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#281 SKILLZ

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Posted 03 August 2015 - 03:48 PM

amazing man, love that structures in sand - great idea :) j realy impresive   :thumbsupcool: 



#282 ThrandyBanned

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Posted 03 August 2015 - 07:49 PM

I agree with you SKILLZ :D



#283 Bashkuga

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Posted 03 August 2015 - 09:33 PM

Dude you are the most talented mapper I've ever seen, your maps are not something the average mapper can do. Question about your Rhun map; with the settlement system of BFME1 there would be no problems, but seeing that it's a BFME2 map I couldn't help but wonder if that wobbly terrain is gonna affect the free-build system of BFME2? Is it even possible to build buildings on wobbly terrain?



#284 DreamWar

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Posted 05 September 2015 - 01:46 AM

These look amazing. However, I've been looking through this thread and haven't found anything about a release date. Are you releasing them all at once or in separate packs? What would they be compatible with? Thanks!



#285 ThorinOakenshield2

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Posted 05 September 2015 - 05:05 PM

Dark Lord said that most, if not all, of the maps will be included in the next version of the BOTTA mod: http://www.moddb.com...f-the-third-age:)

#286 DreamWar

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Posted 06 September 2015 - 06:30 AM

Dark Lord said that most, if not all, of the maps will be included in the next version of the BOTTA mod: http://www.moddb.com...f-the-third-age :)

Ah damn. I was hoping we were able to download them separately. I deter from modifications - as the person who I want to play with must have it as well. Thanks anyway.



#287 GhostOfDurin

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Posted 06 September 2015 - 02:41 PM

 

Dark Lord said that most, if not all, of the maps will be included in the next version of the BOTTA mod: http://www.moddb.com...f-the-third-age :)

Ah damn. I was hoping we were able to download them separately. I deter from modifications - as the person who I want to play with must have it as well. Thanks anyway.

 

Well, if you want to play a map with someone they have to have the map too...



#288 Irenë Hawnetyne

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Posted 06 September 2015 - 03:47 PM

Well, if you want to play a map with someone they have to have the map too...

 

Er, well, no, the servers can transfer most maps if other players don't have them.


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#289 Dark Lord

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Posted 06 September 2015 - 08:32 PM

Dude you are the most talented mapper I've ever seen, your maps are not something the average mapper can do. Question about your Rhun map; with the settlement system of BFME1 there would be no problems, but seeing that it's a BFME2 map I couldn't help but wonder if that wobbly terrain is gonna affect the free-build system of BFME2? Is it even possible to build buildings on wobbly terrain?

Hi all reference to the map of the desert, there is an area on which to build.



#290 Dark Lord

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Posted 06 September 2015 - 10:02 PM

sa.jpg
 
The series of maps Mordor
 
Udun 90%
Nurnen Sea  70%
Carach angren  80%
Mount Doom 50%
Barad Dur  50%
Nurn 50%
 
invictus_by_tituslunter-d5qxkxb.jpg
the evil rises
 
New system for mordor & Lava textures textures
mordor22.1.jpg
 
Udun
plains of Udûn
 
Udun1.1.jpg
Udun2.1.jpgUdun3.1.jpgUdun4.1.jpgUdun5.1.jpgUdun6.1.jpg
Udun7.1.jpgUdun8.1.jpgUdun9.1.jpgUdun10.1.jpgUdun11.1.jpg
Carach Angren
Carah Angren still under construction
 
 
cara9.jpg
 
cara8.jpg
cara7.jpgcara6.jpgcara5.jpgcara4.jpgcara3.jpgcara2.jpgcara1.jpg
Nurnen Sea
In the sea of Nurnen, they exiten several cities of orcs, which are cities of iron factories, machines of war sauron I'm starting
 
Nurnen8.jpg
Nurnen13.jpgNurnen14.jpg
 
Nurnen.jpg
Nurnen1.jpgNurnen2.jpgNurnen3.jpgNurnen4.jpgNurnen5.jpg
 
 
Nurnen7.jpg
 
Nurnen9.jpg
Nurnen10.jpgNurnen12.jpg

Edited by Dark Lord, 06 September 2015 - 10:05 PM.


