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#961 switchblade16

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Posted 28 April 2014 - 01:16 PM

Just another random idea...

I think the devs should bring back Kraken Frigates from MO 2 as an unique unit for Scorpion Cell, because I think a frigate with chem missiles as its weapon suits SC better than the resheph

 

anyone agree with this?

 

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Rahn: What are we waiting for?

...

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#962 switchblade16

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Posted 28 April 2014 - 04:35 PM

Speeder,
PLZ separate the cameo of gates and power turbine in mental omega website cauze i difficult to crop it when i download it!

YOU ARE NOT ALLOWED TO USE THOSE CAMEOS W/O HIS PERMISSION.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

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#963 Seth

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Posted 28 April 2014 - 06:36 PM

I have an idea for a new unit, possibly for the PsiCorps:

 

Healer

-should be a woman

-a robed figure, perhaps levitating?

-able to heal fiendly infantry from small distances at a constant rate, not in bursts like the allied Medic.

-should have a "sacrifice" ability: double clicking on her will trigger suicide, but does an area effect healing around her

 

Also, I think there was a defense structure in an older version of MO for epsilon, an equivalent of the pillbox and sentry gun, a tower thingy with a pyramid on top, working much like a super stronk initiate? Can the PsiCorps have it back? And psychic towers? I guess they need to be nerfed, but still, I loved them.

That would be the Seraph, but now that Gatling Cannon got its anti-ground attack again it would be pretty much useless..



#964 Meyerm

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Posted 28 April 2014 - 08:58 PM

Maybe give each side an infantry healer unit. Allies already have medic, Soviets could get the medical outpost as buildable (I already did in my custom modification XD). Epsilon could get.... a support power? Something that isn't too much like the medic.



#965 X1Destroy

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Posted 28 April 2014 - 09:02 PM

 

I have an idea for a new unit, possibly for the PsiCorps:

 

Healer

-should be a woman

-a robed figure, perhaps levitating?

-able to heal fiendly infantry from small distances at a constant rate, not in bursts like the allied Medic.

-should have a "sacrifice" ability: double clicking on her will trigger suicide, but does an area effect healing around her

 

Also, I think there was a defense structure in an older version of MO for epsilon, an equivalent of the pillbox and sentry gun, a tower thingy with a pyramid on top, working much like a super stronk initiate? Can the PsiCorps have it back? And psychic towers? I guess they need to be nerfed, but still, I loved them.

That would be the Seraph, but now that Gatling Cannon got its anti-ground attack again it would be pretty much useless..

 

Not really, the Seraph does not require power so at least reintroduce it in infantry war mode is a good option.


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#966 Psionic Psychic

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Posted 29 April 2014 - 04:21 AM

 

 

I have an idea for a new unit, possibly for the PsiCorps:

 

Healer

-should be a woman

-a robed figure, perhaps levitating?

-able to heal fiendly infantry from small distances at a constant rate, not in bursts like the allied Medic.

-should have a "sacrifice" ability: double clicking on her will trigger suicide, but does an area effect healing around her

 

Also, I think there was a defense structure in an older version of MO for epsilon, an equivalent of the pillbox and sentry gun, a tower thingy with a pyramid on top, working much like a super stronk initiate? Can the PsiCorps have it back? And psychic towers? I guess they need to be nerfed, but still, I loved them.

That would be the Seraph, but now that Gatling Cannon got its anti-ground attack again it would be pretty much useless..

 

Not really, the Seraph does not require power so at least reintroduce it in infantry war mode is a good option.

 

Or atleast make it a tech structure that is well armored, and only works when garrisoned by any infantry (except dogs, heroes, and flying infantry).


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#967 Graion Dilach

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Posted 29 April 2014 - 11:24 AM

I sense zlixine.


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#968 Petya

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Posted 29 April 2014 - 06:36 PM

I sense zlixine.

