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#321 Tiberius.Ogden

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Posted 06 December 2015 - 04:03 PM

Awesome sense for detail. Dol Guldur is really full of movie atmosphere. I look forward to try out your brilliant maps in brilliant Botta mod - an alliance of amazing Middle-earth stuff. :o)


Edited by Tiberius.Ogden, 06 December 2015 - 04:03 PM.


#322 -SilverBane-

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Posted 13 December 2015 - 07:21 PM

The object placing on nogrod is satisfying as usual but i'd say that's not the best floor texture you could use.


2qm3dd5.jpg


#323 Dark Lord

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Posted 26 December 2015 - 06:34 PM

Hello everyone, how are you, happy holidays
 
And I returned, enclose all the progress coming, but today I attach Gundabad work after seeing the concept of BOTTA that I loved was what I wanted
 
 
orc225.jpg
 
 
Now I like the concept of Gundabad, but after checking, I found, signs, sacred mines of the dwarves, I like the idea so build the ruins
 
 
Gundabad
 
img_53218797353.jpg
 
 
 
gunda24.jpg
 
 
gunda23.jpg
 
 
 
gunda22.jpg
 
 
 
gunda21.jpg
 
 
gunda20.jpg
 
gunda19.jpg
 
gunda18.jpg
 
 
 
gunda17.jpg
 
 
 
 
gunda16.jpg
 
 
 
gunda14.jpg
 
 
gunda13.jpg
 
gunda12.jpg
 
 
gunda11.jpg
 
 
gunda10.jpg
 
 
gunda9.jpg
 
 
gunda8.jpg
 
 
gunda7.jpg
 
gunda6.jpg
 
gunda4.jpg
 
 
gunda3.jpg
 
 
gunda2.jpg
 
 
gunda1.jpg
 
 
gunda.jpg
 
Finally, that excellent models was what I wanted, I Loved
 
gun.jpg

Edited by Dark Lord, 26 December 2015 - 07:54 PM.


#324 Chaos200000

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Posted 29 January 2016 - 10:09 AM

Will every map be available in the next BOTTA update (3.0 complete version)?

Will every map be available in the war of the ring?

 

and

 

Do you have a Youtube channel ?



#325 Dark Lord

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Posted 29 January 2016 - 02:28 PM

Will every map be available in the next BOTTA update (3.0 complete version)?

Will every map be available in the war of the ring?

 

and

 

Do you have a Youtube channel ?

First, there are maps that is not over yet, and this decision was left to Morgullord
and in relation to youtube, do not call me the attention, having a channel maps



#326 MorguLord

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Posted 29 January 2016 - 04:01 PM

Almost all finished maps will be in the mod :)

BOTTAsig.jpg

 

 

 


#327 ThorinOakenshield2

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Posted 29 January 2016 - 06:21 PM

^Does that include the High Fells, Mirkwood, Rivendell and Dol Guldur? :)

#328 Dark Lord

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Posted 31 January 2016 - 12:03 AM

Hi all
 
First Deputy advances maps
 
Dol Guldur
 
So they know is hard work, the map is 25% approximately must change also takes a lot of textures and products processing since the beginning
 
It is one of the maps more time, I'm taking doing, so be patient. It has many details very detail
 
As the skeletons and have created many types of cages
 
Dol_guldur_11.jpg
 
 
dol.jpg
 
 
dol1.jpg
 
 
dol2.jpg
 
 
 
dol3.jpg
 
 
dol4.jpg
 
 
dol5.jpg
 
 
dol6.jpg
 
 
 
dol7.jpg
 
dol8.jpg
 
 
 
dol9.jpg
 
 
 
dol11.jpg
 
 
dol13.jpg
 
 
dol14.jpg
 
 
dol15.jpg
 
 
dol16.jpg
 
 
dol19.jpg
 
dol20.jpg
 
 
 
 
dol22.jpg
 
 
Examples of changes in textures
 
 
textures_2.jpg
 
textures.jpg
 
 
textures1.jpg
 
 
 
 
Nogrod
 
 
 
This map is already in the line of details
 
 
 
nor1.1.jpg
 
 
nor3.1.jpg
 
nor4.1.jpgnor6.1.jpgnor9.1.jpg
 
nor10.1.jpgnor11.1.jpg
 
nor12.1.jpg
nor13.jpg
nor14.jpg
nor18.jpg
 
 
nor17.jpg
 
 
nor19.jpg
nor21.jpg
 
 
nor22.jpg
 
nor24.jpg
 
 
Tharbad
 
Thard5.jpg
 
Thard4.jpg
Thard1.jpg


#329 Bashkuga

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Posted 31 January 2016 - 12:44 AM

Man this is excellent work as usual, the amount of detail you put in your maps is outstanding; I haven't seen anyone else do that before. Great job!



