Some suggestions for the descriptions of Epsilon infantry in the info section. I tried to tie some of their various abilities together and expand upon their roles in-universe.
Archer
Epsilon Archers are the next step for any willing Initiates to take. Genetically enhanced to have superior upper body strength and visual depth of perception, they no longer need a psychic apparatus to manifest their developing psychic ability, and instead use a high-tech compound bow and a telekinetic "kick" to launch special Armour Rupturing Objects with surprising speed and precision, even being able to hit low flying aircraft. Despite their archaic appearance, the Archers have proven themselves to be a formidable opponent to Soviet and Allied vehicle crews, avoided whenever possible.
Brute
One of the most reviled assets in the Epsilon arsenal is the technology to quickly mutate normal, often unwilling, humans, into hulking monsters known as Brutes. Often made from captured enemy soldiers and abducted civilians, groups of these dim, but incredibly strong and tough abominations are able to rip entire tank columns apart with their bare hands and survive grave injuries that would instantly incapacitate ordinary men. Brutes' assaults are made significantly worse by Epsilon's horrifying ability to quickly replenish and augment their numbers on the battlefield by use of Cloning Vats and airborne mutating agents, forcing enemy infantry to witness their comrades' grisly fate again and again.
Dunerider
A step up from line Epsilon infantry, only soldiers who have proven their loyalty to Yuri are granted the last array of augmentations. Promoted from the ranks of Archers, Duneriders are additionally enhanced with vastly expanded senses, superior resistance to hostile environments, and regenerative strands from the Virus program. Trained to channel their telekinetic abilities into hoverboards and supplied with grenades filled with harvested Bloatick toxins, they can quickly and easily move across difficult terrain, even over water, survive long exposure to scorching heat or freezing cold, and quickly take down groups of infantry and isolated buildings. When finding themselves overwhelmed by opposing forces, Duneriders can temporarily propel their boards to huge heights, then throw a handful of grenades at once in an area below them. They are usually sent on long independent patrols around Epsilon bases, to ensure no threat slips by unnoticed, or into enemy territory, to harass them from unexpected directions.
Stalker
Another result of the human augmentation programs run by the Epsilon scientists, Stalkers are the more stable and intelligent counterparts to Brutes. Possessed of exceptional strength and endurance, and fully able to operate weaponry and follow orders, they are armed with some of the heaviest equipment available, becoming walking tanks. Indeed, Stalkers are most often used to support Epsilon infantry, revitalizing them with psychic power torn from enemy soldiers by Psychic Drainers and bringing down enemy fortifications and structures from afar with Implosion Cannons. Their major disadvantages are their slow walking speed and bulk, though, which makes it harder to get them to the frontline.
Edited by Helbrecht, 09 December 2016 - 01:02 PM.