Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).
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#41
Posted 13 December 2013 - 11:36 PM
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#42
Posted 13 December 2013 - 11:46 PM
Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).
Ah, much better. Any way to fix this issue?
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#43
Posted 14 December 2013 - 01:17 AM
This could be the most stupidest question that I will ask but here's the question:
When I am playing the Bleed Red mission, when I heard that Boris has already arrived, I CAN'T FIND HIM. Yeah I could be a stupid one but I was busy fending off the Allies from my Forward base so I got him out of my sight. The after a few seconds or minutes, the game says that Boris is already dead. Well I won't expect that you dropped Boris near the enemy.
That is all and I hope you will answer my question.
Bye
#44
Posted 14 December 2013 - 01:27 AM
Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).
Ah, much better. Any way to fix this issue?
Nope. Only way you can consistently get "kills" for Siegfried is if he hits them on exactly 1 hp or whatever 1 bar of hp left else the Animation will take the "Kill"
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
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#45
Posted 14 December 2013 - 03:30 AM
Siegfried's vortex has damage-over-time effect which the game can't trace back to being caused by Siegfried himself but only to the player who owns him (for alliance checks).
Ah, much better. Any way to fix this issue?
Nope. Only way you can consistently get "kills" for Siegfried is if he hits them on exactly 1 hp or whatever 1 bar of hp left else the Animation will take the "Kill".
Well... that's dumb. Can't there be coding that redirects the kill count the animation gets to Siegfried? If the animation can 'take' the kill due to loophole, why not 'take' it back to Siegfried? As in:
Chrono Animation Kills this many Units = Chrono Animation belongs to This Player = This Player owns This Siegfried = Kill goes to Siegfried
Something like this? Some sort of finangled logic for the computer to accept the count?
I have a Moddb page, if anyone cares to check it out: linky.
I can also be found at the Spacebattles Forums: linky.
#46
Posted 14 December 2013 - 07:56 AM
This could be the most stupidest question that I will ask but here's the question:
When I am playing the Bleed Red mission, when I heard that Boris has already arrived, I CAN'T FIND HIM. Yeah I could be a stupid one but I was busy fending off the Allies from my Forward base so I got him out of my sight. The after a few seconds or minutes, the game says that Boris is already dead. Well I won't expect that you dropped Boris near the enemy.
That is all and I hope you will answer my question.
Bye
He arrives at your base (around the middle of it, if I remember right). Even if you don't use him, he will gradually lose health and die. I guess he got some disease or something.
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#47
Posted 14 December 2013 - 09:14 AM
Boris must die in that mission. Otherwise there would be an extra hero. And as you know Morales replaced Boris.
#48
Posted 14 December 2013 - 09:53 AM
To be honest, I feel that way it's kind of a cheap death to Boris. Maybe he could have had more of a role in the mission, and then having him die after completing some sort of a suicide mission, creating this split-second confusion for the player, not knowing if they lost or not. Like, EVA would even say "critical unit lost", then instead of a Mission Failed, you'll get the base with the message that you need to avenge Boris' death.
#49
Posted 14 December 2013 - 12:07 PM
To be honest, I feel that way it's kind of a cheap death to Boris. Maybe he could have had more of a role in the mission, and then having him die after completing some sort of a suicide mission, creating this split-second confusion for the player, not knowing if they lost or not. Like, EVA would even say "critical unit lost", then instead of a Mission Failed, you'll get the base with the message that you need to avenge Boris' death.
I think Boris needs to die during one of those "Establishing battlefield control - stand by" moments, or get ambushed in an unavoidable situation.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
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#50
Posted 14 December 2013 - 05:59 PM
Was there a bigger version of the sub-faction flag pictures?
I like to use Pacific Front flag as a my new avatar and signature, but I have no luck finding anything.
Edited by X1Destroy, 14 December 2013 - 06:00 PM.
"Protecting the land of the Free."
#51
Posted 14 December 2013 - 07:49 PM
There was a preview of the Faction Flags before around Icon Size if not you could easily make one in illustrator. White Flag with a gradient dot with ripples in the back.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#52
Posted 14 December 2013 - 09:12 PM
Make one myself eh.......
*facepalm*
"Protecting the land of the Free."
#53
Posted 14 December 2013 - 10:04 PM
Make one myself eh.......
*facepalm*
Nah, it's not that hard! I had the feeling that the flags were made iwth MS paint anyways (no offense to their makers)
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#54
Posted 15 December 2013 - 08:12 AM
They're made in illustrator/photoshop.
Also, have you seen any flag... they're supposed to be simple in design otherwise they'd be very costly to mass produce and are supposed to be easy to see the details out of.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#55
Posted 31 December 2013 - 10:54 PM
Hello, I'm sorry to revive this thread but didn't want to create a new one so... my question of the day is:
What are those little squares under Libra clones for? Just to distinguish them from the real deal? Or do they serve some sinister, hidden purpose? Thanks!
#56
Posted 31 December 2013 - 11:39 PM
(◉ ᗝ ◉)
#57
Posted 01 January 2014 - 01:53 AM
The question then is "how..."
#58
Posted 01 January 2014 - 02:39 AM
Yeah, a sinister purpose.... when the squares are filled the Libra Clone will turn into real Libra.
The question then is "how..."
Tell us! I'm begging you!
JK.
#59
Posted 01 January 2014 - 05:27 AM
Thanks for the reply!
I assume everything that has to do with Yuri is sinister to some degree.
#60
Posted 03 January 2014 - 03:12 AM
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Edited by fir3w0rx, 03 January 2014 - 11:54 AM.
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