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MO3.0 Feedback // SUGGESTIONS


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#1001 Speeder

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Posted 07 May 2014 - 07:49 AM

Mandjet doesn't need a weapon, because Piranha covers anti-naval and anti-air.

 

Mandjet can be cloaked with Shadow Ring for enhanced performance.

 

I'm not sure what 'new feature' you're talking about Graion.


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#1002 Graion Dilach

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Posted 07 May 2014 - 07:53 AM

You had plans with Mandjet getting CloakStop.
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#1003 Jargalhurts

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Posted 07 May 2014 - 08:03 AM

I was thinking of a support power for Scorpion Cell and would like to share.

 

Martyr Bomb

Recharge Time: 5:00

Effect: Increases the speed of your vehicles in a 3x3 area by 50%. The affected vehicles will be turned into suicide bombers and will detonate in a violent explosion 20 seconds after receiving the buff. Explosion is generally strong against units but weak against buildings.

 

Backstory:

Armor doctrine of the Scorpion Cell dictates that Scorpion Cell vehicles are required to be assembled rapidly and numerously while taking as least resources as possible. Constantly having a long production line of vehicles would require a large amount of fuel to operate without disruption. A cheaper and more rapidly synthesized alternative to oil fuel was required to compensate for the non-stop production; which was indeed synthesized by Scorpion Cell chemists: gliriol. The gliriol fuel was comparably more toxic and volatile compared to petrol but it got the job done and was approved for military use since Scorpion Cell wasn't exactly the top ranker in the personnel security department anyway. However, when given sufficient heat; the gliriol would overheat and detonate. Since gliriol was now used by all SC vehicles, this made it possible that all SC vehicles could be turned into mobile bombs at any moment. Scorpion Cell Proselytes are given authority to command pilots to overheat their engines in order to serve the Cell's ruthless cause through fanatically suicidal means.


Edited by Jargalhurts, 07 May 2014 - 08:04 AM.

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#1004 switchblade16

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Posted 07 May 2014 - 08:03 AM

im 16 yrs old
5 yrs playing red alert 2

Funny, at that age I was a red alert 2 player and Yuri's Revenge player, plus I already know hidden RA2 stuff.  In fact there are players at your age who don't have a problem with Mental Omega, unlike you.

So please kabayan, umitindi ka ng maayos dito, wag mo pilitin na gawin RA2 ang Mental Omega.  Pag aralan at basa basa.  T.Y. :)


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

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#1005 switchblade16

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Posted 07 May 2014 - 08:49 AM

OKAY

Nagsusuggest lang naman ako at may dahilan naman ako.

And what reason?


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#1006 Atomic_Noodles

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Posted 07 May 2014 - 09:03 AM

Requesting for Nostalgia Units to be put back isn't much of a suggestion though.


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#1007 Petya

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Posted 07 May 2014 - 10:46 AM

As mentioned many times, Tank Destroyer is a leftover from the previous war and it is obsolete in the story of MO3. It is the Mirage Tank without the KEP cannon and the mirage tech.



#1008 mevitar

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Posted 07 May 2014 - 06:33 PM

This isn't a place for "OK" posts or chit-chat. Please stop posting stuff that doesn't belong here, or your post will start being removed. Yes, this is aimed at you, Kivz.

Edited by mevitar, 07 May 2014 - 07:20 PM.

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#1009 Meyerm

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Posted 07 May 2014 - 09:10 PM

As mentioned many times, Tank Destroyer is a leftover from the previous war and it is obsolete in the story of MO3. It is the Mirage Tank without the KEP cannon and the mirage tech.

What previous war? They weren't in RA1.



#1010 Atomic_Noodles

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Posted 07 May 2014 - 11:35 PM

Mental Omega 3.0 Act 1 Missions...


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#1011 Meyerm

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Posted 08 May 2014 - 12:00 AM

Mirage tanks are already present though, and isn't it basically one big war by now? ACT II is (presumably) going to start where ACT I left off.



#1012 Atomic_Noodles

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Posted 08 May 2014 - 01:59 AM

They get superseded by the Tank Destroyers in the Campaign. The Allies aren't just going to stick to mundane weapons.

 

Mirage Tank

+ Turret

+ Camouflaged

- Less HP & Weaker Armor Type

 

Tank Destroyer

+ More HP & Stronger Armor Type

+ More Damage

- Fixed Turret

- Slower


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#1013 Meyerm

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Posted 08 May 2014 - 03:07 AM

The tank destroyer is used by all allies (in use by American forces at several points in campaign, unless this is a mistake) while mirage is Euro-exclusive. I'm not really for having tank destroyers in skirmish/multiplayer, just pointing that fact out.



#1014 Atomic_Noodles

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Posted 08 May 2014 - 03:11 AM

Euro Alliance outright replaces them and later on the other Allied Powers just ditch it in favor of more unique tech of their own. Take that as to why they were only in the Campaign.

 

If we're arguing that why isn't the Tank Destroyer in we might as well request the Topol-M to be added in to the Soviets as like Russian Equivalent to the Irkalla (Long-Range Demo Truck-Level Destruction caused by its Missiles.


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#1015 X1Destroy

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Posted 08 May 2014 - 06:29 AM

Mirage tank doesn't have turret.

 


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#1016 Atomic_Noodles

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Posted 08 May 2014 - 06:51 AM

Yes it does have a Turret.


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#1017 Meyerm

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Posted 08 May 2014 - 07:11 AM

I've never seen it rotate it's turret. Always moves whole body to aim.



#1018 Atomic_Noodles

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Posted 08 May 2014 - 09:23 AM

Nevermind I guess they did combine the Turret back. The Turret is fixed (atm although it really shouldn't) but they can though since Ares fixed that bug where the Turret doesn't disappear when disguised.


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#1019 Graion Dilach

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Posted 08 May 2014 - 10:56 AM

The Mirage Tank in Mental Omega 3.0 does not have a turret. The concept's widely used, albeit only the m666-based variant is turreted with the Azri_Apoc and Bu7loos made versions are turretless.


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#1020 Apollo

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Posted 08 May 2014 - 11:38 AM

Frankly given ARES fixed the issue, having turreted Mirage would make it even more useful.


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