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The General Questions Thread!


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#41 Graion Dilach

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Posted 13 December 2013 - 11:36 PM

Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).


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#42 WhiteDragon25

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Posted 13 December 2013 - 11:46 PM

Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).

 

Ah, much better. Any way to fix this issue?


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#43 Psionic Psychic

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Posted 14 December 2013 - 01:17 AM

This could be the most stupidest question that I will ask but here's the question:

 

When I am playing the Bleed Red mission, when I heard that Boris has already arrived, I CAN'T FIND HIM. Yeah I could be a stupid one but I was busy fending off the Allies from my Forward base so I got him out of my sight. The after a few seconds or minutes, the game says that Boris is already dead. Well I won't expect that you dropped Boris near the enemy.  

 

That is all and I hope you will answer my question.

 

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#44 Atomic_Noodles

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Posted 14 December 2013 - 01:27 AM

 

Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).

 

Ah, much better. Any way to fix this issue?

 

 

Nope. Only way you can consistently get "kills" for Siegfried is if he hits them on exactly 1 hp or whatever 1 bar of hp left else the Animation will take the "Kill"


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#45 WhiteDragon25

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Posted 14 December 2013 - 03:30 AM

 

 

Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).

 

Ah, much better. Any way to fix this issue?

 

 

Nope. Only way you can consistently get "kills" for Siegfried is if he hits them on exactly 1 hp or whatever 1 bar of hp left else the Animation will take the "Kill".

 

Well... that's dumb. Can't there be coding that redirects the kill count the animation gets to Siegfried? If the animation can 'take' the kill due to loophole, why not 'take' it back to Siegfried? As in:

 

Chrono Animation Kills this many Units = Chrono Animation belongs to This Player = This Player owns This Siegfried = Kill goes to Siegfried

 

Something like this? Some sort of finangled logic for the computer to accept the count?


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#46 Solais

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Posted 14 December 2013 - 07:56 AM

This could be the most stupidest question that I will ask but here's the question:

 

When I am playing the Bleed Red mission, when I heard that Boris has already arrived, I CAN'T FIND HIM. Yeah I could be a stupid one but I was busy fending off the Allies from my Forward base so I got him out of my sight. The after a few seconds or minutes, the game says that Boris is already dead. Well I won't expect that you dropped Boris near the enemy.  

 

That is all and I hope you will answer my question.

 

Bye 

He arrives at your base (around the middle of it, if I remember right). Even if you don't use him, he will gradually lose health and die. I guess he got some disease or something. :p



#47 Petya

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Posted 14 December 2013 - 09:14 AM

Boris must die in that mission. Otherwise there would be an extra hero. And as you know Morales replaced Boris.



#48 Solais

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Posted 14 December 2013 - 09:53 AM

To be honest, I feel that way it's kind of a cheap death to Boris. Maybe he could have had more of a role in the mission, and then having him die after completing some sort of a suicide mission, creating this split-second confusion for the player, not knowing if they lost or not. Like, EVA would even say "critical unit lost", then instead of a Mission Failed, you'll get the base with the message that you need to avenge Boris' death.



#49 Divine

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Posted 14 December 2013 - 12:07 PM

To be honest, I feel that way it's kind of a cheap death to Boris. Maybe he could have had more of a role in the mission, and then having him die after completing some sort of a suicide mission, creating this split-second confusion for the player, not knowing if they lost or not. Like, EVA would even say "critical unit lost", then instead of a Mission Failed, you'll get the base with the message that you need to avenge Boris' death.

I think Boris needs to die during one of those "Establishing battlefield control - stand by" moments, or get ambushed in an unavoidable situation.


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#50 X1Destroy

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Posted 14 December 2013 - 05:59 PM

Was there a bigger version of the sub-faction flag pictures?

I like to use Pacific Front flag as a my new avatar and signature, but I have no luck finding anything.


Edited by X1Destroy, 14 December 2013 - 06:00 PM.

