I remember reading years ago that the reason walkable walls weren't build-able in BFME2/ROTWK was because the pathfinding was messed up for it. Was that the case for ALL walkable walls or just EALA's attempt at making build-able ones? I was wondering because I'd like to make a mod that adds in the BFME base-building system back to RotWK but keeps the Fortresses in place of the Citadels. I know that would be all handled in the .base files through worldbuilder, but if walkable wall pathfinding is completely broken I'll probably just have to give up that dream.
I just want to make a mod where you can have epic fortress sieges like in BFME 1, though even better, with more Siege options per faction to make them play differently.
My second question is way more ambitious: has anyone ever successfully used the World Builder's camera to make in-game cutscenes? I was watching the Collector's Edition bonus DVD and it mentioned that that's how they made them. Just wondering if anyone has had any success. It's undoubtedly out of my league but I'd like to try over the summer when my new PC is up and running.