He is not zlixine. He is that guy who frequently asks for the MO cameos on Facebook.



#969 Meyerm

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Posted 30 April 2014 - 04:35 AM

As in a mind control-based defensive structure? Eh.... the psychic tower of YR was a horrible defense. Can only control 3 units at a time, it was useless againt mind control-immune units, and not to mention a power out was basically the equivalent of your tesla coils turning on you if you don't feed them enough power. Mind control should stay out of buildings (except dominator of course).



#970 Graion Dilach

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Posted 30 April 2014 - 06:18 AM

 

I sense zlixine.

He is not zlixine. He is that guy who frequently asks for the MO cameos on Facebook.

 

Which is a fake account on FB with no signs of origin. Your argument does not invalidiate mine. Keep in mind that zlixine was here with 3 accounts already.


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#971 switchblade16

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Posted 30 April 2014 - 07:27 AM

 

 

I sense zlixine.

He is not zlixine. He is that guy who frequently asks for the MO cameos on Facebook.

 

Which is a fake account on FB with no signs of origin. Your argument does not invalidiate mine. Keep in mind that zlixine was here with 3 accounts already.

 

If Petya cannot invalidate you, I could.  If you were in the IRC I revealed to Petya a link to back up my suspicion.   Zlixine-like would be the right term.  You can msg me if you are still in doubt graion.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

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#972 Meyerm

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Posted 01 May 2014 - 07:56 AM

How about a Chinese mini-campaign? Add a new perspective to China being a dick to everyone.



#973 CLAlstar

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Posted 01 May 2014 - 11:51 AM

After a discussion with players in chat lobby about MBT, the result was obvious: Mantis tank is worst MBT in game. And not because of his armor or weapon - The point is hiding in his passive. As we know, upon death Mantis passive heals other Mantis tanks in close proximity (1 crate on front, back, sides). In my opinion this is the problem, since you cant always have Mantis tanks close to each other. After thinking about possible ideas which could help Mantis become a better MBT, two suggestions appeared. Either.

1. Change the heal so it also heals other kinds of tanks

or

2. Incerase radius of heal for Mantis tanks from front/back/side/rear to for example 3x3.

With time, another possible suggestions may appear.


Edited by CLAlstar, 01 May 2014 - 11:53 AM.


#974 Omega Legion

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Posted 01 May 2014 - 01:33 PM

Some suggestions about Allies:

1、Force Shield is available to ALL Allies subfactions,for Allies doesn't have a defensive support power(Soviet has Instant Shelter,while Epsilon has Risen Railgun).However,it can only affect ONE structure at one time.

2、Very important suggestion:add one more T3 unit for the US,which I named it"Falcone".Cost $900, 30 flying speed,7 range,240 hitpoint,light-air armor.This unit doesn't has the ability to deal damage.Instead,it can use targetting laser to sign a ground infantry or vehicle(cannot attack aircrafts or structures),which can let them take 60% more damage(just like Guardian Tank in RA3 and SC's Oxidizer).Since US is weak in assault,it is necessary to enhance its damage ability.

3、In order to increase the ability of anti-armor and siege,the US can also get a new T2 unit:"Predator".Cost $1200,280 hitpoint,7 speed,light armor,amphibious.Predator cannot attack in mobile form.However,it can deploy into artillery form(only on the ground).In this form,Predator cannot move,using its small-sized giant cannon to destory vehicles and structures from a distance.

4、EA gets a new support power called"Warpstorm".Cost $800,6 minutes CD,which can create a 5*5 field that deal damage ang decrease the speed of units and structures in it,last for 10s(just like Siegfield's attack).EA needs a support power which can deal AOE damage,likes American Mercury Strike and PF's Tengo Strike.

5、About EA's units,Robot Tank can be replaced by Protector,the new version of defense Robot in MO2.However,its cloaked ability is replaced by mirage(invisible on radar,disguises itself as a tree when not moving).To the Mirage Tank,I think it is so tough now that many players use it to fight with enemies face to face rather than use it to ambush.As a result,I strongly advise that the Mirage Tank's armor class should be changed into Light.

