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MO3.0 Feedback // SUGGESTIONS


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#101 venoxxis

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Posted 08 December 2013 - 11:42 AM

Guardian GIs already use a Laser when they deploy. For a visual aid more or less.
 
The European Union already have a Weather Control Gunship.
 
There is one soviet side which has a healing unit, its the drakuv but it only heals Basic Infantry though.

I know, but javelin soldier has more range and deals more damage when stationary.
The weather control or thor gunship, the weather control tank is the epic unit just like irkalla and centurion but its for the allies, the thors lightning is not that strong but in this tank it would be very powerful with a firepower more powerful than those of centurion because of the lower hp, lack of free heal, and the lack of transport space

Edited by venoxxis, 08 December 2013 - 11:44 AM.


#102 Atomic_Noodles

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Posted 08 December 2013 - 11:58 AM

There was an old unit called Sidewinder, they had basically that using laser-guided missiles but didn't have any deploy.

 

Mercury Satellite is already the equivalent. Isn't that epic enough Also the Hero IFV (Which by default is only possible with USA since they have both an IFV and a Size 1 Hero)


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#103 Divine

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Posted 08 December 2013 - 12:02 PM

There was an old unit called Sidewinder, they had basically that using laser-guided missiles but didn't have any deploy.

 

Mercury Satellite is already the equivalent. Isn't that epic enough Also the Hero IFV (Which by default is only possible with USA since they have both an IFV and a Size 1 Hero)

What happens if I put Libra into the IFV? Or Volkov? Rahn? Malver? Morales?


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#104 Speeder

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Posted 08 December 2013 - 12:07 PM

If you are able to put a hero into an IFV (some heroes take 2 slots so you can't place them in one) you get the Mercury mode.

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#105 Divine

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Posted 08 December 2013 - 12:28 PM

I have noticed that mental AI is not at all more difficult in infantry war gamemode than easy AI. I suggest you fix it. Also, the AI should have large amounts of anti infantry-infantry guarding its base, like desolators for soviets.


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#106 sylergcs

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Posted 08 December 2013 - 02:04 PM

any chance of getting move move order sound's on Volkov he gets pretty dam annoying at times



#107 WhiteDragon25

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Posted 08 December 2013 - 06:48 PM

Any chance of getting more move order sounds for Volkov, he gets pretty damn annoying at times.

 

Oh yes, definitely. I second this.

 

On another note, I've noticed that the Chinese only have one Tech Lab support power (EM Pulse), while the Russians and the Confederation both have two (Tank Drop and Overcharge, Mortar Ambush and Smoke Bombs, respectively). Any way to add one more for the Chinese to even this out?


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#108 Petya

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Posted 08 December 2013 - 06:54 PM

Oh yes, definitely. I second this.

 

On another note, I've noticed that the Chinese only have one Tech Lab support power (EM Pulse), while the Russians and the Confederation both have two (Tank Drop and Overcharge, Mortar Ambush and Smoke Bombs, respectively). Any way to add one more for the Chinese to even this out?

 

We are going to add an anti-HQ support power, which automatically destroys all HQ unique units and costs only 10k money. :D



#109 WhiteDragon25

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Posted 08 December 2013 - 06:57 PM

 

Oh yes, definitely. I second this.

 

On another note, I've noticed that the Chinese only have one Tech Lab support power (EM Pulse), while the Russians and the Confederation both have two (Tank Drop and Overcharge, Mortar Ambush and Smoke Bombs, respectively). Any way to add one more for the Chinese to even this out?

 

We are going to add an anti-HQ support power, which automatically destroys all HQ unique units and costs only 10k money. :D

 

 

OK, the mockery is getting fucking annoying, so can you please stop it, thankyouverymuch.


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#110 Speeder

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Posted 08 December 2013 - 07:02 PM

The Chinese have the EMP Mines instead.

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#111 lovalmidas

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Posted 08 December 2013 - 08:51 PM

The Chinese army is the best at turtling. xD I irritate the hell out of other players because I build an EMP mine right on their path (which they cannot foresee beforehand because I just placed it. China + a decent defending army + mines = a pain for non-artillery to break.


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#112 Petya

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Posted 08 December 2013 - 09:15 PM

The Chinese army is the best at turtling. xD I irritate the hell out of other players because I build an EMP mine right on their path (which they cannot foresee beforehand because I just placed it. China + a decent defending army + mines = a pain for non-artillery to break.

