Orc Inspector
An officer in Sauron’s army and slavedriver of the Orcs. Carries a whip to enforce his orders. Recruited from a level 3 Orc Barracks.
Rank 1: Cruel Master
Passive: Orc Warriors, Pikemen, and Archers nearby the Inspector receive +15% armour, +10% damage, and +10% range. At Rank 5, increases to +25% armour and +15% damage.
Active: Levels up the Inspector. 300 to rank 3, 600 to rank 5.
Rank 1: Inspection!
Passive: Reveals stealth in a radius around the Inspector.
Active: Orc units nearby the Inspector briefly get a large increase to their experience gain.
(Alternate: Temporarily stuns an enemy battalion)
Rank 3: Where There’s a Whip
The Inspector cracks his whip. Nearby Orc units get a +15% speed increase and a +50% ranged avoidance increase.
Rank 5: There’s a Way
The Inspector commands his Orcs to enter the fray with no regard for their own safety. Target a friendly Orc battalion to dramatically increase their speed, armour, and damage. Orc battalion dies after 10 seconds.
I think I've mentioned this idea in the past but I feel like Easterlings tend to overshadow Orcs in Mordor, and I think it'd be cool if you could totally forgo them in a game. This unit would partially buff the Warriors, Pikemen and Archers into "somewhat better than fodder" for the late game almost acting as an alternative to armor and weapon upgrades.
- Windelhoth likes this