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Banshee

Member Since 16 Jun 2003
Offline Last Active Yesterday, 06:37 PM

Topics I've Started

Forged Battalion has been announced

17 October 2017 - 02:03 AM

Petroglyph Studios has announced a new RTS game for Steam known as Forged Battalion. Here's the trailer:



In this game, you're part of a resistance group, taking the world back from a military force called The Collective at the end of the 21st century.

It should come with the following features:

- Strong focus on unit customisation and building your own faction. You can alter every unit's chassis with different weapons, locomotor types and regenerative armor.
- There will be a 'persistent tech tree', meaning that each battle will contribute to your overall progress, helping to unlock new blueprints.
- There'll also be co-op and competitive multiplayer for up to eight players, also something that is being called a 'dynamic story campaign' and Steam Workshop support.
- Expect superweapons.
- The first early access version should include at least five campaign missions, different multiplayer modes and five multiplayer maps.

Forged Battalion will launch in 2018 on Steam Early Access. Thanks to Plokite_Wolf for the news tip.

New Patch for Star Wars: Empire at War (Steam)

04 September 2017 - 03:20 PM

It seems that Disney has recently made some kind of deal that made Petroglyph add some interesting updates to the Steam version of the game. Here's their developer note about this subject:

 

A note from the developer.


Hi Everyone,

We have continued to watch the EAW community closely over the years and appreciate all the excellent support you have given us and the game. Thanks to all of you for the great feedback, awesome mod packs, and overwhelmingly positive reviews.

Check out the full press release here.

Here is a list of improvements made to the game.

· Steam multiplayer support in both FOC and EAW
· Enabled selection/list of player mods on hard drive, including mods via Steamworks
· Enabled windowed mode support
· Additional bug fixes and optimizations

We hope you enjoy this special update.

- Petroglyph

 

 

In a small note: the original multiplayer worked with GameSpy, which is gone for a very long time already.


8-Bits Armies for Nintendo Switch

30 August 2017 - 02:46 PM

If you are a happy owner of Nintendo Switch, you'll be happy with this news: 8-Bit Armies is being ported to your video game soon. At least, according to this "Nindies" trailer.

 


Battle Blitz has been released.

29 July 2017 - 03:57 AM

Hello everyone. Today, while browsing the web, I've found out about something Petroglyph has just released. For modding, it is useless. But if you have a Gear VR, it might be fun if you have 5 dollars to spare. It is called Battle Blitz.

 

BattleBlitzLogo.png

 

There isn't much material to share about this game yet and probably there won't be. Here's how the site I've linked above describes the project:

 

 

 

Embark on a fun and challenging "lite" Real-Time Strategy campaign against an AI bent on your destruction! Construct your base, build your army, and determine your strategy of attack. Every map provides a unique challenge with new units, obstacles, and traps to contend with. You can even advance your technology to build the fearsome nuclear silo and rain molten destruction on your enemy! As you level up your character, you’ll earn rewards for technology advancements that can be placed into your own custom maps to share with other players. Other features include Touch controller support, an in-game tutorial, leaderboards, map editor, and the classic base-building, economy management, and strategic battles that strategy players love to dig into.

 

 

BattleBlitzScreen1.png

 

BattleBlitzScreen2.png

 

 

It seems that any similarity with 8-Bits Armies is not a mere coincidence. If you are interested in the game, click in any of the pictures and have fun. Thanks to Plokite_Wolf for the tip.


Mike.nl's tools source code are now available on GitHub

24 January 2017 - 04:34 AM

Hello everyone! Our friend Mike.nl, from Petrolution Mod Tools, has posted the source code from pratically all his tools on GitHub. It uses the MIT License, so anyone can fork it follow this license... and yea, you'll need the latest Visual Studio to compile the code and some C++ skills to understand it.

 

AloViewer.png

 

His GlyphX Tools includes:

 

- alo-viewer

- particle-editor

- lua-converter

- string-editor

- mtd-editor

- animation-converter

- chunk-viewer

- map-preview-extractor

 

 

So, it's a jewel! Everything you need to know about the file formats used in the Alamo Engine, from Petroglyph Games, is there.  Have fun!