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MO3.0 Feedback // SUGGESTIONS


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#301 Zenothist

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Posted 19 December 2013 - 09:33 AM

I do not see what the issue is here. As long as users don't intentionally use bright colors like these examples of eyesorethere is no problem.

 

Heck, use a different font if you want to. I personally like Georgia a lot. You have that freedom of choice. Just don't use larger font sizes, CAPS, bold, or italics without a good reason.

 

Unless it is excruciatingly ugly to look at, there is no reason to not add a personal touch to your posts. However, I will silently judge you if use Comic Sans unironically. :p

 

In short, there's no need to panic about different styles. Your dark green is fine imo and isn't too disruptive. Just use your head and keep it consistent. Multiple styles in a single or multiple post(s) is very confusing and annoying to read.

 

Kind of like this post, actually.

 

Now back on topic: does anyone perhaps have suggestions on what could be done to improve the heroes or make them more interesting? 


Edited by Zenothist, 19 December 2013 - 09:45 AM.


#302 Atomic_Noodles

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Posted 19 December 2013 - 10:12 AM

If you look at the entirety of this topic your the only one who's been posting different colors (with the exception of my posts meant to nit pick at you) Alternating between your posts and everyone else is annoying. From Green -> Black -> Green -> Black -> Green and so forth.

 

Heroes are fine as is.

 

Stolen Tech Vehicles are more a glaring problem since you always get the Future Tank,Apocalypse & Deviator when infiltrating their respective factions but still in their own original sides Color Scheme. Having additional 6 New Stolen Tech Vehicles or 6 Recolored Counterparts for each Faction could help improve it. As it is right now Stolen Tech Vehicles feel too similar to the WW one where infiltrating Soviets got you Chrono Ivan, Yuri a Psi Commando & Allies a Chrono Commando.


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#303 Divine

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Posted 19 December 2013 - 10:15 AM

I have a suggestion: spy-type units should not be able to masquarade as Epsilon Elites. I mean, those guys are levitating, and the Spy is by no means capable of doing that, right?


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#304 Zenothist

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Posted 19 December 2013 - 10:21 AM

If you look at the entirety of this topic your the only one who's been posting different colors (with the exception of my posts meant to nit pick at you) Alternating between your posts and everyone else is annoying. From Green -> Black -> Green -> Black -> Green and so forth.

 

Heroes are fine as is.

 

Stolen Tech Vehicles are more a glaring problem since you always get the Future Tank,Apocalypse & Deviator when infiltrating their respective factions but still in their own original sides Color Scheme. Having additional 6 New Stolen Tech Vehicles or 6 Recolored Counterparts for each Faction could help improve it. As it is right now Stolen Tech Vehicles feel too similar to the WW one where infiltrating Soviets got you Chrono Ivan, Yuri a Psi Commando & Allies a Chrono Commando.

 

Having more stolen tech units is a cool idea. The problem is the lack of resources to create the units now that Azri_Apoc has left us. Not to mention making the units relatively balanced and unique, while still conforming to the unique style of the factions.



#305 X1Destroy

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Posted 19 December 2013 - 10:25 AM

Can you make stolen tech vehicles available to all factions instead of being exclusive?

It's pointless for an Allied player to infiltrate a Soviet Conyard, because even after having the whole soviet tech tree, he's still can't build Apocalypse and vice versa.
 


Edited by X1Destroy, 19 December 2013 - 10:26 AM.

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#306 Jargalhurts

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Posted 19 December 2013 - 10:31 AM

If more Stolen tech units are to be added, I would love to see the return of Iron Fist, Wyvern and some of the 2.0 units. However, I also wondered,

 

What if we boil down the stolen tech like this?

 

[faction1] infiltrates an enemy [faction2] and gets access to [faction2]'s Stolen MCV.

[faction1] infiltrates an enemy [faction1] and gains access to either [Future Tank, Apoc Tank, Deviator] depending on [faction1]'s allegiance: [Allied, Soviet, Epsilon]   (Because [faction1] won't need enemy [faction1]'s Stolen MCV.)


