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Abdil

Member Since 15 Nov 2014
Offline Last Active Nov 16 2015 08:47 AM

Posts I've Made

In Topic: BFME1 Gondor base

28 October 2015 - 07:07 PM

Did anyone managed to use "instant unpack" successfully on Gondor & Rohan? (without missing segments)


In Topic: BFME1 Gondor base

22 October 2015 - 08:48 AM

Alright, soo I followed your clue Ridder Geel and managed to get all walls up except for GondorCastleGateL + GondorCastleGateR

 

Any advice on this? Have you gotten a similar issue?

 

( and echo ignore the rohan plots :p )

 

Attached File  MissingGondorCastleGateL&R.PNG   1.19MB   21 downloads


In Topic: BFME1 Gondor base

17 October 2015 - 04:32 PM

Different question related to Gondor camp.

Attached File  Yellow-hue.PNG   1.07MB   22 downloads

Two walls have a yellow hue over them. You can see that on the right side it suddenly stops  Know how to resolve this?

Also what exactly did you change that caused "geometry issues" just camp & castle walls or every part of the castle?
 

The missing random wall segments is due to slight changes in the geometry collision stuff for BFME, what I did to solve this was disable the geometry collision things and enabled them after the wall pieces had been spawned.

What did you do to try to unpack gondor?

Also Gondor does not exist as a side, so unless you made that, that may be the problem :p


In Topic: BFME1 Gondor base

14 October 2015 - 04:51 PM

What I did was I replaced Men with Gondor (since all the gondor structures are in there) ex. I changed the folder name to gondor the "side = men" to gondor etc.

To give further details when I play as rohan isen or mordor the camp or castle unpacks without a problem. With gondor it doesn't even try to unpack. I see just a camp or castle plot as if I never owned it.

 

The missing random wall segments is due to slight changes in the geometry collision stuff for BFME, what I did to solve this was disable the geometry collision things and enabled them after the wall pieces had been spawned.

What did you do to try to unpack gondor?

Also Gondor does not exist as a side, so unless you made that, that may be the problem :p


In Topic: BFME1 Gondor base

12 October 2015 - 10:18 PM

Did you managed to unpack a gondor base if so I must of done something dumb I keep overseeing... :p

 

I don't know what the problem is for you, but when I tried enabling BFME 1 bases in BFME 2 they would have some random wall segments missing... :p

 

Spoiler

 

I'm sorry, I can't help you, but it would be great if someone could tell us what we're doing wrong :xd: