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Goldtouch

Member Since 04 Jun 2010
Offline Last Active Oct 05 2019 07:06 AM

Posts I've Made

In Topic: T3A:Patch 1.06 FAQ [changelog inside]

28 February 2014 - 04:39 PM

Its very obvious how strong the similarity of elements the patch has. It is a ripoff...
There were two demands given no maps & no balance changes in the actually three conversations we had about it. These conversations arise due some members of the community had expressed their doubts on the forum about the balance changes and maps which were still undergoing tests.

Due the lack of time through my real life job it did take longer than hoped for and I did explained this. About these so called "dozen attempts to cooperate" ended up to be only a few conversation with the demands being no balance changes and no maps. These demands made by you I had no say in. As your actions show here significantly again... "We didn't need you to agree". 

I would have prefer to promptly resolved this matter in a different way. I'm very disappointed in the excessive carelessness of your actions.


In Topic: T3A:Patch 1.06 FAQ [changelog inside]

28 February 2014 - 03:35 PM

I did not agrea on this ever. This is done behind my back based on my work and findings.
This is a ripoff...


In Topic: How to show a Counter/Timer to specific player

22 February 2014 - 07:13 PM

Nevermind found a solution myself


In Topic: My favourite missing assets from BFME

17 February 2014 - 06:07 PM

Yeah however the motion is abit extreme on little plants... Check old brown lands for example ;)

Thanks Thorongil, it looks great in game (well for most shrubs anyway).


In Topic: New W3D animations - some progress!

17 February 2014 - 06:02 PM

I believe what you are looking for is the source of the w3d viewer.
http://downloads.sou...mirror=internap