Jump to content


Gambit

Member Since 02 Nov 2011
Online Last Active Today, 06:17 PM

Posts I've Made

In Topic: Scar.exe

15 May 2020 - 06:22 PM

In general, if you want SCaR ideas, look into Unification, as well as our Race projects.

We have coded very complex things there :thumbsuphappy:


In Topic: Scar.exe

14 May 2020 - 11:17 PM

Hello brother.

 

Can't get any of the new scar files to work???

There are basically 3 ways to INITIALLY fire up a SCaR function:

1] Directly through the Data\scar\scarutil.SCAR, if you want the function to ALWAYS start.

2] Through the lua of a map (if such is the case and the rule is map-specific)

3] Through a wincondition that the player must enable (or an always-on one)

In all cases, the function must be present, and a

Scar_AddInit(Your_Function_Name)

must be set.

 

You can do the same, by importing scar files, but use caution with this, there are exceptions (TOO technical to analyze here).

 

Does anyone have a script for spawning squads??

Try AdMech, or Thousand Sons SCaR files.

I have created many there, you will definitely find what you seek.

 

Does anyone have a script for tunnels or teleportation which work?

For tunnels, no.

For Teleportation, the MOST COMPLEX function I created was for the Legion of the Damned.

 

I am having no luck but havent played around with this for 20 years!!!

WELCOME BACK BROTHER!!


In Topic: How to have an ALL AI battle + Super Fast Game Speed, etc.

05 May 2020 - 11:30 AM

...Beats me...

And so far, my schedule is hectic so I didn't have time to see into it.


In Topic: How to have an ALL AI battle + Super Fast Game Speed, etc.

29 April 2020 - 04:27 PM

Whoa...!
How can this be? I am sorely tempted to look into it :p


In Topic: How to have an ALL AI battle + Super Fast Game Speed, etc.

26 April 2020 - 07:47 PM

As far as I recall, the Cpu_ControlLocalPlayer() should work even for the Campaign.

I made some campaign tests, and to speed up the process I was using F5 to most matches.

So it SHOULD be working...