Jump to content


Photo

campaign-only in skirmish personal modifcation (for private use)


  • Please log in to reply
36 replies to this topic

#1 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 12 April 2014 - 10:39 PM

Getting a better glimce at how rules.ini works has inspired me. I never play multiplayer, so I figured, why not make my own modifications for my personal use (as in will not distribute). Since It's just for myself, I figured it's okay to do that right? Problem is, I'm not quite sure how. All I want to do is make a few units and structures (soviet psi corps and airfield as an example) usable in skirmish. I don't care if they'd also be made available in campaign missions. I just won't use them in missions if I want to play the regular way.

 

Any and all help will be appreciated. Again, this is for my own private use. I don't intend to distribute it to anyone.



#2 RP.

RP.

    Mentalmeister

  • Project Team
  • 447 posts
  • Location:The Netherlands
  • Projects:Mental Omega 3.0
  •  Mental Omega Mission Coder

Posted 13 April 2014 - 12:09 AM

Modifying INI files is probably happening as we speak.

I don't think Speeder's against you modifying the INI files (for personal use) to gain access to campaign-only units through skirmish.

 

Besides that, if you didn't ask and it is for personal use only, how would we ever figure out you did? :p 

Thanks for asking anyway, it's more polite and shows your good intentions!


Posted Image


FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#3 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 13 April 2014 - 01:50 AM

I figured that. There's some stuff I have gotten to work in skirmish, like the soviet airbase. However, I can't find some things in the file, like the soviet lasher tank prototype (Human Shield), soviet cloning vats, psi corp troopers, etc. I've also tried making the psychic beacon buildable by changing tech level to 10, but that failed (I'm aware it's useless without map triggers).

 

Basically, most of the stuff I want to add is Soviet ;)


Edited by Meyerm, 13 April 2014 - 03:02 AM.


#4 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 13 April 2014 - 06:57 AM

Does this mean we can now showcase campaign only units RP, because if its ok with  you, I have a Euro Alliance naval showcase that I'm itching to share.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#5 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 13 April 2014 - 07:46 AM

I figured that. There's some stuff I have gotten to work in skirmish, like the soviet airbase. However, I can't find some things in the file, like the soviet lasher tank prototype (Human Shield), soviet cloning vats, psi corp troopers, etc. I've also tried making the psychic beacon buildable by changing tech level to 10, but that failed (I'm aware it's useless without map triggers).

 

Basically, most of the stuff I want to add is Soviet ;)

Those are probably map-created objects.

Same goes to the Super Thor, it is no where to be found. Its energy shield and rocket attacks are so awesome, but I have no idea how to replicate that :sad:

It's a good news that INIs modding is now acceptable. Yeah, it's only for personal use only.


Edited by X1Destroy, 13 April 2014 - 07:48 AM.

"Protecting the land of the Free."
efXH1rz.png
 


#6 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 13 April 2014 - 08:06 AM

Super Thor's a Flying OpenTopped Unit.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#7 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 13 April 2014 - 08:37 AM

 

I figured that. There's some stuff I have gotten to work in skirmish, like the soviet airbase. However, I can't find some things in the file, like the soviet lasher tank prototype (Human Shield), soviet cloning vats, psi corp troopers, etc. I've also tried making the psychic beacon buildable by changing tech level to 10, but that failed (I'm aware it's useless without map triggers).

 

Basically, most of the stuff I want to add is Soviet ;)

Those are probably map-created objects.

Same goes to the Super Thor, it is no where to be found. Its energy shield and rocket attacks are so awesome, but I have no idea how to replicate that :sad:

It's a good news that INIs modding is now acceptable. Yeah, it's only for personal use only.

 

 

Map configs to be precise. 


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#8 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 13 April 2014 - 09:15 AM

One thing to remember about OpenTopped if the unit inside has a Turret its Muzzle Fire will move all over the unit if the Unit in question has no Turret.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#9 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 13 April 2014 - 09:58 AM

But.........what about the shield?

And if it is OpenTopped, how can we send infantry inside it when it can never land to begin with?


"Protecting the land of the Free."
efXH1rz.png
 


#10 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 13 April 2014 - 10:02 AM

But.........what about the shield?

And if it is OpenTopped, how can we send infantry inside it when it can never land to begin with?

 

It can.  I advise you download Be7aMod's "Aliens Comeback" mod and study the super hind's config.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#11 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 13 April 2014 - 04:25 PM

The lasher tank prototype maybe (though I'd love if a way to use it without a map editor was found), but I'm certain the psicorps trooper, psychic sensor, and soviet coling vats aren't map config. They're from he original RA2, and available in skirmish (psicorps is just the "Yuri" unit, but has own build icon, not sure if that can be done with map config).



#12 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 13 April 2014 - 04:42 PM

They're just modified versions of the skirmish objects, not separate ones.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#13 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 13 April 2014 - 06:03 PM

So... do rules.ini even do anything outside of skirmish/multiplayer?



#14 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 13 April 2014 - 06:56 PM

So... do rules.ini even do anything outside of skirmish/multiplayer?

 

Yes.

Oh for multiplayer via cncnet(or tunggle or xwis), it will NOT work unless someone else has your customized ini file


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#15 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 14 April 2014 - 12:19 AM

So basically, I can't do anything about what's not listed in rules.ini. What about the psychic beacon? I've tried several things to make it buildable (changed prereqs and tech level) with no avail. I just want it as a prop to make a nice looking base. I know it's useless without triggers.



#16 RP.

RP.

    Mentalmeister

  • Project Team
  • 447 posts
  • Location:The Netherlands
  • Projects:Mental Omega 3.0
  •  Mental Omega Mission Coder

Posted 14 April 2014 - 01:10 AM

Thanks to an idea I had a long time ago (and that's now in KOTH too), it's not useles without triggers.

I take it you have access to the maps, take a look at Peace Treaty, you have to build a Psychic Beacon there, so it's buildable.


Posted Image


FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#17 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 14 April 2014 - 02:33 AM

I know it's buildable in campaign (as is the psicorp and psychic sensor), but I can't replicate those conditions on a global scale. I did so with the soviet airfield by changing tech level. I did that and more on the beacon and no change. By useless, I mean it can't actually mind control on an unmodded skirmish map.



#18 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 14 April 2014 - 07:18 AM

So basically, I can't do anything about what's not listed in rules.ini. What about the psychic beacon? I've tried several things to make it buildable (changed prereqs and tech level) with no avail. I just want it as a prop to make a nice looking base. I know it's useless without triggers.

 

I know it's buildable in campaign (as is the psicorp and psychic sensor), but I can't replicate those conditions on a global scale. I did so with the soviet airfield by changing tech level. I did that and more on the beacon and no change. By useless, I mean it can't actually mind control on an unmodded skirmish map.

Imma do a custom map featuring those hidden stuff.

Btw RP, I just did tinker it ;)


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#19 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 17 April 2014 - 01:18 AM

But still, the beacon appears to not be buildable without map triggers.



#20 Psionic Psychic

Psionic Psychic

    yod vav resh

  • Members
  • 123 posts
  • Location:Philippines
  • Projects:Life
  •  Epsilon Scientist

Posted 17 April 2014 - 02:32 AM

Can I ask if rules.ini editing is now ok? Because i also have one. But I will not release it to the public ;)


ZAdGcaJ.jpg





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users