That's why I turned off the Superweapons option when I'm playing :p



#113 fff

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Posted 08 December 2013 - 11:30 PM

Suggestion for future expansion pack:

Three new subfactions (see below)
Act 2 / 3 campaign?
New coop missions
New skirmish maps  (several old maps returns, and new ones)
New game modes ( removed modes return? lunar etc)

New Soviet subfaction:

- This new subfaction is based around North Korea and their allies in war with the Pacific Front. This faction have more focus on iron curtain technology utilizing unique tanks like iron dragon with fire iron curtain based balls of death (anti-tank, anti infantry, with decent attack to anything else, except unable to hit air), the iron fist  with deployable immunity to damage but disables their attack while in effect....the tank which was introduced for a long time ago... returns in this faction.. etc

- Or a middle-eastern subfaction countries banding together (libya, syria, etc...)

New Allied subfaction:

- A middle-eastern based faction where several arab countries joined together to form an agreement with the allies defending their location from (the soviet subfaction band libya, syria etc)

New Epsilon subfaction:

- Chaos Force, a missing subfaction returns, with their focus on causing havoc, confusion, chaos and unique chemical gasses that is not poison based etc...

With these subfactions the total side would increase from 9 to 12! :p

Fast ideas just flew out of my head, i haven't  made up a detailed information on the stuff i just said xD but these are just ideas...


Edited by fff, 08 December 2013 - 11:54 PM.


#114 lovalmidas

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Posted 08 December 2013 - 11:30 PM

Chinese don't really need much of a superweapon lol. If you use it properly. :p


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#115 Krazy_Russian

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Posted 09 December 2013 - 05:39 AM

The Seawolf unit says something along the lines of "And you'll pray for us?"

I feel as though this voice over should be removed because in a soviet communist state there is no god, only the state. The high position of Commander of the Soviet Army would probably not take kindly to citizens giving any hints of religious sentiment and would therefor report said citizen(s) to the appropriate authorities.



#116 Atomic_Noodles

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Posted 09 December 2013 - 06:20 AM

He says "Any prey for us" *facepalm*


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#117 lovalmidas

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Posted 09 December 2013 - 06:52 AM

Still not as entertaining as Volkov's "I crave back Stalin's tights". :D


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#118 Krazy_Russian

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Posted 09 December 2013 - 07:20 AM

forgive me, i guess that does make more sense.



#119 Eternity 6

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Posted 09 December 2013 - 09:34 AM

My wish list

 

Could infantry in the Siege Walker get increase range , they look like their on a different height plane and thus deserve for an range increase .This would be nice if it happened in other vehicles too.

 

I would like to see the skirmish mode which was on the moon again as it was my favorite.

 

Any mission where you have to fight dinosaurs . When you went back in time in YR i had chills down my spine , it was awesome.

 

A survival mission , you have to survive against hordes of enemies each wave gives you money . Survive for given amount of time.

 

A zombie mission , where a lone seal or Tanya stumble upon an unknown city deep within Russia where Yuri conducted his first tests of the physic Dominator . The citizens have been transformed into zombies the have low health but are numerous and can kill is several hits.The seal heads deeper into the city and eventually comes across a billboard which tells survivors to head to the church.He finds it under a massive assault of hundreds of zombies . He helps the defend against several more waves then they realize that they cannot stay any longer and must flea the city or they will die. The seal gathers up the survivors and fleas the city .

 

If any of this comes true I hope it is the zombie mission .



#120 Zenothist

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Posted 09 December 2013 - 09:57 AM

Although it makes sense from a realism standpoint, infantry in the Centurion already have a major advantage in comparison to being on foot. Yunru's EMP range is already terrifying. Increasing its range in the Centurion would tip the game balance in China's favor.

 

The Lost Colony game mode? Maybe. If more people request it, I don't see why it wouldn't be out of the question.

 

Surival game mode did exist, but we scrapped it in favor of Meteor Shower and Fortress.

 

We did a few experiments with zombie missions but I don't really see it returning unless it got a huge amount of support.

 

In my opinion, zombies in popular culture have been done to death.


Edited by Zenothist, 09 December 2013 - 09:58 AM.





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