#291 Bashkuga

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Posted 06 September 2015 - 11:08 PM

Holy crap that Sea of Nurnen map.. Great work there man!


Edited by Bashkuga, 06 September 2015 - 11:09 PM.


#292 -SilverBane-

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Posted 11 September 2015 - 10:27 AM

As far as I know the sea of Nurnen was the place where the slaves were growing the food and all the stuff needed to feed the armies, while the blacksmiths were in north near udun and barad-dur.


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#293 Dark Lord

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Posted 11 September 2015 - 02:14 PM

As far as I know the sea of Nurnen was the place where the slaves were growing the food and all the stuff needed to feed the armies, while the blacksmiths were in north near udun and barad-dur.

 
hi
For Nurn fields, is the map of Nurn (which will make a plain full of fields) and in my opinion if I were sauron never put the main iron industry, near the entrances of  mordor, simple military strategy
 
moreover, Mordor, is about the size of Spain, would have industries everywhere


#294 SKILLZ

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Posted 11 September 2015 - 04:10 PM

well i think EA would be proud of this :-D i swear but best details i ever saw on mordor maps you sir are just amazing, cant wait for that BD map  :thumbsupcool:   


Edited by SKILLZ, 11 September 2015 - 04:14 PM.


#295 ELB27

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Posted 12 September 2015 - 06:17 AM

well i think EA would be proud of this :-D[...]

Don't you dare comparing anything on this site with EA! :p


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#296 SKILLZ

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Posted 12 September 2015 - 06:46 PM

yea was kinda rude from my side but 50-50% true. So why then EA didnt maked smth like this? or put more effort in maps.



#297 Dark Lord

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Posted 18 September 2015 - 04:48 PM

well i think EA would be proud of this :-D i swear but best details i ever saw on mordor maps you sir are just amazing, cant wait for that BD map  :thumbsupcool:   

 

 

 

well i think EA would be proud of this :-D[...]

Don't you dare comparing anything on this site with EA! :p

 

 

 

yea was kinda rude from my side but 50-50% true. So why then EA didnt maked smth like this? or put more effort in maps.

 

 

To be honest I disagree with the comment,50-50% true, not for maps, but for all. in the game

EA I will not offend, but to me they have, relevance, EA, they had  the opportunity, tools, and everything. to make a super game, and did not, in any sense carencen

  it is an issue, very deep,as the hobbit movie, but in my opinion  EA can not justify



#298 Mathijs

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Posted 19 September 2015 - 02:14 AM

To be entirely fair; EA developers had a deadline, likely a very small Worldbuilder team, a lot of maps to make, and they had to make sure these maps were somewhat balanced, bug free, and running smooth on minimum system requirements.

 

Can't really compare that to an enthusiast who is able to spend years creating and improving upon their work. That goes for all fields of modding.


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#299 Dark Lord

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Posted 19 September 2015 - 03:59 PM

To be entirely fair; EA developers had a deadline, likely a very small Worldbuilder team, a lot of maps to make, and they had to make sure these maps were somewhat balanced, bug free, and running smooth on minimum system requirements.

 

Can't really compare that to an enthusiast who is able to spend years creating and improving upon their work. That goes for all fields of modding.

 

I repeat again cordially disagree, no justification, and I know why I say, I have 30 years and seen many games.
 
I played many very young, pc games since its beginning. and I mean at beginning. I know when a game is a pioneer or lot
 
And regarding the time, I work,and have family, and a lot of things, just in time, free use them for the
BFME, who did not return to play
 
I repeat, can not justify EA 


#300 Dark Lord

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Posted 19 September 2015 - 04:09 PM

Hi, I have long wanted to do the other city of Blue Mountains
And I'm starting to translate designs
 
Nogrod
 
Norgod0.jpg
 
 
Norgod2.jpg





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