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MO3.0 Support // BUGS


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#261 Graion Dilach

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Posted 03 January 2014 - 10:57 AM

Bug:

 

I was playing in LAN and a weird thought came to my mind. I changed my username to "Open" so when I enter other players' games, they will thought that "Yehay! I can now play LAN without any human opponents!". To test if it is ok to use that username, I made a new game. But I noticed something. The tab wherein you can see the other players who are also playing the game is FULLY EMPTY. Here is a pic.

 

Same happens with Closed. Don't do such.


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#262 AngelFaux

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Posted 04 January 2014 - 11:19 AM

I don't know if these only happened to me or not, and i don't know if other people already reported these (too lazy to go through the pages since i have slow internet)

 

1. AI-Controlled Deployed Colossus could move and chase my air units around the map and this creeps me out everytime i play against AI HQ (doesn't always happen, though)
2. Patriot Missiles and Tech SAMs could attack naval units including amphibious units on water and this is really annoying

3. When playing on Elusive Peace (2-8) map, 2 of the AIs suddenly detonate their bases and have their units 'commit suicide' causing instant "player defeated"

4. I had my Siegfried crushed by Tyrants (Is this intentional?)

5. AIs with cramped starting location don't build radars and battle labs but always scout around the map using their dogs and need almost 40 minutes for them just to build one radar and start producing T2 units



#263 Psionic Psychic

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Posted 04 January 2014 - 11:46 AM

I don't know if these only happened to me or not, and i don't know if other people already reported these (too lazy to go through the pages since i have slow internet)

 

1. AI-Controlled Deployed Colossus could move and chase my air units around the map and this creeps me out everytime i play against AI HQ (doesn't always happen, though)
2. Patriot Missiles and Tech SAMs could attack naval units including amphibious units on water and this is really annoying

3. When playing on Elusive Peace (2-8) map, 2 of the AIs suddenly detonate their bases and have their units 'commit suicide' causing instant "player defeated"

4. I had my Siegfried crushed by Tyrants (Is this intentional?)

5. AIs with cramped starting location don't build radars and battle labs but always scout around the map using their dogs and need almost 40 minutes for them just to build one radar and start producing T2 units

1. It has already been reported that deployed Colossus can move sometimes.

2. It has already been reported too.

3. Don't know about this one. Just wait for the devs to answer this one.

4. This is the same with Libra being able to be crushed by T3 units like Tyrants.(<- Bug too and reported already)

5. I also don't know about this one. Devs might know about this.

 

Hope my answers can answer my question. Welcome to the Forums btw.


Edited by Psionic Psychic, 04 January 2014 - 11:47 AM.

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#264 X1Destroy

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Posted 04 January 2014 - 12:29 PM

5. It's true. Some map postitions are just too small and the AI always build lots of defense before teching up, with the lack of space it won't bother with it.

I'm trying to play every maps to see how many of them are like this.


Edited by X1Destroy, 04 January 2014 - 12:30 PM.

"Protecting the land of the Free."
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#265 AngelFaux

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Posted 04 January 2014 - 04:47 PM

@Psionic Psychic thank you  :)

@X1Destroy yeah and that's a bit annoying



#266 Hecthor Doomhammer

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Posted 05 January 2014 - 05:42 PM

Bug on the website, as I see a missing piece if info, regarding the Suppressor:

He is also Amphibious but the website doesn't say it

 

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#267 X1Destroy

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Posted 05 January 2014 - 07:37 PM

The area inside the red circle........

Bugged terrain texture?

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#268 Divine

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Posted 05 January 2014 - 08:43 PM

The area inside the red circle........

Bugged terrain texture?

seems like a bad palette problem for me.


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#269 X1Destroy

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Posted 05 January 2014 - 08:52 PM

Well, I hope it can be fixed.
AI only build a barrack and some turrets when ever it've been assigned to position 2, map Army of the Potomac (2-6). Used Meteor Shower mode.


Edited by Zenothist, 07 January 2014 - 01:44 PM.
Merged double posts. You're welcome!

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#270 Divine

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Posted 10 January 2014 - 10:24 PM

Warhawks attack vehicles inside a Tank Bunker with their lasers, but it doesn't do any damage to the vehicle, or the bunker.


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#271 AngelFaux

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Posted 12 January 2014 - 01:56 AM

Warhawks attack vehicles inside a Tank Bunker with their lasers, but it doesn't do any damage to the vehicle, or the bunker.

It's almost the same case with repair vehicles trying to repair vehicles inside tank bunkers.



#272 Haxxan

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Posted 15 January 2014 - 04:05 PM

Deployed Colossus can attack deployed Vultures.


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#273 Protozoan

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Posted 16 January 2014 - 10:02 AM

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Not sure if this bug has been reported (Probably has but, I don't feel like searching through 14 pages to find out).

 

Sometimes I get this really painful glitch where my minimap just becomes enlarged pixels moving all over the place, might as well quit games when it happens because I'm blind and have no radar.


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#274 Graion Dilach

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Posted 16 January 2014 - 10:03 AM

Don't Alt-Tab during game loading.
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#275 Protozoan

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Posted 16 January 2014 - 10:27 AM

Don't Alt-Tab during game loading.

 

Damn it.


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#276 GameMaster0000

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Posted 19 January 2014 - 05:06 AM

I'm not sure this reported yet?

 

I saw that AI PSICorp build Robot Tank and Guardian GI.



#277 Speeder

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Posted 19 January 2014 - 09:34 AM

Warhawks attack vehicles inside a Tank Bunker with their lasers, but it doesn't do any damage to the vehicle, or the bunker.

 

That's what happens when you order the Warhawk to target the tank inside. Order it to attack the structure.

 


I'm not sure this reported yet?
 
I saw that AI PSICorp build Robot Tank and Guardian GI.
 
I would need a picture, I've never seen this.

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#278 Psionic Psychic

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Posted 19 January 2014 - 01:57 PM

Not sure if bug or not.

 

When you choose the first outpost as a passage and successfully destroy the outpost to give way to Yunru (as intended) the coop mission "Ego Ergo Hax", she doesn't move unless any unit from you or your fellow friendly commander gets near (honestly I don't really know what causes her not to move even though she said that sh is going to the next position).

 

I will try to get and give you pics about it.

 

Bye! 


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#279 lovalmidas

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Posted 20 January 2014 - 04:41 AM

Not sure if bug or not.
 
When you choose the first outpost as a passage and successfully destroy the outpost to give way to Yunru (as intended) the coop mission "Ego Ergo Hax", she doesn't move unless any unit from you or your fellow friendly commander gets near (honestly I don't really know what causes her not to move even though she said that sh is going to the next position).
 
I will try to get and give you pics about it.
 
Bye!


Thanks, the scripted AI governing Yunru can be unreliable at times. Ego Ergo Hax has been reworked (at least for now) to give the commander control of Yunru's movements.

I am giving up the challenge of making game AI seem more intelligent than it actually is. >.<

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#280 Mordrag

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Posted 20 January 2014 - 09:33 PM

I had seen a very strange bug on 6th Epsilon mission "landlocked". i send my engineer to capture con yard prototype, but when he entered it, he got killed and captured this building at the same time. According to assitant objective was completed, but the mission was ultimately failed.






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