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#221 njm1983

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Posted 23 May 2015 - 10:41 PM

I aplogise for the confusion. I misunderstood  :mellowthumbsup:



#222 Dark Lord

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Posted 24 May 2015 - 08:31 PM

I aplogise for the confusion. I misunderstood  :mellowthumbsup:

 

 

Tranquility friend, do not worry   :thumbsuphappy:
 
best regards :thumbsuphappy:


#223 Dark Lord

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Posted 24 May 2015 - 08:42 PM

Hello everyone
I'm working on the construction of Moria & doors and Khazad-dum, / Battle of the Battle of Azanulbizar 2 maps
 
First I'm changing textures of Moria, I do not like / the EA but I like a dark gray color,
 
tumblr_ncy53z0Cd41reeeq1o1_500.jpg
 
Moria.jpg
 
Moria2.jpg+
 
Moria3.jpg
 
Moria4.jpg


#224 Nazgûl

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Posted 25 May 2015 - 12:53 AM

Cool, will you make the Bride of Khazad-dûm?


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#225 Flynn Nopera

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Posted 25 May 2015 - 04:34 AM

That would be me who made the amon sul map i forgot to ask u before posting pics on modding union and yeah i liked it alot so i wanted to make it with a few extra touches  :smile2ap: i hope you dont take offence also did you add your own textures to the men wall segment?



#226 Bofur

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Posted 27 May 2015 - 08:01 AM

Cool, will you make the Bride of Khazad-dûm?

 

Now that is something. Will she have a beard? :p


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#227 ELB27

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Posted 27 May 2015 - 08:27 AM

 

Cool, will you make the Bride of Khazad-dûm?

 

Now that is something. Will she have a beard? :p

 

Of course! Here is a reference picture:

UofBm.jpg

(I know what you're thinking but no, that's not a goblin mutant...)


Edited by ELB27, 27 May 2015 - 08:28 AM.

Posted Image

#228 Nazgûl

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Posted 27 May 2015 - 10:58 AM

Why you... :flameblast: lol 

 

*bridGe :tongevil:


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#229 Dark Lord

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Posted 07 June 2015 - 11:29 PM

Hello everyone, I'm working on an old project such as Minas Tirith,
Also the textures of many parts and buildings change.
 
 
Minas Tirith
 
 
Minas_Tirith03.jpg
 
Minas_Tirith02.jpg
 
Minas_Tirith.jpg
 
 
Minas_Tirith0.jpg
 
 
Minas_Tirith01.jpg
 
 
Minas_Tirith1.jpg
 
Minas_Tirith3.jpg
 
Minas_Tirith4.jpg
Minas_Tirith7.jpg


#230 Irenë Hawnetyne

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Posted 08 June 2015 - 05:05 AM

Question: while that looks like a far improved and realistic version of Minas Tirith, how do you build structures in it?


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#231 ThorinOakenshield2

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Posted 08 June 2015 - 05:24 AM

Great Minas Tirith map; although I have the same question as above^^.
Also is the Rivendell map done? When can we expect to download it? :)

#232 Rider of Rohan

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Posted 08 June 2015 - 04:17 PM

Question: while that looks like a far improved and realistic version of Minas Tirith, how do you build structures in it?

He places Build Plots in his fortress maps, or at least he has said that before.


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#233 Dark Lord

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Posted 08 June 2015 - 04:46 PM

Hello, dear to your question, two things, to build buildings? for what? which is the reason for constructing buildings in Minas Tirith or in other cities?
 
 
maxresdefault.jpg
 
As I have said many times the game is very, very poorly designed, Minas Tirith is a city, the purpose is to defend not build again and again in the same place the buildings of the faction. as foolishly proposed for the game
 
When I saw the video presentations BFME I thought I finally had created a massive war game, is unfortunately was not so
 
 
 
I make two types of maps of cities that are practically in defense of sieges with barracks and other buildings in points on the map
 
Minas_Tirith02_indi.jpg
 
And normal battle maps I hope I have solved your doubt, best regards


#234 ELB27

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Posted 08 June 2015 - 04:59 PM

But letting the player in the city start with ready-made buildings will hurt the balance as the other players won't be able to keep up with him. (Or is it the purpose? To make it more challenging for the attacker?). He might be able to overwhelm the attackers by spamming units from the very start, won't he?


Edited by ELB27, 08 June 2015 - 04:59 PM.

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#235 Rider of Rohan

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Posted 08 June 2015 - 07:00 PM

Perhaps it should just be buildplots alone. If you want you can script it to build a building as the match starts, so the spamming isn't straight away.


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#236 ELB27

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Posted 08 June 2015 - 07:44 PM

Perhaps it should just be buildplots alone. If you want you can script it to build a building as the match starts, so the spamming isn't straight away.

That still won't solve the money issue: these buildings normally cost the player building them and this spent money is a major balancing factor in early game. Perhaps build plots would be optimal balance-wise.

(then again, if Dark Lord wants a more hardcore version that's fine too - he is the Dark Lord after all :p)


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#237 Maximan

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Posted 08 June 2015 - 09:16 PM

Or have the buildings prebuild, and start with 0 command points or disabled buildings, and until the enemy player builds some sort of place to get units from your barracks activates ect. or you get more cp



#238 Dark Lord

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Posted 09 June 2015 - 07:49 PM

If the idea is that for example, if you play war of the rings have to take a large army to attack a city, since the PC will have tactical advantage
 
sshot0004.7.jpg
Only the fortress commander has 1500 points to more interesting wars,each army of evil can take up to 3125 troops
 
Also the idea is that proponents have greater defense capability
 
sshot0002.10.jpg


#239 ELB27

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Posted 09 June 2015 - 08:16 PM

First of all the last one is a stunning screenshot! Great job!

 

Secondly, we were talking about skirmish, not war of the ring. Concerning WotR you're right - it is fair.


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#240 Dark Lord

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Posted 10 June 2015 - 03:03 PM

First of all the last one is a stunning screenshot! Great job!

 

Secondly, we were talking about skirmish, not war of the ring. Concerning WotR you're right - it is fair.

hello it is that yesterday I had no time to answer all, if I understand referred
the idea is to make it more difficult siege when the pc also has a tactical advantage in skirmish
 
That depends on the player and the ability to deployment of troops to defend and attack in this case for example in skirmish I analyzed the attacker has more resources, so is balance.





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