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Easterling26

Member Since 28 Mar 2016
Offline Last Active Feb 19 2018 11:18 AM

Topics I've Started

Buildup animations and upgrades

04 February 2017 - 12:19 PM

Hello everyone.

 

I am trying to add upgrades to my buildings which are supposed to change the model.

For example I want to add a upgrade to my fortress which will add a new object like a

flag.

 

I really dont know how to explain this so I will use the gondor fortress as example.

The gondor fortress has a upgrade that will add gondor flags to the fortress.

 

Must I first add the model of my flags to the fortress model in 3ds max or is that

done via code? How should this code look ? I could not figure it out from the gondor

fortress ini as there are several sections about the flags.

 

And since this is an upgrade I assume that I have to edit the upgrade ini aswell right?

 

This same problem is with buildup animations. I found a tutorial on the 3rd age about doing

the buildup animations in 3ds max but it does not tell how its added to the code.

Are buildup animations upgrades aswell?

 

I hope you guys understand my question. I really dont know how to explain this properly.

 


Question about 3ds Max 2008

22 September 2016 - 02:47 PM

Hi everyone.

 

I have a small question about 3ds Max 2008.

I was looking for the Graphite modelling tools.

I followed several tutorial on how to find them but

I have not been able to find them.

 

I really need those tools because I started making my

very own models from scratch and these tools would allow

me to work more efficient.

 

I would really appreciate if anyone could help me out here.

And sorry for opening so many new topics here


Problem with Heavy Armour upgrade

17 September 2016 - 03:51 PM

Hi everyone.

 

As the topic title already says I have a problem with a heavy armour upgrade.

I created two new units for my second faction Rohan. All the commands for

the purchase and everything works but when I purchase heavy armour my units

dont get their skin changed.

 

I must say that I did not create these units I just modified and rebound them.

They already came with exisiting skins and heavy armour skins.

I removed the forged blade effect on purpose for now but their heavy armour texture

should appear after the upgrade has been purchased.

 

I really dont know what the problem is.

Did anyone have similar problems and knows how to fix it?

 

---------------------------------------------------------------------------------------------------------------------

 

Never mind I got it fixed myself.

Sorry for any inconvenience caused by me.

This topic can be closed.


Making an AI work on a map

12 September 2016 - 04:56 PM

Hello everyone.

 

I found a great tutorial on the 3rd Age website which explains the

necessiary steps to make an AI work properly.

My only problem is how to open a bse. file.

 

I extracted the Arnor base file from the bases.big file but I could not

open it with Worldbuilder.

I dont really understand how I have to open an existing bse.file and to modified to my

liking.

I already managed to edit the AI for all the factions to produce my new units and it works

perfectly fine but as far as I know the AI will only build new buildings when they were placed

with Worldbuilder.

 

My first faction is now finally playable and I really want to be able to play against it.

 

Could anyone perhaps explain the first steps of opening a bse file to me?

In the tutorial it also said that I would have to edit every map in order to have a

functional AI.

 

Do I have to extract all the maps aswell or is that something that can be done in a code?


Models and CAH Models

03 September 2016 - 01:02 PM

Hello everybody.

 

So the other day I had the idea to use Create a Hero (CAH) items like

swords and helmets for new models.

 

Then however I noticed that all the CAH stuff was high poly.

The problem that I am facing right now is if it would be possible to

use the CAH stuff  anyway.

I read that high poly stuff will cause alot of lag.

 

The two downside would be lag and it would look rather

silly when a horde of high poly Haradrims fight a low poly

horde of Gondor Swordmen.

 

The actual reason why I would want to use the CAH stuff is because

it provides alot of finished models which could easily be used for something

else. The CAH bodies could be used for new Men of the West,rohan soldiers,

wizards,orcs,uruks,trolls and even men of the east/south.

 

Another reason would also be that I dont know how to make proper human models or

orc models.

Does anyone maybe have a human model without anything just the model in Rise of the Witch King size?

Or is there any way how to use the CAH stuff with having high poly stuff?