I know you're probably sick of this model by now, but it's almost over.... ;p I have fixed topology, texturing and UV mapping for all meshes (body, crown & cloth) except the sceptre which I'm minutes away for finishing now. I'm just contemplating wether I should keep the dangling goblin skulls or if I should scrap them for the in game model. Might look funny since they wont move around, but be static. And I could save about 50-100 polys if I skip them... What do you think? Sceptre is about 900 polys excluding them and that means the complete Great Goblin model will be approx 5000 polys all in all. I think that's pretty ok for such a detailed model after all =)
So skulls - keep or lose?
Edited by Nazgûl, 21 April 2014 - 12:54 PM.