08:31 PM

regards
With relation to the City of Dale, I'm experimenting with Gondor buildings that do not work, it hurts most horrible buildings, but maybe I can use it in Dale.
 
Examples
 
Dale_b2.jpg
 
 
Examples II
 
Dale_I.jpg
 
 
Dale_III.jpg
 
 
 
 
 
 
I have that experience which buildings can be changed to Dale, the other problem is that if the city is changed, gameplay is lost.so I'm using the first version to perform

Edited by Dark Lord, 16 March 2015 - 12:26 AM.


#176 Irenë Hawnetyne

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Posted 15 March 2015 - 09:40 PM

Nice work with that. Some advice though, you thought about dirtying the roofs down a little? Tiles are a bugger to clean, stands to reason that there would be at least a little bit of tarnishing.


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#177 Dark Lord

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Posted 16 March 2015 - 12:21 AM

Nice work with that. Some advice though, you thought about dirtying the roofs down a little? Tiles are a bugger to clean, stands to reason that there would be at least a little bit of tarnishing.

 

Greetings, thanks for your observation will be considered. in buildings, as in the game looks good I'll do the tests

 

sshot0001.8.jpg

 

sshot0002.9.jpg


Edited by Dark Lord, 16 March 2015 - 12:21 AM.


#178 ThorinOakenshield2

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Posted 17 March 2015 - 04:54 AM

There retextures look great! Can't wait for you to release some of the maps :)

#179 Nazgûl

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Posted 19 March 2015 - 02:26 PM

These maps are...  :blink: <--- that nice!


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#180 MattTheLegoman

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Posted 21 March 2015 - 01:58 PM

Dark Lord, I have sent you a message a week ago, whenever you'd be able to read it that's cool.


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