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Gambit

Member Since 02 Nov 2011
Offline Last Active Today, 10:09 AM

Posts I've Made

In Topic: Basics of Modding DoW1: The files

19 April 2026 - 12:29 PM

Notepad++ worked OK, last time I saved with it.
But yeah, just like brother Gorb said unless you keep Relic's encoding, .ucs files won't be recognized.


In Topic: UCS Ranges for all Projects

25 December 2025 - 11:26 AM

Brother  Thud, we need one more :thumbsupcool:

 

Race Name: Kroot Hunters

UCS Range Requested: 26520000-26529999


In Topic: Can I make AI use SCAR?

10 October 2025 - 01:46 PM

As far as I know... Regrettably NO, brother.

Now, for us in Unification, this was something sorely needed to achieve.

 

But for your request (Skull Probe sabotage ability), why not simply updating the AI?

I do not recall if we did that in Unification.

But it is simple. A couple lines of code. No need to resort to exotic solutions.


In Topic: Adding Thunderhawk to Space Marine Faction (Unification mod)

06 September 2025 - 05:40 AM

Hello brother.

For the Thunderhawk Land/Take off mechanic, I have coded some really advanced SCaR.

It is really difficult to import this mechanic to Space Marines. Many thing to take care of, even if you are a coder.

I am afraid you will have to keep it airborne only...


In Topic: help with weapon upgrade

25 May 2025 - 08:34 AM

Hello brother.

In order for icons to appear properly (and not pink), you need to add additional icons to support the weapon upgrade(s) of the squad.

Look how vanilla treats tactical space marines, and (say) their heavy bother icon.

You will see that there is an additional icon, with a name starting identically to the normal, but is folowed by a "__" (a double underscore), and the the exact name of the weapon upgrade.

 

This happens, in case we want the squads to appear differently, after a weapon upgrade.

For example, the heavy bolter icon has a BLUE frame outline, t is not that of the standard Space Marines.

 

Note: For squad with multiple upgrades, you should use an icon that encompasses all. And it must be named as above, followed by the "__multi" suffix.

 

Again, look into the vanilla tactical space marines' icons, and their upgrades.