To get the shrubbery to move when units pass them add the following to your gamedata.ini
PushAsideShrubs = Yes
- MattTheLegoman likes this
Posted by Goldtouch on 17 February 2014 - 09:57 AM
To get the shrubbery to move when units pass them add the following to your gamedata.ini
PushAsideShrubs = Yes
Posted by Goldtouch on 30 October 2013 - 09:24 PM
There need to be 3 'doors' openend in order for this old game to work properly.
I suggest you to go through these 2 steps first:
http://forums.revora...-this/?p=931375
Use that topic there for more help because this topic here is about something else...
Posted by Goldtouch on 30 July 2013 - 03:58 PM
How to let an beacon automatically remove itself over a period of time.
This was introduced in 1.05, since there was a lot of interest here's is how to do it:
Body = ActiveBody ModuleTag_04 MaxHealth = 2000 MaxHealthDamaged = 2000 End Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate MinLifetime = 8000 MaxLifetime = 8000 End
Posted by Goldtouch on 30 July 2013 - 03:39 PM
A few quick tips for worldbuilder:
1 - Extract all of the games audio from the .BIG files into the relevant directories in the BFME directory - usually this is the 'Audio' folder inside the 'Data' folder. Its important to get the directory structure correct - the 'Preview Sound' function will now work when you are trying to find the right sound to use within scripts.
2. The Space Bar is the hotkey for scrolling around the map which I find comes in handy when theres plenty of menus up.
Posted by Goldtouch on 30 July 2013 - 03:28 PM
Showcase from some of my work and for sharing interesting findings.
Resized the worldbuilder(bfme 1), which improves the usability.
Bigger workspace within the script editor (comments are now below the script block)
A extra touch: changelog and version indicator.
The object parameter
Also I removed the inital screen that asks to accept the license agreament, WB loads immediately.
Posted by Goldtouch on 10 June 2013 - 03:10 AM
Posted by Goldtouch on 03 April 2013 - 06:12 AM
When I opened an file through worldbuilder from my desktop and later on moved this folder/file.
I got an exceptional error when restarting my Worldbuilder.
The reason for this to occur is simply because of the "recently opened" feature inside worldbuilder it can't find the file and triggers the error.
The error message:
EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Access address 0x0022a253 was read from. Exception occured at 7c34fedc MSVCR71.dll+0xfedc, setvbuf+0x73a.
The solution:
1. Start > run > Regedit
2. Ctrl + F > worldbuilder
3. Worldbuilder > Recent File List
4. Removed all except for the first default one (Default) REG_SZ (Value not set)
When done properly you can now startup worldbuilder.
(Most people resolved this issue by simply reinstalling the game)