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The Battle for Middle-earth: Tactics


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#21 Irenë Hawnetyne

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Posted 13 October 2013 - 08:23 AM

Hold up... you worked on the BFME3 petition project?! 


"Everyone's a hero when there's nowhere left to run."

 

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#22 Ruudy

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Posted 13 October 2013 - 08:27 AM

Hold up... you worked on the BFME3 petition project?! 

Yes)


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#23 MattTheLegoman

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Posted 13 October 2013 - 08:48 AM

Nice Black Numenorean - will we see their presence in Tactics?


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#24 Ruudy

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Posted 13 October 2013 - 05:17 PM

Nice Black Numenorean - will we see their presence in Tactics?

Yes) 


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#25 Madril

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Posted 14 October 2013 - 01:18 PM

Awesome job there! This mod really looks promising, more strategy as it should have been! :)



#26 Ruudy

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Posted 14 October 2013 - 07:25 PM

Graphic test:

eb6ed7e9d4e3866192ffa26fa0cf3e4e.png


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#27 Irenë Hawnetyne

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Posted 14 October 2013 - 07:40 PM

... where did you even come from? Modding heaven? Sent down to shame us all with your enviable talent?


"Everyone's a hero when there's nowhere left to run."

 

Auxiliary Skarn, 2333rd Cohort


#28 MattTheLegoman

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Posted 14 October 2013 - 08:14 PM

tumblr_m28myvqpPo1qjonawo5_250.gif

Hahaha. ;p


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#29 Devon

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Posted 15 October 2013 - 12:07 AM

This is all quite good!


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There's a story that the grass is so green...what did I see? Where have I been?


#30 Ruudy

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Posted 15 October 2013 - 05:21 PM

Main menu (WIP)

66d11ed191009e196a06db3f3a8cffb1.png


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#31 Bofur

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Posted 15 October 2013 - 05:26 PM

Just wondering, will we see people walking in there? But, as always, superb.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#32 Ruudy

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Posted 15 October 2013 - 08:04 PM

Graphic test #2

2d807f951224d59d85389a7e9042fd90.png


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#33 Fudge

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Posted 15 October 2013 - 08:17 PM

In terms of graphics it looks great, my only complaint would be that the corner on that cliff is too sharp. But as I said quality wise it looks like a whole new game.



#34 Ruudy

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Posted 16 October 2013 - 07:00 PM

UPD! New members in our team!

 

Ruudy – 3D-modeling, texturing, game design, game mechanics, mapper
Boruin – Game programming, game mechanics, texturing
Vardamir – Game programming
Mutantika – Concept artist
Andrew Jakushin – 3D-modeling, texturing
sgor00 - mapper
MattTheLegoman - mapper
-Knight- - mapper, game programming
Red - 3D-modelin
Akhorahil - game programming
Alerq - newsmaker
Markenstein - 3D-modeling


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#35 Ruudy

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Posted 17 October 2013 - 04:15 PM

UPD:

dolamroth_final.png


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#36 Ruudy

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Posted 17 October 2013 - 08:18 PM

Old\New Buckland. Graphic test #3

old_new.png


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#37 Ruudy

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Posted 18 October 2013 - 07:04 AM

We need someone, who can link new models to skeletons. I have not enough free time to do this =\

If you interested - send PM.


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#38 Ruudy

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Posted 18 October 2013 - 06:04 PM

Graphic test #3

d6sDGp4degk.jpg


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#39 Ruudy

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Posted 18 October 2013 - 06:45 PM

o_jTefB5SGI.jpg
 


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#40 Ruudy

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Posted 19 October 2013 - 09:46 PM

UPD:

IeW5a2xtP0Y.jpg


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