#330 ThorinOakenshield2

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Posted 31 January 2016 - 11:48 AM

The maps are getting even better, I especially like the details and new textures of Dol Guldur!

#331 Dark Lord

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Posted 31 January 2016 - 05:06 PM

Hi all
Continuing in Dol Guldur, everything on the map can be explored as a maze without affecting the gameplay.
Dol Guldur
Dol_guldur_27.jpg
 
 
sshot0001.9.jpg
 
sshot0002.11.jpg
sshot0003.6.jpg
sshot0006.4.jpg
sshot0007.5.jpg
sshot0009.5.jpg
 
All bridges can be crossed by large units also
 
sshot0012.3.jpg
sshot0011.4.jpg


#332 Bashkuga

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Posted 31 January 2016 - 06:05 PM

I just can't wait untill you release your maps that looks so great :smile2ap:!


Edited by Bashkuga, 31 January 2016 - 06:05 PM.


#333 Mathijs

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Posted 31 January 2016 - 07:01 PM

Great screenshots, but could you try using thumbnails in the future? I know this is the age of fast internet, but this is overdoing it a little. :p


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#334 MattTheLegoman

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Posted 31 January 2016 - 07:48 PM

I thought that I sent you Irene's Dol Guldur models? =p


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#335 Dark Lord

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Posted 31 January 2016 - 08:08 PM

I thought that I sent you Irene's Dol Guldur models? =p

If I'm doing two maps, one irene models and one with the game
But still irene, missing many pieces


#336 MattTheLegoman

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Posted 01 February 2016 - 06:47 AM

These are the map props Irene created and I textured. Surely you have the skill to combine and mash them up in Worldbuilder?

 

 

5CCDkUX.png


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#337 Dark Lord

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Posted 01 February 2016 - 02:57 PM

These are the map props Irene created and I textured. Surely you have the skill to combine and mash them up in Worldbuilder?

 

 

 

Yes estimated friend, as i said doing two mapas of dolguldur

Even as, i repeat to map of dolguldur/ireneparts/ i needed more pieces to have something concrete,also do not rush



#338 Nazgûl

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Posted 01 February 2016 - 03:04 PM

Love the lastest screens of Dol Guldur! =)


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#339 Dark Lord

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Posted 04 February 2016 - 02:32 AM

Hi.
 
Of the many projects that I have, I show one of the columns, mines city of dwarven kingdoms.
 
while I liked the idea of creating columns that supported the other side of the mountain, but I'm not sure. I doubt
 
The question is???? is too overmuch. it is not necessary. with the camera system, I see no problem but consult them reviewers.
 
prototype columns
 
 
dwarven_Colum3.jpg
 
dwarven_Colum2.jpg
 
dwarven_Colum1.jpg
 
dwarven_Colum.jpg


#340 Dark Lord

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Posted 23 February 2016 - 02:22 AM

Hi all
 
 
From Series, Mordor Maps
 
The black gates of Mordor is finalized with your map Bonus, morannon gondor Fortress when Gondor, guarding, mordor.
 
 
In addition, I also attach, progress on maps, normal, as
The crossing of the Red Horn, among others maps
 
 
The Black Gates of Mordor
 
Black.jpg
 
 
Black1.jpg
 
Black3.jpg
 
Black2.jpg
 
Black4.jpg
 
Black5.jpg
 
Black7.jpg
 
Black8.jpg
 
Black9.jpg
 
 
Black10.jpg
 
bonus
in final stage.
 
Moran.jpg
 
Moran2.jpg
 
 
Moran4.jpg
 
 
 
Redhorn pass  Zirak-Zigil 
 
 
Redhorn.jpg
 
Redhorn1.jpg
 
Redhorn3.jpg

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