Edited by Jargalhurts, 19 December 2013 - 10:37 AM.

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#307 Atomic_Noodles

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Posted 19 December 2013 - 11:41 AM

Having more stolen tech units is a cool idea. The problem is the lack of resources to create the units now that Azri_Apoc has left us. Not to mention making the units relatively balanced and unique, while still conforming to the unique style of the factions.

 

Mevitar,myself,Bu7loos,Mig_Eater,Orac,etc. Theres plenty of people who can do good voxels.


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#308 Solais

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Posted 19 December 2013 - 11:51 AM

The only thing about heroes I can think of is that they should have increased "presence" in the campaign. No, that doesn't mean that they should be in every mission, but I think they should talk more to the commander or the enemy, have more personality in general, even personal storylines. Maybe I'm just used to the Starcraft-like storytelling. :p

 

Same about other kind of voiceovers during the missions. For one, I really liked the part when "Yuri" was talking to the player on the second soviet mission (though I think it should be subtitled, because it could be hard to understand for people thanks to the accent).



#309 Zenothist

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Posted 19 December 2013 - 12:21 PM

More voice overs in the campaign is planned. The current character development I'm doing with the heroes behind the scenes is a part of this plan.
Unfortunately, not all voice actors for the heroes are available right now for recording. 



#310 Petya

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Posted 19 December 2013 - 03:48 PM

You can use whatever colour you like, but please don't use bright ones because they are killing my eyes. :o



#311 Malekron

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Posted 19 December 2013 - 06:48 PM

So the present Stolen Tech units are...

 

*Future Tank for the Allies for infiltrating an Allied Tech Lab and Con-yard that serves as an anti-tank assault unit.

 

*Apocalypse Tank for the Soviets infiltrating a Soviet Lab and Con-yard that serves as an all round assault tank.

 

*Deviator for Epsilon infiltrating a Epsilon Lab and Con-yard that serves a ground unit disruption tank.

 

How about this...

 

*Penumbra for Allies infiltrating Epsilons' Pandora Hub and Con-yard that serves as an aerial support unit that cloaks ground units under it since they uncovered some secrets to the Chimera Core.

 

*Iron Fist for Allies infiltrating Soviet Lab and Con-yard that grants Allied commanders siege engines that can deploy to render themselves invulnerable to damage after miniaturizing an Iron Curtain device.

 

*Teleforce Tank for Soviets infiltrating Allied Lab and Con-yard that grants a Soviet commanders teleporting tanks that can boost Tesla based weaponry around it's self thanks to Soviets re-acquiring Nikola Tesla's notes on Teleforce and also borrowing Chrono Technology.

 

*New Paradigm for Soviets infiltrating Epsilon Lab and Con-yard applying Epsilon's research and experimental methods to Soviet cybernetics that enable ethically flexible tests on unwilling subjects (except heroes) to turn them in to cyborgs that are armed with anti-infantry and anti-air laser chainguns and may abduct other cyborgs, stolen tech or otherwise (except Volkov, Chitzkoi and Cyborg Commando) and reprogram their directives to who ever gains this unit.

 

*Crawling Chaos for Epsilon infiltrating Allies Tech Lab and Con-yard that serves as an anti tank area denial unit with an unconventional effect on structures thanks to the capture of a growth stunted veinhole larva when some of their troops experimented with time travel technology.

 

*Flying Submarine for Epsilon infiltrating Soviet Lab and Con-yard that can move under the waves to engage naval threats under the waves, and engage air threats in the sky and bomb ground structures after Infiltrators examine failed projects from the past and apply psionics and gravity manipulation to the Flying Submarine.



#312 lovalmidas

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Posted 19 December 2013 - 07:38 PM

Flying Submarine.... I have a hard time trying to visualise this concept.

 

I won't mind having MO2.0 unique units for MO3.0 stolen tech. I'd love to see a return of the Iron Dragon. :p


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#313 Solais

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Posted 19 December 2013 - 07:50 PM

I think RA3 had flying submarines, the concept could be used from there.



#314 LusiGoosi

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Posted 19 December 2013 - 08:01 PM

Hero story ideas. Mostly questions I’d love to have answered.

