When Morales gets in to a IFV, the weapon becomes a Navy Seal SMG warhead. Obviously a IFV that kills infantry in swaths and depopulates vehicles is quite imbalanced but how on earth did Morales even get his hands on a Navy Seals HK5 UMP when he has a airstrike laser pointer and a remodded Dragunov sniper rifle?
MO3.0 Support // BUGS
#401
Posted 09 October 2014 - 01:54 AM
#402
Posted 09 October 2014 - 02:37 AM
When Morales gets in to a IFV, the weapon becomes a Navy Seal SMG warhead. Obviously a IFV that kills infantry in swaths and depopulates vehicles is quite imbalanced but how on earth did Morales even get his hands on a Navy Seals HK5 UMP when he has a airstrike laser pointer and a remodded Dragunov sniper rifle?
Last time I checked any Hero(regardless of faction) + IFV = portable Mercury IFV. Morales in IFV not having portable Mercury mode is definitely a bug.
Edited by MrFreeze777, 09 October 2014 - 03:14 AM.
#403
Posted 09 October 2014 - 11:43 AM
What, you thought that someone would leave a portable Mercury laying around for Morales to pick up?
Edited by mevitar, 09 October 2014 - 11:44 AM.
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#404
Posted 09 October 2014 - 07:26 PM
That makes sense, having access to a Mercury weapon in third Soviet mission sounds ridiculous. I thought Malekron meant in skirmish.
#405
Posted 10 October 2014 - 03:46 PM
Regarding buglist:
"Resheph energy projectile emits smoke when damaged" wasn't this fixed already, just not marked as such in the sheet? Smoke.Chance was introduced a while, it's certainly in current Ares stable.
"S11 'Unshakeable': some forces from attack waves don't move out until 'all-to-hunt' action" is listed twice.
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#406
Posted 24 October 2014 - 04:58 PM
As I was soviets, I captured an Allied construction yard, and built an allied war factory.
Later, I infiltrated a Soviet Conyard successfully, because I saw the stolen tech MCV was then available. A minute or two later, I successfully infiltrated a soviet Warfactory, because I saw on teh sidebar all my units had the veteran chevron.
BUT! I did not receive the option to build the Apocalypse tank........
GLITCH!!!! Any ideas on why? Devs, has this ever happened to you before? I'm positive I had a battle lab up and running, as well as a Soviet warfactory. But it was a hectic match. Maybe between when I had infiltrated the yard and the factory, my battle lab got nuked or something. Shouldn't I have had access to the tank regardless?
Edited by DoMiNaNt_HuNtEr, 24 October 2014 - 05:02 PM.
#407
Posted 24 October 2014 - 05:52 PM
As far as I know, in order to acquire the Apocalypse Tank, you have to infiltrate the following structures: Soviet ConYard, Soviet Lab, Soviet WarFactory.
#408
Posted 24 October 2014 - 06:27 PM
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#409
Posted 24 October 2014 - 06:46 PM
oh shit my bad. I totally fucked up. You should have seen the look on my face when I didn't see the Apoc present..
Something like this:
And there goes all my skin
Edited by DoMiNaNt_HuNtEr, 24 October 2014 - 06:46 PM.
#410
Posted 15 March 2015 - 02:54 PM
i get a error everytime i try to play that says "can not find binkw32.dll"
#412
Posted 15 March 2015 - 05:26 PM
You didn't install MO3 to your RA2 YR dir. Just reinstall the mod to that dir and it'll be fine.
#413
Posted 18 March 2015 - 07:53 AM
#414
Posted 18 March 2015 - 09:11 AM
War factories cannot keep up with unit production after so many of them are built. Units that take a while to build like apocalypse tanks are okay but cheap units likes Tsivils only every other one to every 3 was built. I couldn't verify if I was still being charged for the unproduced units because I was bringing in lots of ore at that time. I came across it playing as the Russians, 7-8 war factories and an industrial plant and a Stalin's fist. I was able to work around this by designating a new primary building between each unit so that every one of them in the queue could be made. Ever come across this one before?
Everyone experienced it since Tiberian Dawn, it's Westwood's fault.
Edited by Martinoz, 18 March 2015 - 09:12 AM.
#415
Posted 18 March 2015 - 07:36 PM
It's a common issue if you have lots of factories which speed up the production which will be too fast for the factories to handle. When one factory isn't ready for releasing another unit, that unit will come out another factory.
#416
Posted 27 March 2015 - 08:34 AM
Hi, i am new user to install this mental omega for the first time. I followed the guide from youtube
( ).
From the guide , i downloaded and installed them properly .
1) Red Alert 2 XWIS Version:
2) Yuri's Revenge XWIS Version (Add to Red Alert 2):
3) Mental Omega:
4) Mental Omega Soundtrack
when i launch the game, the main menu of mental omega, RA2 and Yuri Revenge turn into like this.
btw, i am using windows 8.1 with 1920 x 1080 resolution. Mind consult on this bug?
thanks
#417
Posted 27 March 2015 - 11:18 AM
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#418
Posted 27 March 2015 - 01:06 PM
I selected in windowed mode to launch and comes this error.
Any solution?
#419
Posted 27 March 2015 - 01:08 PM
Edited by mevitar, 27 March 2015 - 01:08 PM.
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#420
Posted 03 April 2015 - 06:49 AM
AI has spy at the beginning of the match no battle lab,palace, etc required
cant build support superweapons (chronosphere,iron curtain, rage inductor) on island game mode
Edited by Zharakov, 03 April 2015 - 06:56 AM.
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