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#51 Atomic_Noodles

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Posted 14 December 2013 - 07:49 PM

There was a preview of the Faction Flags before around Icon Size if not you could easily make one in illustrator. White Flag with a gradient dot with ripples in the back.


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#52 X1Destroy

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Posted 14 December 2013 - 09:12 PM

Make one myself eh.......

*facepalm*


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#53 Divine

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Posted 14 December 2013 - 10:04 PM

Make one myself eh.......

*facepalm*

Nah, it's not that hard! I had the feeling that the flags were made iwth MS paint anyways (no offense to their makers)


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#54 Atomic_Noodles

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Posted 15 December 2013 - 08:12 AM

They're made in illustrator/photoshop.

 

Also, have you seen any flag... they're supposed to be simple in design otherwise they'd be very costly to mass produce and are supposed to be easy to see the details out of.


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#55 Zephyr Arsland

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Posted 31 December 2013 - 10:54 PM

Hello, I'm sorry to revive this thread but didn't want to create a new one so... my question of the day is:

What are those little squares under Libra clones for? Just to distinguish them from the real deal? Or do they serve some sinister, hidden purpose? Thanks!


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#56 mevitar

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Posted 31 December 2013 - 11:39 PM

You figured out their purpose, there's nothing more to them. However, from the next patch they will be gone, as the commanding player will have other means to distinguish the real one from the clones.
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#57 lovalmidas

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Posted 01 January 2014 - 01:53 AM

Yeah, a sinister purpose.... when the squares are filled the Libra Clone will turn into real Libra.

The question then is "how..." :p

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#58 Psionic Psychic

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Posted 01 January 2014 - 02:39 AM

Yeah, a sinister purpose.... when the squares are filled the Libra Clone will turn into real Libra.

The question then is "how..." :p

Tell us! I'm begging you!

 

JK. :p


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#59 Zephyr Arsland

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Posted 01 January 2014 - 05:27 AM

Thanks for the reply!

I assume everything that has to do with Yuri is sinister to some degree.


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#60 fir3w0rx

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Posted 03 January 2014 - 03:12 AM

Questions:

  • Why does the Eradicator still say "DESOLATOR ready"?
  • How much power does the Power Turbine give and how much does the Power Plant give? Is the turbine only useful for when you're currently building structures and can't build a Power Plant?
  • Comet Fence Post - besides allowing you to build further, what else is it good for?
  • When you click the deploy button on the Thor Gunship and it starts talking, what does it do?
  • When you click the deploy button on Siegfried, what does it do?
  • How come when a Field Medic is put inside an Archon, the archon turns into a REPAIR Archon?
  • Siegfried says; "Hudentak Commander" (or however you spell it). What does this mean?
  • If I close the MO Control Center (the game launcher) after the game has already been launched, does it affect the game?
  • When I have more than one construction yard, how come I can still only make ONE structure at a time?
  • How come when I press 't' to select the same 'Type', it no longer works with structures like it does on vanilla. Was this intentional? *EDIT: Sorry, this only works on RA2, not YR.
  • McRoo Burger - was this in vanilla?
  • Is MM (Mental Meisters) a parody of WW (Westwood)? (Upside-down WW)
  • How come the Centurion Siege Crawler only has a little circle shadow?
  • No background story on support powers like Scout Raven in mo.cncguild.net?
  • When I'm inside a tunnel, how come I can't go back without reaching the other side first? I'm aware it's the same in Tiberian sun, but can it be fixed?
  • In Skirmish, how much money does the AI start with when the players start with $10 000?
  • Tyrant - "Just don't touch my penis"... really???

Random Thoughts:

  • I love the new Force Shield!
  • I love the new desert terrain
  • Multi-engineer... awesome!
  • Swimming dogs - Why did Westwood make them afraid of water?
  • 10 Invaders to kill Irkalla... that's one bad bitch!

Edited by fir3w0rx, 03 January 2014 - 11:54 AM.





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