 

Chitzkoi and Volkov: I’d love to know more about this partnership did they know each other back before they were cyborgs? Also wow Chitzkoi is pretty much ancient in terms of dog years.  Perhaps for volkov bring in some of his Second World War experiences into play.   After all for combat experiences it gives him a lot of service time and he might have some opinions based on these experiences.  Also how does he see the Evolution of the communist party, does he support the current regime or does he really crave back Stalin’s time.  Also what sort of back contingency plans does the Soviet Union have if he goes rogue? Does Volkov being a cyborg actually allow the government of Russia to take direct control at points?

 

Morales: What is his rank and how does he take that into account, he is obviously loyal to the party, but as a sniper and assassin what is his moral compass, will he kill anyone? Or does he have limits.   Perhaps he should bring up some of those impossible mission mentioned in his backstory? Or what of the girl he misses?

 

Yunru: As a teen does she get any of her opinions really respected by the military brass or her fellow heroes, I know I’d find it hard to listen to a teen. Even one that is smarter just do to age. Most generals being pretty old might find it extra tough.  Or even conscripts not from china, f I was let us say a Russian foot soldier who had survived even one battle would I care what a Chinese teen had to say. Also how loyal is Yunru to China? If they threaten her family as said.

 

Libra: as a psicorps hero, is she originally form a soviet nation. Did she have friends and family? How close is she to Yuri? “The Cerebral Amplifier/Suppressor” Is it perhaps a way for Yuri to control her and make sure he is the most powerful by weakening her all the time saying it is for her own good?

 

Malver; works for Rashidi, is her more loyal to him or to yuri? Does the two leader’s ideal conflict sometimes? If so what does Rashidi want and how will Malver expand this goal. Has the scorpion cell ever been supported lightly by Soviet states in defiance of the west. If so does Mslver have a unique knowledge or opinion of soviet tech compared to Allied.

 

Rahn has a lot of stuff that could be filled in…I’m not sure what exactly I’d want to see more of.

 

Tanya: Um…not sure on this one. My only thought is Tanya really military or private contractor or perhaps CIA?  I’d guess CIA.  Perhaps a way to tie the different looks between Red alert one and two together.

 

Siegfried: Does Siegfried know of Yunru both being scientists, do they have different or similar theories? Why does the scientist and head of a corporation want to fight too? Does he have somebody run the business end? Does he know about the time machine and how this all started and what does he think of that…also not related but did Einstein destroy the time machine….I think he should and get rid of records so the world does not get further off track.

 

Norio: besides being a rocketeer like guy and going to Uni, what else did he do? Not much to say about him, like Rhan lots of stuff can be covered.



#315 Malekron

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Posted 19 December 2013 - 08:01 PM

220px-Flying_submarine_Russia.svg.png

@lovalmidas Behold the flying submarine.

 

 

@Solais yes RA3 had them for the Imperials but that not the reason why I suggested that for Epsilon's stolen tech option.



#316 Petya

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Posted 19 December 2013 - 08:01 PM

I like how that looks like.



#317 Zenothist

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Posted 19 December 2013 - 08:06 PM

For the record, I'd totally love to see a remake of the Iron Dragon. It kicked ass and was a pretty cool concept. 



#318 Solais

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Posted 19 December 2013 - 08:46 PM

I kinda want to see some kind of Epilogue after Act 2 final mission. I always lament that every game, including C&C games, they never really have a "proper" ending. They just give you half a minute video that you won, and that's it. No real impact like that. Many people criticize Lord of the Rings (the movie) having too many endings, but to me, that's the best part. You see what happens to every character, how their stories end.

 

I kinda want to see the same after the campaign.

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#319 Speeder

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Posted 19 December 2013 - 08:52 PM

Yeah, there will be an epilogue.

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#320 NHunter

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Posted 19 December 2013 - 09:10 PM

I would like to see the Limpet Drone in game. And, to be a bit fair, let's have it like Ivan's bomb: engeneers can see and remove them from the vehicles. Autoremove on repair by unit/structure? Possibly.






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