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Nazgûl's models


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#81 njm1983

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Posted 24 March 2014 - 04:23 AM

WOW!, nice to have you back. Maybe now Ill be more motivated too



#82 Irenë Hawnetyne

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Posted 24 March 2014 - 06:49 AM

Seriously Naz... that is one beautiful piece of work.


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#83 Nazgûl

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Posted 24 March 2014 - 10:08 AM

Thanks =) Yeah motivation is our biggest enemy as it comes and goes - sometimes for months. Mostly due to IRL in combination with modding problems. But, at least now I know all the steps on how to produce a model and I hope this will give me a new spree..


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#84 ICT

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Posted 24 March 2014 - 11:59 AM

That guy has some character! Good job :)


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#85 Ridder Geel

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Posted 24 March 2014 - 06:22 PM

Fancy fancy :p


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#86 NewErr

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Posted 25 March 2014 - 01:02 AM

Nice one.



#87 Nazgûl

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Posted 26 March 2014 - 02:10 AM

Doing some texturing for the new gear...

 

29872455e2ecac5598572fad13e811b5.jpg

 

e0ad9f9a7514bccd9a0dc4073063168c.jpg


Edited by Nazgûl, 26 March 2014 - 02:16 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#88 Kwen

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Posted 26 March 2014 - 02:18 AM

Looks great! Though I think it should be a bit darker and less saturated. I know it's rusty, but it's very mono toned. 


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#89 Nazgûl

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Posted 26 March 2014 - 02:44 AM

Yeah saturation is strong, that's cause of the reflective metal material in Zb. I will desature in Photoshop as well once it's UV mapped and all =)

 

Here's the helmet combined with the head. Together I hope to keep topology under 1500 polys..

 

136c104c00b939e258e0ad0f65d31b75.jpg


Edited by Nazgûl, 26 March 2014 - 02:46 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#90 Irenë Hawnetyne

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Posted 26 March 2014 - 06:10 AM

The fact that this is +Conquest standard modelling really makes a show of EA. I love it. 


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#91 Nazgûl

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Posted 26 March 2014 - 10:21 AM

Thanks bud =) About the colors.... I checked in my mobile and DANG the saturation was over the top. In my laptop its much better. But yeah, I will desaturate the rust colors once it's mapped, this weekend. I might have to try TopoGun for this though as it might require manual topology to really lower the count to a minimum for all those fangs and stuff.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#92 Lauri

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Posted 26 March 2014 - 01:09 PM

Yeah, the stuff looks ready to fall apart :p You probably have lots of references, but here's another.

 

Otherwise, top notch. Brilliant. Never thought you'd be able to get it down to manageable polies.


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#93 NewErr

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Posted 27 March 2014 - 01:29 PM

That shit is wicked man...



#94 Nazgûl

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Posted 28 March 2014 - 12:06 AM

Thanks guys, glad you all approve. I wish I could model the way you do, in game adapted low poly that still looks the bomb, but this is unfortionately the only way I can master some modeling. It's great fun, but time consuming and tricky indeed to lower poly count. But I'll get there...

Lauri, I agree... the level of rust is over the top. I'll adjust that =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#95 Mathijs

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Posted 28 March 2014 - 12:41 AM

If you can go through all this, you *can* model like 'we' do. Trust me, it isn't that hard, will save you a ton of time, and you'll be independent (ie. you won't need RG to help).


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#96 Ridder Geel

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Posted 29 March 2014 - 03:13 AM

Ghehe aye that be true, not that I don't like helping, but being able to do something all alone feels even better then needing someone to help you :p But you'll get there, all in good time :)


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#97 njm1983

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Posted 30 March 2014 - 01:33 AM

Lovely work Naz, all this modeling will surely propel SEE along at a much better pace.

#98 Nazgûl

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Posted 30 March 2014 - 09:15 PM

Thanks guys, but no... I won't work in other 3d applications, as I've tried that sooo many times. The work flow is nothing like in ZBrush, unfortionately. This is "easy" once you find he most essential tools, as it's fairly close to natural modeling in clay, and it's great fun =) I know my models are a gazillion polys too many, but I rather work on retopology with those, then trying to master the "low poly from the get go" method. And one of these days I might get a 3D printer, so I'd love to print these models as maquettes some day :p

Just started experimenting with the textures for Great Goblin... 

 

e8757cce53db4a7808c02dc2445ae13b.jpg

Maybe I should ditch the open mouth though... 

9f8101dc2f84393dede619afcc4fa5dd.jpg


Edited by Nazgûl, 30 March 2014 - 09:59 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#99 Rider of Rohan

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Posted 30 March 2014 - 10:41 PM

Lookin pretty good ! I say ditch the open mouth.

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#100 Nazgûl

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Posted 02 April 2014 - 02:04 AM

I couldn't get the texture projection to fully match the model, so I decided to try direct polypainting with individual colors instead... WiP. Mouth will be closed for low poly version =)

 

0b7bb16143158bf6f95111c08c05f22d.jpg


Edited by Nazgûl, 02 April 2014 - 02:05 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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