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wesnoth

Member Since 31 May 2013
Offline Last Active Mar 04 2014 11:24 PM

Posts I've Made

In Topic: MapMirror - Symmetrical map creator

04 March 2014 - 10:54 PM

Bump to refresh a dead link. It's the same version as before, but this link shouldn't die ;)


In Topic: MapMirror - Symmetrical map creator

24 June 2013 - 10:36 AM

Yes there are, unfortunately the ui is not the easiest thing to use. Apologies for no help text, changes from 0.02a to 0.04a broke it triggering. There should also be a small readme but I forgot to include it, here's a pastebin of both:
Help
Readme

Examples:
To mirror as in the above image: --octants 0
To mirror the top right (square) quarter: --octants 01 --mirror VH
To mirror the top (triangular) quarter: --octants 07
To mirror from top to bottom: --octants 6701 --mirror H
To mirror from left to right: --octants 4567 --mirror V

Neglecting the mirror order can cause odd effects. For example --octants 4567 without defining the mirror order (which is XYVH by default), will copy the top left quarter to bottom right, and bottom left quarter to top right.


In Topic: MapMirror - Symmetrical map creator

23 June 2013 - 12:10 PM

Bump, because the maybe 5 people who are interested in this will probably not think to check for edits (and enough has changed to make the program much more useful than before). I'll bump whenever there's a big change, unless a mod stops me.


In Topic: Terrain codes RA2/YR?

04 June 2013 - 10:21 PM

Thank you for the reply. I actually know very little so this is a very helpful post. Long time player, but very little modding experience.

Basically I'm playing with the idea of a map generator that copies part of an existing map and flips it to fill the rest of the map. Development has barely started, lots of problems need to be solved and it may not even be viable. So far the flip mechanic works, with [IsoMapPack5] only, on square maps. The tile and sub_tile are currently copied verbatim, which makes any boundaries wrong (boundaries which should be grass->sand are sand->grass, slopes are wrong etc). This is one of the hurdles to overcome and the reason for this topic.

I know it's a big project to get it to work flawlessly and I don't expect to get that far. Maybe one day it'll progress far enough to take some of the pain away from making tournament maps, maybe not. Note that I don't plan on implementing everything, things like map previews are a sidetrack that can be added easily by opening and saving in FA2.