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Member Since 02 Jul 2005
Offline Last Active Oct 11 2020 02:43 PM

Posts I've Made

In Topic: Showcase & Sneak Peeks

08 April 2017 - 06:19 PM

Fucking hell, this is amazing. I don't regret this visit.

In Topic: Tomasz_exe's maps/ideas

03 January 2017 - 09:59 AM

Trust me, the engine can't handle The Witcher 3 assets. If you want The Witcher 3 assets in BFME, you'll have to make some yourself.

In Topic: BFME2 (Special Edition) SEE Patch 1.07

03 January 2017 - 09:54 AM

Well, a new game takes shorter because a team of professionals work on it every day for a long time. Unfortunately, they often have to clock in overtime too. And there's cases where people don't even get paid for longer periods. SEE however, is not done by a team of professionals, and is not worked on every day. In fact, it's worked on in peoples free-time, and not in work hours, unlike professional games. People have real jobs in addition to that.


So, if SEE is ever completed, it will take time.

In Topic: Invisible Unit Problem

21 December 2016 - 08:30 AM

Did you add them to your asset.dat?


The main difference between .dds and .tga files is that .dds files are smaller in size. So if you release a mod, it's better to have as many textures as possible be .dds to keep the file size smaller.

In Topic: BETA help

26 October 2016 - 09:23 AM

i rlly dont get it one for ***Fatal*** String Manager failed to initialized properly porb pls help xD PLSS...

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