I'm not quite sure if it's like you want, but you could try having a look at the Rohan belltower thing in Age of the Ring, I believe that has something similar?
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Lauri
Member Since 02 Jul 2005Offline Last Active Aug 25 2024 05:21 PM
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- Member Title Old man Lauri
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In Topic: Cooldown another ability
25 August 2024 - 05:24 PM
In Topic: FINAL BIG and Portraits :( but Hi everyone ! :)
05 August 2024 - 10:20 AM
Hi
You'll have to "write" a new asset.dat for the new art to be recognized in-game if they show up pink. Otherwise it might be an issue with your coding not being read by the game.
In Topic: (Imported) Script
05 August 2024 - 10:18 AM
Hi
I'm not sure which of these two questions you ask, but I'll give you two answers.
Editing imported scripts:
Simply click on the folder og script you want to edit, then press on the Copy button. It'll copy the script and override it locally in the map/library you're in automatically.
Importing scripts:
On the menu to the left you should have buttons for Export Script(s)... and Import Scripts..., among others.
In Topic: One Ring Pickup Mechanic
17 December 2023 - 02:52 PM
The question is: is it possible to somehow destory (or maybe just hide) the attached TheDroppedRing entity?
You should be able to kill it by having the hero(es) triggering a weapon that only targets TheDroppedRing upon recieving the Upgrade_MyFancyUpgrade upgrade, and kills it instantly. You might have to adjust TheDroppedRing's health, I believe there's an InstantlyKilledBy mechanic (though I might misremember the name). You can then decide if the hero will drop a new ring upon death when it has that upgrade, which could again remove Upgrade_MyFancyUpgrade from the hero.
At least I don't see an issue with this.
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