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15 May 2020 - 06:22 PM
In general, if you want SCaR ideas, look into Unification, as well as our Race projects.
We have coded very complex things there
14 May 2020 - 11:17 PM
Can't get any of the new scar files to work???
There are basically 3 ways to INITIALLY fire up a SCaR function:
1] Directly through the Data\scar\scarutil.SCAR, if you want the function to ALWAYS start.
2] Through the lua of a map (if such is the case and the rule is map-specific)
3] Through a wincondition that the player must enable (or an always-on one)
In all cases, the function must be present, and a
must be set.
You can do the same, by importing scar files, but use caution with this, there are exceptions (TOO technical to analyze here).
Does anyone have a script for spawning squads??
Try AdMech, or Thousand Sons SCaR files.
I have created many there, you will definitely find what you seek.
Does anyone have a script for tunnels or teleportation which work?
For tunnels, no.
For Teleportation, the MOST COMPLEX function I created was for the Legion of the Damned.
I am having no luck but havent played around with this for 20 years!!!
WELCOME BACK BROTHER!!
05 May 2020 - 11:30 AM
And so far, my schedule is hectic so I didn't have time to see into it.
29 April 2020 - 04:27 PM
How can this be? I am sorely tempted to look into it
26 April 2020 - 07:47 PM
As far as I recall, the Cpu_ControlLocalPlayer() should work even for the Campaign.
I made some campaign tests, and to speed up the process I was using F5 to most matches.
So it SHOULD be working...
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