what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!
Play any epsilon faction to figure it out , or read the damn epsilon structure or units info.
Posted 05 May 2014 - 09:17 AM
what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!
Play any epsilon faction to figure it out , or read the damn epsilon structure or units info.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
Posted 05 May 2014 - 09:49 AM
what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!
Please try to figure out the answers you need by yourself before posting questions like that! The answer is already obvious if you really play MO3, seriously.
Edited by AngelFaux, 05 May 2014 - 09:50 AM.
Posted 05 May 2014 - 10:10 AM
what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!
For Your information, Epsilon units have Stingers (with Engineers inside).
And Switchblade remind me of Risen Railgun. Thanks Switchblade. It also repairs tanks.
Edited by CLAlstar, 05 May 2014 - 10:16 AM.
Posted 05 May 2014 - 10:19 AM
what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!
Stinger + Engineer.
Posted 05 May 2014 - 01:32 PM
I know that stinger. And i was thinking if epsilon has a counterpart of allied and soviet's repair structure.
↓ It pays to backread ↓
For Your information, Epsilon units have Stingers (with Engineers inside).
And Switchblade remind me of Risen Railgun. Thanks Switchblade. It also repairs tanks.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
Posted 05 May 2014 - 07:54 PM
i forgot about risen railgun!
im sory about that!
forgot that my post funny!
Aerial fortres irkalla is unit that has large size.
The problem is irkalla unstable in war factory coz if you imagine that in real life the war factory can crush because of giant ship irkalla so i suggest that create a factory structure that can only build irkalla.
lol
Posted 05 May 2014 - 09:05 PM
Aerial fortres irkalla is unit that has large size.
The problem is irkalla unstable in war factory coz if you imagine that in real life the war factory can crush because of giant ship irkalla so i suggest that create a factory structure that can only build irkalla.
It was discussed long ago. A factory structure would require an even more powerful Irkalla and that would be overpowered. Also games tend not to follow reality. If we would follow the reality so blindly not many things would exist ingame. Another possibility that HQ would have a unique war factory, the problem is that if HQ gets one, China will also need one (Centurion).
Posted 06 May 2014 - 04:53 AM
A "drop down" animation for Centurion and Irkalla would be the closest alternative, but I don't think it's worth the effort.
Posted 06 May 2014 - 12:25 PM
Or just forget this problem entirely.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
Posted 06 May 2014 - 03:08 PM
Suggestion: Make Beetles buildable in-game through a tech structure or support power. Beetles are pretty nifty and atleast introducing them in-game would be nice.
Posted 06 May 2014 - 04:56 PM
so irkala and centurion can penetrate in walls?
bad to see it coz the graphics are become no sense or no value.
This is RAlism, not Realism. Lets drop that topic.
Posted 07 May 2014 - 02:05 AM
Irkalla & Centurion being built out of the War Factory is fine. Don't fix what isn't broken.
The Allies have the Rocketeers for that.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 07 May 2014 - 05:34 AM
Please Try not to do double posting. Instead edit an earlier post and wait for someone else to update the topic.
Weavers attack with Chaos Gas
As do the Epsilon Stolen Tech Vehicle
Tank Destroyer is staying Campaign Specific - Its just overlapping with the Mirage Tank's Role
Snipers are too OP so they're Campaign Specific
There is no more Chrono Commando in Mental Omega
Robot Tanks are amphibious and can detect Naval Units.
Psi Commando are the Infiltrator.
Rage Cameo is fine.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 07 May 2014 - 06:23 AM
Dolphins were deleted since role of naval scout took attack dog.
If im correct, Chaos tech will be deleted from Epsilon. Deviator and Dream Weaver will attack with poisonus gas.
Posted 07 May 2014 - 06:25 AM
It will be. But Weaver will be a suicidal anti-infantry weapon and yes,Deviator will attack with poisonous gas.
Edited by Petya, 07 May 2014 - 06:26 AM.
Posted 07 May 2014 - 06:39 AM
Will the Mandjet ditch it's higher speed for a weapon like its counterparts? I've actually made great tactical use of amphib. transport weapons. I don't think the Mandjet's speed fully compensates it's lack of a weapon.
Posted 07 May 2014 - 06:53 AM
Its okay that the cameo of power plant and others has a new cameo but plz back the tank destroyer and others. Tank destroyer are good in european alliance because of its armor, it cost 1200 because of its armor and advantage in vehicle. Sniper are good in pacific front because of its long range attack but slow reload.
Dolphin are good in all subfaction. Chrono Commando are good in pacific front that replace in navy seal because of hig tech technology but like Chrono Legionnaire it cannot move if it still recharge it chronosift so the allied is has good balance. In soviet has good balance because of powerful kirov airship. PSI Commando are good in Headquarters that replace in epsilon adept and elite in cost 1500. And Psychic Reveal are good in PsiCorps because of unique mind control unit.
And in the cameo of rage is a some kind of infantry that rage but the effect of rage is in only units. Im confuse about in rage because of its cameo.
the units that out in mental omega skirmish:
allied-1 infantry in own baracks/1 infantry in stolen tech, 1 vehicle and 1 naval unit
epsilon(yuri)- 1 vehicle
service depots becomes backwarp and crane
boomer becomes resheph
ITS OKAY in me
battleship,sniper and others will plan soon for the next expansion game of red alert 2.
Pardon to those who don't understand the language I'll be using, but for the sake of understanding, I'll say this in native tongue.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
Posted 07 May 2014 - 06:58 AM
Will the Mandjet ditch it's higher speed for a weapon like its counterparts? I've actually made great tactical use of amphib. transport weapons. I don't think the Mandjet's speed fully compensates it's lack of a weapon.
Hmmmm... This is true. Though I doubt that it will ever have any kind of weapon. Perhaps a slight speed increase would compensate it. To think about it the transports aren't really used for combat only for transport and for that purpose higher speed is more useful than having weapons.
Posted 07 May 2014 - 07:30 AM
I was mainly thinking about of how I amassed an army of Voyagers in Bad Apple after the starting forces were used up. XD Mandjet may not need a weapon (to keep it unique), but I do think it needs a buff in some area, like a better speed increase as you said.
Posted 07 May 2014 - 07:37 AM
Edited by Graion Dilach, 07 May 2014 - 07:38 AM.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
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