Jump to content


Photo

My favourite missing assets from BFME


  • Please log in to reply
25 replies to this topic

#21 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 22 February 2014 - 04:30 PM

From what I can see the grass in those shots is a single item laid down many many times.


Break dancing into the hearts of millions


#22 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 22 February 2014 - 11:02 PM

Lots of objects = lag. So Rad's grass is perfect for it.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#23 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 24 February 2014 - 10:43 PM

Actually I tried it by duplicating a single grass object and it looks pretty neat, but the problem is that after using a certain amount some grass objects would dissappear when zooming out. There is a limit to what you can place, and I don't know if that could be fixed.



#24 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 24 February 2014 - 11:09 PM

I get that a lot with all the trees I place. =( When making a map we gotta learn exactly where the perfect amount of detail to graphics issues is. Saying that I really want to try out Thorongil's code. =D


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#25 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 05 March 2014 - 06:51 PM

Grasslands look pretty cool especially with the moving shrubbery addition, but if you add to much your map, takes really long to load and lags a lot. The grass and shrubs disappear in WB after a certain amount is placed and if you zoom out, this is probably to save memory, they still appear in game.

EDIT :
Also did  that demo circle Tower Guard and Archer combo formation 


Edited by Rider of Rohan, 07 March 2014 - 03:44 AM.

  • ICT likes this

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#26 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 10 January 2016 - 11:29 AM

the gondor old castle was awsome and verry beautiful it look's like the imperial city of tes 4 oblivion


He was the first...





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users