Before I start, I want to say that I might sound frustrated, because I am.
Please just reduce the resource multiplier the AI gets. It is able to build heavy bases way too soon, and late game units way before me, even though I'm trying to harass its eco as much as I can without my own army dying to its units (which is cool that they hit units instead of buildings, but still).
I could easily stand against a Difficult AI in vanilla, and now I just have to turtle, even with MM (but maybe I am a bad MM player), against all Peasant AIs that are too aggressive and recover way too easily after a strike on their base.
Your work to improve the AI is outstanding, don't get me wrong, but you really should review the amount of difficulty encountered by average players on the lowest difficulty levels. If people want their enemy in PVE to earn 3 times more resources than them, Captain and Death March are here for them, don't rise up artificially the difficulty of the easy levels with each update just like you did with 6.0 and 7.0 ! They're meant to be easy !
I just can't attack the AI base anymore until I have T4 and siege and upgraded units. If trying a bit sooner, I get destroyed and the AI just casually rebuilds everything I took down in a single minute. So I just turtle with all factions waiting for late game stuff. This makes me feel like I can't play anymore. Yeah, they don't bring up siege too soon, so I don't get shishkebabed and I still win in the end, but do you understand what I mean ?
I'm genuinely surprised how hard it has become to play against AI. I mean, it's for the best if we're talking about high difficulty levels, that can drive pro players to approach things differently and turtle more, but for the easy ones ? Something has to be done about it. I want to attack the enemy while playing the game, maybe getting repelled a few times or failing to harass, but not just getting wrecked each time I send early game units towards the AI.
Maybe I'm just a bad player, and I'm whining about something that nobody gives a shift about. But I said what I wanted to say.
Best regards and thanks for the update regardless, it's amazing apart from this big problem to me.
- Pestum likes this