Jump to content


yunru the gundealer

Member Since 12 Nov 2016
Offline Last Active Aug 05 2019 11:03 PM

#1071004 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by yunru the gundealer on 01 November 2017 - 08:27 PM

More Foehn Origin missions...that sounds awesome. It gives the opportunity for a more complete introduction to Foehn. I'm guessing it means more missions for Foehn overall.

 

Three missions did seem kind of rushed. If all the crack fan theories are true, there's a lot that needed to be established in just three missions.

 

- The relationship between China and Yunru; did China know? what are their motivations?

- Rashidi and Yunru meeting up

- Rashidi, Yunru, and the entire Foehn division moving to the Last Bastion in Alaska

- What happened to Malver; is he the one who trains Zorbtrotters?

- Signal Jammers or something to block the Mental Omega, assuming its a world mind control device.

- Some kind of connection with the Allies, as the Phantasm suggests some kind of link.

- The Unconscious Slumber

- How Yuri never realised that there was a hidden faction under his nose.

- An introduction to VOLKNET 

don't wanna pull a scrin campaign on us

(EA's wisdom is endless, give the side with the most questions to answer only 4 missions to themselves, so wise)




#1058846 Why were the old tech buildings from Mental Omega 2.0 not available in Mental...

Posted by yunru the gundealer on 21 May 2017 - 09:02 AM

bringing those back would be some nice dumb fun for a few maps (could be used in ways to poke fun at the older units) however they may of been dropped for a reason, who knows ¯\_(ツ)_/¯




#1054882 No Map Editor and Locked INIs: Why?

Posted by yunru the gundealer on 21 March 2017 - 12:57 AM

i would love to see the inis handed out once the mod is said and done though, as for a map maker, yes tell us how the heck you people do that so we can jump onto the map making train




#1043300 MO3.0 Support // BUGS

Posted by yunru the gundealer on 17 December 2016 - 05:14 AM

weird bug i found, the allies can't make a airfield on twin bridge on unholy (i played both as haihead and usa) so that cut off all of the allied tech tree, the ai never made one too




#1041797 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by yunru the gundealer on 24 November 2016 - 09:03 AM

It would be much helpful to have a "Foehn Tutorial" like in the shape of a mini chapter of the campaign in the upcoming release to learn the basic tricks and traits of the faction in a low difficulty (without having to endure your windbelts shut down by enemy infiltrators/spies over and over again, for example)
But assuming that the release is imminent I think that such request is to late to mention...
Like, how to operate the blasticade and the confusion ray tech effectively etc.

i'm guessing most of the foehn missions will teach you some if the later end stuff, leaving the rest to trial and error/vs ai play