Ze barbarians at ze gates, btw i removed Saruman from Isengard and added him to Men, while removeving Eomer and Eowyn. Cuz balance! Isengard too stronk!!11 lololol
Isengard AI base, late game, right after it "empties it's lands" sending them to attack, which are some of the troops in the upper ss. I think this was a 2v5 brutal.
You may also note i added the Dwarven summon fortress to Men. Reasoning was that at such scales you advance out of your castle really only if you thrown that down, fill it up with 3x rangers, huddle the rest of the troops around this enclave and hold for dear life. Even if you have fully upgraded troops, throwing hero powers and menu powers down like crazy, they just inundate you if you play a mobile war. And after half an hour of that and all 5 have shit to throw on the fortress whose vital parts cannot be rebuilt, the Amon Sul door in the ss for example.
Heroes of Men, as you can see the Fellowship is accounted for! Plus pimped castle, with increased protection for it's catapults; straight out of WB test map. I would have really liked that the fortress upgrade Numenor stonework gets applied to these walls as well but all my attempts to do so, failed :( If anyone has any idea, lemme know pls! Also the door upgrade, so both get better, cooler textures.
Earnur, because Aragorn is a piss poor tank and i needed another hero like Boromir. He gets the toughness too at lvl 6 or 7 iirc and at lvl 10 he summons 3 battallions of upgraded knights. He is Boromir's junior lieutenant or a healbot if you will!
Speaking of which, his lvl 9 power is fully upgraded infantry summon, one batt. of swordsmen, one tower guards and one archers and lvl 10 power is a fully fledged rangers power from the side menu, except they are upgraded with fire arrows.
There's also Treebeard, but you can buy that out of a lvl 3 barracks. I tried putting him in here but it just didn't work. He also summons 3 battallions of those inn Elves from BFME 1. Cuz nature YOLO!
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