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predator_bg

Member Since 20 Aug 2009
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Contra 009 work in progress - Update 9

06 June 2017 - 06:17 PM

Originally posted on ModDB by d-ce on Jun 06th, 2017

 
Hi everyone!
 
This time, we made a special treat for all of you. Before showing renders with descriptions as usual, we put a bit more effort and made little trailer video about this update. 
 
CAUTION!
 
Holding onto something while watching video is highly recommended, due to much awesomeness which causes your ass falling on the ground!
 
 
Now, let's explain what we saw.
 
- first, there is a new cool thing for Laser general. His Power Plant structures got unique upgrade, Laser Fences which can be upgraded from rank1. Laser fences will protect Power Plants from sabotage, and capturing by killing any infantry which comes very close. It also provides additional health to structure. But upgrade is not cheap, and drains one power point.
 
cores_render.jpg
 
- defense cores are special vehicle units for Super Weapon general, which can be produced from Command Center. From left to the right, Patriot, Ion and Grendel. As we saw in video, they can be deployed in their respective defense structures. Their cost is equal to defense structure and half of the Dozer price. In balance order, they are vulnerable, and especially in deploying phase which takes around 7 seconds. Defense cores are great at reducing micro, and capturing more zones on map. Carrying them by Chinook and deploying multiple at the same time, is much easier than building each structure with one Dozer.
 
- Atlas defense structure is already shown:
And now you saw it in game, with new weapon projectiles.
 
weather_render.jpg
 
- Weather manipulation device, is actually replacement for Blackout Missile System. More or less, it acts the same, but more visual effect is given, and will be even more. It also deals a bit more damage.
 
- Thing which is not shown in video, is Gatling addon for Patria
 
 
gatling_render.jpg
 
In order to balance Infantry vs. Airforce matchup, minigun upgrade for minigunners is moved to rank 3, while Gatling upgrade affects Machinegun Patria both visually and with firepower. 
 
And last but not least, is visual improvement on all USA structures, thanks to PredatorBG who took some time and effort to improve them for all of us: Click
 
We would also like to thank Hecthor Doomhammer who gave great review of Contra mod.
 
 
That's it for this update, see you soon!

Atlas Base Defense

16 April 2017 - 01:08 PM

Happy Easter everyone!
 
This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.
 
Atlas.jpg
 
"Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.
 
Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.
 
Bullets are currently not deviated by ECM field.
 
Stay tuned for the upcoming Update with more news and fancy stuff!

Contra 009 work in progress - Update 8

26 February 2017 - 11:30 AM

Originally posted on ModDB by d-ce on Feb 26th, 2017

 
Hi folks!
 
It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.
 
We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.
 
As you guys play and report bugs, we fix them and improve things. 
We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.
 
But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.
 
This time we are more focused on GLA. 
 
- GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.
 
lab.jpg
 
Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.
 
- Next one is Demo Scorpion
 
scorp.1.jpg
 
It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.
 
- All GLA generals got one version of Technical which replaces all old variants.
 
tech.jpg
 
This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.
 
- Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.
 
bunk.jpg
 
I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.
 
There were some awesome games lately, which you should see:
 
 
 
 
 
 
 
A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.
 
ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.
 
Hope you enjoy, and see you next time!

Official Contra Discord Chat

05 January 2017 - 08:24 PM

Welcome, newcomer! You are free to join Contra's official Discord chat HERE

 

We discuss Contra stuff and arrange online games everyday.

 

command.JPG


Contra 009 Beta 2 Released

26 December 2016 - 03:21 PM

Merry Christmas and Happy New Year!
 
Hi everyone, as promised, we are releasing yet another version of Contra mod. 
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
 
Before actual download link, there are few new visual improvements to show, so let's start.
 
USA Laser Avenger tank
 
avenger_done.jpg
 
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
 
USA Air Force's Black Hawk
 
blackhawk_done.jpg
 
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
 
USA Air Force's Navy SEAL
 
seal_done.jpg
 
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
 
GLA Toxin Pump
 
pump_done.jpg
 
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
 
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
 
This is render of GLA assault general's Temple
 
temple_done3.jpg
 
No more yellow boring walls, now we have nice looking bricks.
 
And here is a picture of all GLA structures together:
 
GLAafter.jpg
 
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises :D

  • all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
  • all USA Valanx units passengers cannot fire from inside anymore
  • all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
  • all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
  • all GLA command trucks are limited to 1
  • you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers

...for complete changelog article, visit this link:

Complete changelog

And now, finally download link:

 

116290.png

 
 
Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
 

Contra 009 Tunngle room screenshot

We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:

Persun (our tester and balance advisor)
MasterofRoflness
BurakkiD

Irwe3
GeneralsGentlemen
westwood
 
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
 
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
 
See ya next time!