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MO3.0 Feedback // SUGGESTIONS


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#981 switchblade16

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Posted 05 May 2014 - 09:17 AM

what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!

Play any epsilon faction to figure it out :p, or read the damn epsilon structure or units info.


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#982 AngelFaux

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Posted 05 May 2014 - 09:49 AM

what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!

Please try to figure out the answers you need by yourself before posting questions like that! The answer is already obvious if you really play MO3, seriously.


Edited by AngelFaux, 05 May 2014 - 09:50 AM.


#983 CLAlstar

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Posted 05 May 2014 - 10:10 AM

what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!

For Your information, Epsilon units have Stingers (with Engineers inside).

And Switchblade remind me of Risen Railgun. Thanks Switchblade. It also repairs tanks.


Edited by CLAlstar, 05 May 2014 - 10:16 AM.


#984 Petya

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Posted 05 May 2014 - 10:19 AM

what structure or suport weapons can repair land units in epsilon? if nothing i suggest that mantis tank can repair only land units!

Stinger + Engineer.



#985 switchblade16

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Posted 05 May 2014 - 01:32 PM

I know that stinger. And i was thinking if epsilon has a counterpart of allied and soviet's repair structure.

 
 ↓ It pays to backread 

 

For Your information, Epsilon units have Stingers (with Engineers inside).
And Switchblade remind me of Risen Railgun. Thanks Switchblade. It also repairs tanks.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

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#986 Protozoan

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Posted 05 May 2014 - 07:54 PM

i forgot about risen railgun!
im sory about that!
forgot that my post funny!

Aerial fortres irkalla is unit that has large size.
The problem is irkalla unstable in war factory coz if you imagine that in real life the war factory can crush because of giant ship irkalla so i suggest that create a factory structure that can only build irkalla.
 

 

lol


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#987 Petya

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Posted 05 May 2014 - 09:05 PM

Aerial fortres irkalla is unit that has large size.
The problem is irkalla unstable in war factory coz if you imagine that in real life the war factory can crush because of giant ship irkalla so i suggest that create a factory structure that can only build irkalla.

It was discussed long ago. A factory structure would require an even more powerful Irkalla and that would be overpowered. Also games tend not to follow reality. If we would follow the reality so blindly not many things would exist ingame. Another possibility that HQ would have a unique war factory, the problem is that if HQ gets one, China will also need one (Centurion).



#988 Meyerm

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Posted 06 May 2014 - 04:53 AM

A "drop down" animation for Centurion and Irkalla would be the closest alternative, but I don't think it's worth the effort.



#989 Jargalhurts

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Posted 06 May 2014 - 12:25 PM

Or just forget this problem entirely.


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#990 Psionic Psychic

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Posted 06 May 2014 - 03:08 PM

Suggestion: Make Beetles buildable in-game through a tech structure or support power. Beetles are pretty nifty and atleast introducing them in-game would be nice.


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#991 CLAlstar

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Posted 06 May 2014 - 04:56 PM

so irkala and centurion can penetrate in walls?
bad to see it coz the graphics are become no sense or no value.

This is RAlism, not Realism. Lets drop that topic.



#992 Atomic_Noodles

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Posted 07 May 2014 - 02:05 AM

Irkalla & Centurion being built out of the War Factory is fine. Don't fix what isn't broken.

 

The Allies have the Rocketeers for that.


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#993 Atomic_Noodles

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Posted 07 May 2014 - 05:34 AM

Please Try not to do double posting. Instead edit an earlier post and wait for someone else to update the topic.

 

Weavers attack with Chaos Gas

 

As do the Epsilon Stolen Tech Vehicle

 

Tank Destroyer is staying Campaign Specific - Its just overlapping with the Mirage Tank's Role

 

Snipers are too OP so they're Campaign Specific

 

There is no more Chrono Commando in Mental Omega

 

Robot Tanks are amphibious and can detect Naval Units.

 

Psi Commando are the Infiltrator.

 

Rage Cameo is fine.


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#994 CLAlstar

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Posted 07 May 2014 - 06:23 AM

Dolphins were deleted since role of naval scout took attack dog.

 

If im correct, Chaos tech will be deleted from Epsilon. Deviator and Dream Weaver will attack with poisonus gas.



#995 Petya

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Posted 07 May 2014 - 06:25 AM

It will be. But Weaver will be a suicidal anti-infantry weapon and yes,Deviator will attack with poisonous gas.


Edited by Petya, 07 May 2014 - 06:26 AM.


#996 Meyerm

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Posted 07 May 2014 - 06:39 AM

Will the Mandjet ditch it's higher speed for a weapon like its counterparts? I've actually made great tactical use of amphib. transport weapons. I don't think the Mandjet's speed fully compensates it's lack of a weapon.



#997 switchblade16

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Posted 07 May 2014 - 06:53 AM

Its okay that the cameo of power plant and others has a new cameo but plz back the tank destroyer and others. Tank destroyer are good in european alliance because of its armor, it cost 1200 because of its armor and advantage in vehicle. Sniper are good in pacific front because of its long range attack but slow reload.
Dolphin are good in all subfaction. Chrono Commando are good in pacific front that replace in navy seal because of hig tech technology but like Chrono Legionnaire it cannot move if it still recharge it chronosift so the allied is has good balance. In soviet has good balance because of powerful kirov airship. PSI Commando are good in Headquarters that replace in epsilon adept and elite in cost 1500. And Psychic Reveal are good in PsiCorps because of unique mind control unit.

And in the cameo of rage is a some kind of infantry that rage but the effect of rage is in only units. Im confuse about in rage because of its cameo.

 

the units that out in mental omega skirmish:
allied-1 infantry in own baracks/1 infantry in stolen tech, 1 vehicle and 1 naval unit
epsilon(yuri)- 1 vehicle

service depots becomes backwarp and crane
boomer becomes resheph
ITS OKAY in me

battleship,sniper and others will plan soon for the next expansion game of red alert 2.

 

Pardon to those who don't understand the language I'll be using, but for the sake of understanding, I'll say this in native tongue.

 
Iho, alam mo anong diperensya ng Mental Omega and Red Alert 2 Yuri's Revenge, at ilan taon ka na btw?

DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

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#998 Petya

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Posted 07 May 2014 - 06:58 AM

Will the Mandjet ditch it's higher speed for a weapon like its counterparts? I've actually made great tactical use of amphib. transport weapons. I don't think the Mandjet's speed fully compensates it's lack of a weapon.

Hmmmm... This is true. Though I doubt that it will ever have any kind of weapon. Perhaps a slight speed increase would compensate it. To think about it the transports aren't really used for combat only for transport and for that purpose higher speed is more useful than having weapons.



#999 Meyerm

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Posted 07 May 2014 - 07:30 AM

I was mainly thinking about of how I amassed an army of Voyagers in Bad Apple after the starting forces were used up. XD Mandjet may not need a weapon (to keep it unique), but I do think it needs a buff in some area, like a better speed increase as you said.



#1000 Graion Dilach

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Posted 07 May 2014 - 07:37 AM

Mandjet will have a new feature, it's not weapon, but it'll fit to the Epsilon image. (BR2 should have it already IIRC)

Kivz, you can't even write a sentence which actually makes sense. STFU.

Edited by Graion Dilach, 07 May 2014 - 07:38 AM.

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