Congratz naz !
- Nazgûl likes this
Posted by Bashkuga on 06 March 2017 - 12:25 PM
Posted by Bashkuga on 13 February 2017 - 01:28 PM
*Looks at picture, then looks at the withering White Tree* "What do you mean there aren't enough kings of Gondor?".
Posted by Bashkuga on 13 December 2016 - 12:01 AM
Posted by Bashkuga on 12 December 2016 - 11:39 PM
Your target location should be the place where your lotrbfmerotwk.exe lies, with -mod C:\THL at the end of it (in your case probably D:\THL). I will give you an example of how mine looks like:
Target location: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod C:\THL
Start in: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"
Hope this helps .
P.S. Don't double post, edit your post if you want to say something that you forgot. Also please be patient, we cannot always answer immediatly.
Posted by Bashkuga on 24 January 2016 - 06:11 PM
Our comedian just doesn't know when to stop...
Also i started working on another mod for warband. It's Middle-Earth based. I will post it here when i get some stuff done.
https://forums.talew...pic=344350.165
Posted by Bashkuga on 03 September 2015 - 03:45 PM
Posted by Bashkuga on 31 August 2015 - 09:09 PM
Posted by Bashkuga on 18 February 2015 - 09:17 AM
Posted by Bashkuga on 23 January 2015 - 01:44 AM
Posted by Bashkuga on 22 January 2015 - 04:16 PM
Ehrm you do know that the size of the last four pictures is super small ? But from the first pic I could already tell that you need to use more textures for the terrain, right now a big part of the map is covered with just one texture. Also the placement of the trees is just adding single trees here and there, but try focusing on how to make realistic woods. Take a look at BFME's maps, see how they place the trees. Finally, try making the map look unique and inviting (if that's the right word for it), right now it's just a flat map with some mountains and a river, there is not much else to it. For example, place some ruïns that make it look like there was an ancient city that was destroyed by evil forces or something like that, this gives the map an unique feeling, and gives the idea that there was some kind of history to it. Eye-candy is a very important aspect of maps .
There are some great tutorials on thethirdage's website: http://www.the3rdage...pe=1&category=6. I would recommend the extended guide of mapping by Haldir, note that he uses BFME1's Worldbuilder for this tutorial, but that shouldn't be a great issue. You don't have to follow it word by word, remember that every mapper has his own unique style of making middle-earth come to live .
Posted by Bashkuga on 18 January 2015 - 02:47 PM
Damn, shots fired. But I can understand his reactions, he loves SEE and would like to see some more life in the forums.
Posted by Bashkuga on 14 January 2015 - 12:40 PM