6、Compared with the other two members,EA does worst in seawar.So,they should get a new naval unit called"Glider",which is similar to the Sea Sled in MO2.

7、To PF,I think the following changing can make them more special:Replace their Aegius with Seasword,an anti-air sub,which use the same weapon as Aegius.Since it can submerge,its hitpoint should be decreased.For balancing,both the Seasword and the Aegius should get detective ability.



#975 Protozoan

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Posted 01 May 2014 - 02:47 PM

After a discussion with players in chat lobby about MBT, the result was obvious: Mantis tank is worst MBT in game. And not because of his armor or weapon - The point is hiding in his passive. As we know, upon death Mantis passive heals other Mantis tanks in close proximity (1 crate on front, back, sides). In my opinion this is the problem, since you cant always have Mantis tanks close to each other. After thinking about possible ideas which could help Mantis become a better MBT, two suggestions appeared. Either.

1. Change the heal so it also heals other kinds of tanks

or

2. Incerase radius of heal for Mantis tanks from front/back/side/rear to for example 3x3.

With time, another possible suggestions may appear.

 

They're supposed to suck though, it's to balance out their cheap price, use them in numbers to hit weak parts of your opponent's base, like the power plant or an ore miner, etc. If you're vsing a faction like China, HQ or Pacific Front, it'll be most effective here since they have a hard time defending every area at once. I never used their tanks much though, too busy being a prick with the driller APC's lol.


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#976 switchblade16

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Posted 03 May 2014 - 06:53 PM

In soviet is "instant shelter" for batle bunker, in epsilon is "risen railgun" for railgun tower, i suggest in allied is a support power that can build gap generator anywhere.

This suggestion makes a lot of sense, compared to all of your other suggestions combined to be frank.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

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#977 Sizyfos31

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Posted 04 May 2014 - 01:35 PM

How about sending in Mobile Gap Generator from MO 2.0, that can be deployed only once?

Instant shelter is permanent, Risen Railgun has repair ring, self destructs after a while, but I have a feeling it requires no power (expect for the support power to be online).

This way, Allies could hide some key spots, where they had some units, or maybe for no-power-consuption gaps.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

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#978 AngelFaux

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Posted 04 May 2014 - 02:06 PM

How about sending in Mobile Gap Generator from MO 2.0, that can be deployed only once?

Instant shelter is permanent, Risen Railgun has repair ring, self destructs after a while, but I have a feeling it requires no power (expect for the support power to be online).

This way, Allies could hide some key spots, where they had some units, or maybe for no-power-consuption gaps.

 

Nice idea, though I would rather see the MGG as a support power unit than as a generic unit, because you know, you wouldn't want to see Allied players build dozens of MGGs to hide their bases without the need of power (again)



#979 Sizyfos31

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Posted 04 May 2014 - 04:26 PM

 

How about sending in Mobile Gap Generator from MO 2.0, that can be deployed only once?

Instant shelter is permanent, Risen Railgun has repair ring, self destructs after a while, but I have a feeling it requires no power (expect for the support power to be online).

This way, Allies could hide some key spots, where they had some units, or maybe for no-power-consuption gaps.

 

Nice idea, though I would rather see the MGG as a support power unit than as a generic unit, because you know, you wouldn't want to see Allied players build dozens of MGGs to hide their bases without the need of power (again)

 

Well, that's why I would suggest it to be available in the same way as the soviet repair drone. And the appearance on the battlefield could be made by chronosphere particle effect, because, you know, Allies.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#980 Meyerm

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Posted 04 May 2014 - 06:24 PM

If I remember, past versions had a mobile gap gen that deployed to provide the gap. Have it like that, but a reduced radius from the building, and un-repackable. Basically what you said.






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