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Contra 009 work in progress - Update 12

23 December 2017 - 01:45 PM

Originally posted on ModDB by dce on Dec 23rd, 2017


Hi all!

First, we need to disappoint all of you who were awaiting a Contra 009 Final or another Beta release.
We decided not to release another version for these holidays.

...that's one way to start an update....

The reason is simple. We didn't have enough time to test and balance properly all the stuff we made and changed. Last year we were so excited to show you progress that we released some units with serious balance problems (like Ratel II, or Centurion tank with bonus).

Now we want to correct this, we will rather wait a bit more and release Contra 009 FINAL next year.
This is our plan, but please keep in mind that, if a car hits me or PredatorBG while we are walking down the street minding our own business, that plan MIGHT change (so don't ask for exact release day).

...some other less important reasons might delay release too, like WW3 or cancer....

So, we already said thanks to all of you who support us, and voted for us on MOTY. It is also great to see our community growing bigger on Discord channel. Once again, we are inviting you all there. Arrange games, make new friends, chat, and you might even get access to Developer version.

Last update was about amazing AI changes, this one will be about some model updates. Together with models, there are plenty of code changes too, which of course cannot be shown with renders.

Let's start!


GLA Airifeld had major flaws with its appearance in game. So model is changed. It also contains only two units. Since GLA air units don't need to land on airfield, once they are in air, you can still produce as much as you like with only one airfield.


AF Burton A-10 strike was annoying and overpowered in many cases. So his ability is changed and replaced with another unit. This fighter can take down a single unit without causing massive damage to nearby structures and units too. Unlike A-10, fighter is also affected by stealth upgrade.


Cybernetic general is constantly being balanced. It's a thin line between being OP or a very weak general. New structure is called Spider Nest. This structure is small, cheap and easy to build. It is stealth all the time. Attacks nearby enemy units by releasing small Spider Mines. It is great when you need to stop Dragon tank, or any rush unit while you still don't have TOW missiles upgrade.


Another thing for Cybernetic general is Vorta (yes, I'm a Trekkie). Vorta is a secondary supplies gatherer. Half of the price of Harbinger, but it also brings half the amount of supplies. It is faster and can be used well in some critical situations where you need smaller amount of money but faster.

And last improvement is Nemesis N2


Old Nemesis is improved and replaced with this unit. His role is changed too. He is not a battle oriented unit anymore. In fact, he comes with 8 Cylons loaded inside. Thanks to Nemesis N2's great armor, you can transport them anywhere you like.


Of course, this also means Cylons as power drop, are not available anymore. Instead, you can drop a squad of Cyborgs. This is all balance wise.

So, there you go. Even while I'm writing this, another stuff is being made, nice and warm Christmas cookies, but these are all for me.

We wish you all Happy Holidays, and see you next year!

Woooooooooosshhhh (that's a sound of me flying off with my jet pack).

Contra 009 work in progress - Update 11

16 December 2017 - 12:10 AM

Originally posted on ModDB by ThePredatorBG on Dec 16th, 2017

Welcome back to Contra, dear generals! This will be an unusual update. This time, we will present you some of the improvements we made to the Skirmish AI. Let's go!

Since 009 Beta 2 release, many players, including me, were disappointed from the AI which was even more broken than the first Beta. It was time to get my hands on it. I started studying and testing AI. After fixing all the major bugs, I got interested in scripting some unusual, special AI behaviors.

What you see below is the Insane AI building a Hadron Collider near your base. I could have kept this one a surprise, but I'm sure many people will still not expect or forget about the AI being able to do it. This hidden attack is performed only by Insane AI on official 1v1 maps, suitable for building Hadron Colliders.


Next up, we have AI deploying AA Radars on their way.


Shandian and Centurions performing overwater attacks. Sounds dangerous, huh?



Troop Crawlers! More trouble.


Tank AI utilizing Bixies.


And dropping heavy tanks behind enemy lines.


A sneaky BTR-50 creating a Sneak Attack in my base.


Assault AI using the Rig Launcher to dig tunnels on its way.


AI will call paradrop support powers in their base. This prevents them from sending their paradrops on suicide missions.


We are also very proud to announce that Contra is much more stable than before. While playing online together, we noticed some suspicious situations (e.g. Nuke Battlemaster having a high chance of causing mismatch in the first few minutes of the game). Every mismatch we were suspicious about was later tested and if confirmed, we went over and fixed it. The most common cause was the following case: Many units had a minimum attack range glitch. If their minimum attack range was too low and they were ordered to attack close to their location, they used to fire a shot which would not register properly. It actually detonates at the bottom left corner of the map and therefore the game considers it a mismatch. Fixing this one drastically reduced mismatch errors. It is shown below.


