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Nerevar42

Member Since 02 Jul 2020
Offline Last Active Nov 28 2020 07:16 PM

Posts I've Made

In Topic: Mordor Faction Plan

27 November 2020 - 05:16 PM

Well, on my side, I kinda think this is a truly creative idea they came up with. The problem with the Rohan version is that Westfolders aren't that useful compared to Edoras Kingsguards, but for Mordor and Lothlorien it simply gives us access to the most powerful units of their type (infantry and cavalry for Mordor, cavalry for Lothlorien). This is a way of delaying the arrival of extremely tanky units and avoiding early rush in a different manner, instead of increasing the cost of the related building just like they did with the Dol Guldur Spire of Sorcery.


In Topic: A bunch of bugs and suggestions for AOTR 6.0

23 November 2020 - 07:44 PM

Thanks for the support, I was not sure if I was the only one to have these reservations about the new AI. I'm guess I'm the not-that-skilled BFME player that complains about difficulty, but I really think the new AI is great : the new protected bases, the flanking strategies, the other fortress when it has enough resources ! It's just that the AI is way too strong and overly buffed in low levels (for example I just saw on a Besiege map that my ally had circles of R harvesting around his R buildings that had a radius, like, only the third of mines, and he still got two times more R than me, that's goddamn cheating at this point :p ). By the way, new edit for the bugs on Besiege maps.


In Topic: Units Combination glitches

27 October 2020 - 05:18 PM

Hi, I don't remember facing that specific issue but I also saw a bug with combined units : they were blocked in the number of units, meaning they didn't regenerate even if level 2 or above and this bug ended up by me having a combined batallion only composed of one among the two initial types of units (for example, only pikemen holding a weird formation instead of a pike-bow batallion).

 

But in vanilla BFMEII and in AOTR 5.1, I also face almost every ten games an issue with invincible enemy units that attack me and capture a point at the same time, ending in a bugged batallion split through the map, unable to take damage but able to deal damage. I don't think this is related, but we never know.


In Topic: [Bug] Misty Mountains has builders in Fortress maps

10 October 2020 - 10:58 AM

Hi, I had the same problem as expected on the map Fortress : Erebor added by the mod. I come here just to precise that not only the Misty Mountains faction has builders at the beginning but its resource buildings are considered as common buildings with a field of harvesting (the circle around it). Instead of giving +20 resources as every resource building on Fortress maps with building slots, the Misty Mountains ones work just as on normal skirmish maps.


In Topic: [Bug] Two bugs during a game on the vanilla Dol Guldur map

19 August 2020 - 06:00 PM

Hum. I had the same problem with the Helm's Deep vanilla map, against Brutal Rohan with my two allies. The AI of my enemy only built farms, and not that much. Then it let his resources unused again. I really think that the AI used by the computer on the vanilla "fortress" maps (when being the one that is under siege) is kinda broken here.