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Gambit

Member Since 02 Nov 2011
Online Last Active Today, 01:32 PM

Posts I've Made

In Topic: Questions about modding weapons

Yesterday, 10:03 AM

Hmmm.... Indeed.

Each weapon must be treated differently.

 

What I would do:

1] Load my mod on Corsix.

2] Start browsing the weapon list and modifying by hand, ONLY the weapons that require my special attention. This will take some time, but I suppose the vast bulk of weapons fall into the "generic" macro-category.

3] Once done with the manual changes, I would quit Corsix, get into the weapons folder (windows) in attrib, sort the list based on date of change, REMOVE (cut, and paste elsewhere, temporarily) the weapons I modified, and thus leave only those that fall into the generic category.

4] Re-run Corsix, and NOW apply the macro. It will only affect the weapons I left there :twisted:

5] Re-put the weapons I previously removed, into the weapons folder.

Done!

 

This ides is OK, under the presumption that the ruled-out weapons (those that I would have to modify by-hand), are just a handful.

And that the remaining (that the macros should modify), are like 90% of the total.

 

If they are like 50-50, but you CAN STILL think of a formula that "filters" specific stats of MOST weapons (leaving out only a few exceptions) and make the changes, this would also work. It would increase the complexity of the Macro, but this is really insignificant.


In Topic: Questions about modding weapons

17 September 2019 - 10:12 PM

Right-Click on any attrib sub-folder in Corsix Studio, and select [Run Macro Over...]

You will need a macro though.

If you need help, I can try to.


In Topic: Questions about modding weapons

17 September 2019 - 02:53 PM

Several hundreds of weapons??????

Why not using a Macro? :grad:


In Topic: Questions about modding weapons

17 September 2019 - 12:06 PM

I really do not know,... Can you experiment a bit ???

It would be good for all of us to know this!


In Topic: Questions about modding weapons

17 September 2019 - 08:26 AM

Can you try again, with a non-projectile ranged weapon?

The idea is that even projectile weapons are affected, but this may be a limitation we do not know about.

 

For example, use regular bolters, against the unit.