More such stability fixes include Leonidas mismatch fix, Squid Drone crash fix, Strategy Center Battle Plan switching crash fix, and a very rare crash found by PeRSuN caused by a garrisoned Laser Defender shooting close enough to damage the building he was in.

Fixes to some texture shaders such as those used on parachutes, particle and AI optimizations improve overall performance. On top of all that, we have ContraVPN in active development by tet, which is as lag-free as possible. It will be integrated with 009 Final once it comes out.

That's all for now. Thank you for making us part of the top 100 mods in this year's MOTY competition. We hope we got you excited once again!

Consider joining our Discord channel if you're up for some online games or just hang out with us.


Contra 009 work in progress - Update 10

01 October 2017 - 02:12 PM

Originally posted on ModDB by d-ce on Oct 1st, 2017


Hi people!

While feeling fresh Autumn breeze on skin, you can see that trees are changing and preparing for winter. And so is Contra too. Command Centers got a small redesign to be even more unique. Each general's Command Center now has additional 3D objects which are unique for this general. So far USA and China Command Centers are done, and maybe GLA Factories will receive unique objects too. But this is not the only change, now general's logo is not a plain picture as before. Each logo is a 3D object, and GLA flags are removed. Now you can easily recognize which general you are facing. And this is not all! USA Security System turrets are completely remodeled and they look much better than before.




- GLA generals also got some new redesigned models, like Battle Bus, Quad Cannon and Wasp:






- USA Air Force Combat Chinook unit is back, with its grenade launcher. But its model is replaced and unit is now called Puma:

- And last but not least is Laser Generals F6 Fighter. This is a unique fighter available at rank 3, which is deadly vs. fast and light units. You can use it to take down annoying artillery units, or to reduce enemy tank horde before they face your units.


There are also many other changes in balance, gameplay, and bug fixing which you will see in actual release.

We are glad to inform you that the first internal Developer Tournament has started today.
Tournament consists of 11 players, developers and beta testers, which will be last this whole October. The point of tournament is not to determinate the best player, or give a reward. Tournament will help us balance gameplay.

You can follow this tournament here:

Developer Tournament Results Tree

GGPersun will also cast highlights from each round, so we suggest to follow his channel:


And here are a few recent interesting game casts by GGPersun, with developer version, hope you enjoy them:

See you soon general!

Contra 009 work in progress - Update 9

06 June 2017 - 06:17 PM

Originally posted on ModDB by d-ce on Jun 06th, 2017

Hi everyone!
This time, we made a special treat for all of you. Before showing renders with descriptions as usual, we put a bit more effort and made little trailer video about this update. 
Holding onto something while watching video is highly recommended, due to much awesomeness which causes your ass falling on the ground!
Now, let's explain what we saw.
- first, there is a new cool thing for Laser general. His Power Plant structures got unique upgrade, Laser Fences which can be upgraded from rank1. Laser fences will protect Power Plants from sabotage, and capturing by killing any infantry which comes very close. It also provides additional health to structure. But upgrade is not cheap, and drains one power point.
- defense cores are special vehicle units for Super Weapon general, which can be produced from Command Center. From left to the right, Patriot, Ion and Grendel. As we saw in video, they can be deployed in their respective defense structures. Their cost is equal to defense structure and half of the Dozer price. In balance order, they are vulnerable, and especially in deploying phase which takes around 7 seconds. Defense cores are great at reducing micro, and capturing more zones on map. Carrying them by Chinook and deploying multiple at the same time, is much easier than building each structure with one Dozer.
- Atlas defense structure is already shown:
And now you saw it in game, with new weapon projectiles.
- Weather manipulation device, is actually replacement for Blackout Missile System. More or less, it acts the same, but more visual effect is given, and will be even more. It also deals a bit more damage.
- Thing which is not shown in video, is Gatling addon for Patria
In order to balance Infantry vs. Airforce matchup, minigun upgrade for minigunners is moved to rank 3, while Gatling upgrade affects Machinegun Patria both visually and with firepower. 
And last but not least, is visual improvement on all USA structures, thanks to PredatorBG who took some time and effort to improve them for all of us: Click
We would also like to thank Hecthor Doomhammer who gave great review of Contra mod.
That's it for this update, see you soon!

Atlas Base Defense

16 April 2017 - 01:08 PM

Happy Easter everyone!
This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.
"Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.
Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.
Bullets are currently not deviated by ECM field.
Stay tuned for the upcoming Update with more news and fancy stuff!