I do know how ZBrush works, but you don't understand my point ;p.
ALL brushes in Zb is shaped like a BALL. That means you can't get flat surfaces without hassle. By hassle, I mean instead of just drawing with a sharp shape yo uhave to use workarounds. For instace, when I made the blades for the Azog mace, I had to isert a cylinder in the base blade, from which I extracted the affected mesh, which created a hole. I do use a number of brushes when I sculp, just like the ones you mentioned. Flatten (and similar ones) can obvioulsly flatten surfaces to some extecnt. But not as easy as if the brush would have been flat to begin with. The pinch is often used to create sharp(er) edges etc and raising details. The Clay tool is one of many used to crate basic form. But none of these can make hard surfaces as easy as you sculpt for instance a humanoid face for an orc etc...
if you google "ZBrush hard surface modeling" you'll see what I mean that this is an issue with this client (which I assume is less of an issue in clients that are not based on this type of manual modeling).
Now, did you mke that face or is it a random pic from the net? It looks good, but the majority of the effect is obtained with the projected photo texture as far as I can see. I will do the same this time, and skip the painting and go for texture projection instead.
Edited by Nazgûl, 27 June 2014 - 02:35 PM.