They do what they want, and a lot less what we all innocently suggest, but this is completely fine after all because this mod became a true project if we look at its size, and bringing a project like this one to its completion requires both discipline and concentration. Given the amount of both really cool ideas and bullshit we throw on them, I understand that they are less and less motivated to tell people "no, we can't just ALSO do that, please let us finish this". As a modest modder myself, I have a hard time imagining how much AOTR took time on their personal lives during all these years.
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Nerevar42
Member Since 02 Jul 2020Offline Last Active Jun 05 2022 06:22 PM
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In Topic: Custom Avatar Hero Overhaul
17 October 2021 - 08:33 AM
In Topic: [Error] Can't load save the game in Campaign mission - Ambush in Ithilien
17 October 2021 - 08:27 AM
This is due, from what I understood, to a massive use of scripts and/or RAM in these campaign missions. If you complete a large part of the mission and/or play a long enough time, your save will be corrupted because of its size. Seems like the guy (or girl) who, alone and all by himself (herself), spent a lot of time creating this campaign couldn't think of everything at the same time. Your only solution is to finish it in one shot. Pretty difficult, given the overall level of these missions, even if you chose the easy campaign at the beginning. To be honest, I didn't make past this mission because of that bug that was kinda unpredictable by the maker of the map though.
In Topic: Half-orcs and Goblin-men Query and Suggestion
11 October 2021 - 04:58 PM
In that case, maybe the AOTR team could come up with something like the Half-Orcs to replace the current Isengard inn unit, Moria Screechers (which are not supposed to be that related to Isengard).
In Topic: Half-orcs and Goblin-men Query and Suggestion
08 October 2021 - 05:02 PM
The Uruk-Hai fighters of the movie series basically are the Half-Orcs of the book, the new race of Orcs that Saruman raised after crossing men of Dunland and Black Uruks of Mordor, which were previously created by Sauron a thousand years before the events of the War of the Ring to invade Osgiliath, this difference between Uruks and Snaga in the Mordor army not being truly made in the movie except with the conflict involving Gorbag and Shagrat at Cirith Ungol. Considering that, it would be kinda redundant to add Half-Orcs as recruitable units in AOTR, because Jackson simply decided to call them "Uruk-Hai" in a simplification process.
In Topic: AI Difficulty Level Comparison
28 September 2021 - 07:22 PM
As I said previously said on the following thread ( https://forums.revor...d-wotr-mode-71/ ), it is obvious that MM outmatches other AIs even if put at a lower level of difficulty, due to the way the AI uses its resilient and fragile units.
It is not smart enough (and probably never will be on this game because AOTR modders aren't wizards of the code) to properly stand ground with tanky units that just rush a specific target without considering a fight with whoever they find on the path, nor to make them avoid very destructive units such as late game heroes and wyrms.
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