amazing man, love that structures in sand - great idea j realy impresive
#281
Posted 03 August 2015 - 03:48 PM
#282
Posted 03 August 2015 - 07:49 PM
I agree with you SKILLZ
#283
Posted 03 August 2015 - 09:33 PM
Dude you are the most talented mapper I've ever seen, your maps are not something the average mapper can do. Question about your Rhun map; with the settlement system of BFME1 there would be no problems, but seeing that it's a BFME2 map I couldn't help but wonder if that wobbly terrain is gonna affect the free-build system of BFME2? Is it even possible to build buildings on wobbly terrain?
#284
Posted 05 September 2015 - 01:46 AM
These look amazing. However, I've been looking through this thread and haven't found anything about a release date. Are you releasing them all at once or in separate packs? What would they be compatible with? Thanks!
#285
Posted 05 September 2015 - 05:05 PM
#286
Posted 06 September 2015 - 06:30 AM
Dark Lord said that most, if not all, of the maps will be included in the next version of the BOTTA mod: http://www.moddb.com...f-the-third-age
Ah damn. I was hoping we were able to download them separately. I deter from modifications - as the person who I want to play with must have it as well. Thanks anyway.
#287
Posted 06 September 2015 - 02:41 PM
Dark Lord said that most, if not all, of the maps will be included in the next version of the BOTTA mod: http://www.moddb.com...f-the-third-age
Ah damn. I was hoping we were able to download them separately. I deter from modifications - as the person who I want to play with must have it as well. Thanks anyway.
Well, if you want to play a map with someone they have to have the map too...
#288
Posted 06 September 2015 - 03:47 PM
Well, if you want to play a map with someone they have to have the map too...
Er, well, no, the servers can transfer most maps if other players don't have them.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#289
Posted 06 September 2015 - 08:32 PM
Dude you are the most talented mapper I've ever seen, your maps are not something the average mapper can do. Question about your Rhun map; with the settlement system of BFME1 there would be no problems, but seeing that it's a BFME2 map I couldn't help but wonder if that wobbly terrain is gonna affect the free-build system of BFME2? Is it even possible to build buildings on wobbly terrain?
Hi all reference to the map of the desert, there is an area on which to build.
#290
Posted 06 September 2015 - 10:02 PM
Edited by Dark Lord, 06 September 2015 - 10:05 PM.
- ELB27 and Rider of Rohan like this
#291
Posted 06 September 2015 - 11:08 PM
Holy crap that Sea of Nurnen map.. Great work there man!
Edited by Bashkuga, 06 September 2015 - 11:09 PM.
#293
Posted 11 September 2015 - 02:14 PM
As far as I know the sea of Nurnen was the place where the slaves were growing the food and all the stuff needed to feed the armies, while the blacksmiths were in north near udun and barad-dur.
#294
Posted 11 September 2015 - 04:10 PM
well i think EA would be proud of this :-D i swear but best details i ever saw on mordor maps you sir are just amazing, cant wait for that BD map
Edited by SKILLZ, 11 September 2015 - 04:14 PM.
#295
Posted 12 September 2015 - 06:17 AM
well i think EA would be proud of this :-D[...]
Don't you dare comparing anything on this site with EA!
#296
Posted 12 September 2015 - 06:46 PM
yea was kinda rude from my side but 50-50% true. So why then EA didnt maked smth like this? or put more effort in maps.
#297
Posted 18 September 2015 - 04:48 PM
well i think EA would be proud of this :-D i swear but best details i ever saw on mordor maps you sir are just amazing, cant wait for that BD map
well i think EA would be proud of this :-D[...]
Don't you dare comparing anything on this site with EA!
yea was kinda rude from my side but 50-50% true. So why then EA didnt maked smth like this? or put more effort in maps.
To be honest I disagree with the comment,50-50% true, not for maps, but for all. in the game
EA I will not offend, but to me they have, relevance, EA, they had the opportunity, tools, and everything. to make a super game, and did not, in any sense carencen
it is an issue, very deep,as the hobbit movie, but in my opinion EA can not justify
#298
Posted 19 September 2015 - 02:14 AM
To be entirely fair; EA developers had a deadline, likely a very small Worldbuilder team, a lot of maps to make, and they had to make sure these maps were somewhat balanced, bug free, and running smooth on minimum system requirements.
Can't really compare that to an enthusiast who is able to spend years creating and improving upon their work. That goes for all fields of modding.
- Kwen, ELB27, Irenë Hawnetyne and 2 others like this
No fuel left for the pilgrims
#299
Posted 19 September 2015 - 03:59 PM
To be entirely fair; EA developers had a deadline, likely a very small Worldbuilder team, a lot of maps to make, and they had to make sure these maps were somewhat balanced, bug free, and running smooth on minimum system requirements.
Can't really compare that to an enthusiast who is able to spend years creating and improving upon their work. That goes for all fields of modding.
#300
Posted 19 September 2015 - 04:09 PM
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