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Member Since 20 Dec 2008
Offline Last Active Today, 01:19 AM

Posts I've Made

In Topic: The Mordor Spell Book

Yesterday, 04:42 PM

For now it gives them a green tint. I played around with some Morgul FX effects but they didn't look too great and the performance also suffered a lot from it.

In Topic: Hero respawns with no experience at current rank

14 August 2019 - 03:09 AM

I would imagine, yes. But I can't say for sure because I'm home at my parents and don't have BFME 2 installed here. I just solved it like this: Both objects now have the TransportContain module instead of RiderChangeContain, and both models have a separate DrawModule. The MordorFellBeast object is no longer responsible for drawing the Witch-king, he is drawn in its own module. Basically I just made the Witch-king its own object. :)

In Topic: Hero respawns with no experience at current rank

12 August 2019 - 09:11 PM

Sorry for the bump, but to everyone who is still looking for a fix: Try removing the RiderChangeContain module with the TransportContain module (look at Gwaihir.ini). However, that will require you to split up the Nazgul/Witch-king in two separate objects or at least you will have to give the Witch-king his own draw model because the RiderChangeContain module handles the models to display. Other than that, so far it works fine for me. I had a feeling that this should be possible because Gwaihir was respawning just fine, so there had to be a way... :smilehuh:

In Topic: BFME2 Animation Conversion.

30 June 2019 - 06:34 PM

Oh snap, you're absolutely right.. how could I not notice? :w00t:


I'll have to check that later, but what I remember from the top of my head they're indeed very similar. In that case the conversion of these anims would be redundant.

In Topic: BFME2 Animation Conversion.

30 June 2019 - 01:47 AM

I know you get a lot of requests left and right, but is there hope left for the mounted Nazgul animation(s)? :p

I remember you mentioned a while ago that these would be on the list, so I'm curious. Don't get this in the wrong way, what you've done so far is already so much help. Theoden's animations will do the job for now also. :D

Edit: nvm, just read the last page and it seems like you're still on it ;)