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Bashkuga

Member Since 08 Jan 2009
Offline Last Active Jul 15 2024 06:35 PM

#1056666 The Nazgûl Family

Posted by Bashkuga on 20 April 2017 - 09:12 PM

Congratz naz :D!




#1055363 Really early EA BFME 1 Footage

Posted by Bashkuga on 26 March 2017 - 05:15 PM

Lol always a pleasure to see you return with such valuable stuff from the early BFME days. Thanks :)!




#1053329 Showcase & Sneak Peeks

Posted by Bashkuga on 06 March 2017 - 12:25 PM

Historically there is no army that used only one type of troops; scouts, heavy infantry/cavalry, light infantry/cavalry, archers, all had their specific roles that were needed to win a battle. Rivendell and Lorien wouldn't be any different, so lightly armoured troops for Rivendell and heavy armoured troops for Lothlorien makes perfect sense.

As for ambushes it's absolutely not true that Rivendell wouldn't utilise that tactic; if they had the opportunity they would gladly take it, since a succesfull ambush decreases the chance of casualties. Lothlorien fights speedy and via ambushes only when they defend their borders. Do you think they can use the same tactic if they decide to go full offensive, and end up in a open 1v1 battlefield? I don't think so.


#1050654 Isildur's Heir: The Return of the King

Posted by Bashkuga on 13 February 2017 - 01:28 PM

*Looks at picture, then looks at the withering White Tree* "What do you mean there aren't enough kings of Gondor?".




#1050529 Showcase & Sneak Peeks

Posted by Bashkuga on 12 February 2017 - 02:48 PM

"Your greatest desires will always haunt you".


#1042930 Age of the Ring - Support Topic

Posted by Bashkuga on 13 December 2016 - 12:01 AM

Glad it worked, have fun :).




#1042927 Age of the Ring - Support Topic

Posted by Bashkuga on 12 December 2016 - 11:39 PM

Your target location should be the place where your lotrbfmerotwk.exe lies, with -mod C:\THL at the end of it (in your case probably D:\THL). I will give you an example of how mine looks like:

 

Target location: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod C:\THL

Start in: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"

 

Hope this helps ;).

 

P.S. Don't double post, edit your post if you want to say something that you forgot. Also please be patient, we cannot always answer immediatly.




#1024239 My stuff-Thrandy

Posted by Bashkuga on 24 January 2016 - 06:11 PM

Our comedian just doesn't know when to stop...

 

Also i started working on another mod for warband. It's Middle-Earth based. I will post it here when i get some stuff done. 

 

 

https://forums.talew...pic=344350.165 

 

 

 




#1013411 Mae Govannen! Food for Revorans!

Posted by Bashkuga on 03 September 2015 - 03:45 PM

Perhaps some Vodka from Laketown  :lol:.




#1013178 Hope Prevails Mod

Posted by Bashkuga on 31 August 2015 - 09:09 PM

Welcome back mate, good luck on your mod!




#995080 Westernesse

Posted by Bashkuga on 18 February 2015 - 09:17 AM

Looks awesome Irene!


#992420 Immersive Middle Earth

Posted by Bashkuga on 23 January 2015 - 01:44 AM

Welcome!




#992376 Tacalmo's Maps!

Posted by Bashkuga on 22 January 2015 - 04:16 PM

Ehrm you do know that the size of the last four pictures is super small :p? But from the first pic I could already tell that you need to use more textures for the terrain, right now a big part of the map is covered with just one texture. Also the placement of the trees is just adding single trees here and there, but try focusing on how to make realistic woods. Take a look at BFME's maps, see how they place the trees. Finally, try making the map look unique and inviting (if that's the right word for it), right now it's just a flat map with some mountains and a river, there is not much else to it. For example, place some ruïns that make it look like there was an ancient city that was destroyed by evil forces or something like that, this gives the map an unique feeling, and gives the idea that there was some kind of history to it. Eye-candy is a very important aspect of maps ;).

 

There are some great tutorials on thethirdage's website: http://www.the3rdage...pe=1&category=6. I would recommend the extended guide of mapping by Haldir, note that he uses BFME1's Worldbuilder for this tutorial, but that shouldn't be a great issue. You don't have to follow it word by word, remember that every mapper has his own unique style of making middle-earth come to live :).




#992067 Why we hate EA

Posted by Bashkuga on 18 January 2015 - 02:47 PM

Damn, shots fired. But I can understand his reactions, he loves SEE and would like to see some more life in the forums.




#991556 S.E.E. Campaign?

Posted by Bashkuga on 14 January 2015 - 12:40 PM

Hahah you really like to bump old topics :p.