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Nerevar42

Member Since 02 Jul 2020
Offline Last Active May 07 2021 10:20 AM

#1114739 Concerning Rivendell Siege Tactics

Posted by Nerevar42 on 07 May 2021 - 10:19 AM

I don't like the idea of giving common siege machines to every faction in the game. For the sake of diversity, AOTR should keep this truly interesting idea that Revelers are. Maybe the team could rework their model so they actually look like magicians and not bards, or think about a system that is closer to WR druids or old Angmar sorcerers with purchaseable upgrades in the palantir, so you can specialize your Revelers in whether siege or support. But PLEASE do NOT give any siege machines to Rivendell, this is funny to play a faction that differs from the others and has different strategies. This makes the game much more versatile and pleasant in the long term.




#1112972 Unable to finish "Shadows of the past" and corrupt saves

Posted by Nerevar42 on 09 January 2021 - 09:37 AM

I'm sorry to tell that I don't have any solution for you, my version of the game isn't bugged in that way.

 

However, if that can comfort you a little bit, the campaign isn't really the best part of the mod, even though it's quite creative and interesting (no offense, AOTR Team). Only the Fellowship of the Ring is implemented in 6.1, and the missions in it are almost always hero control and moving them along the map while killing some orcs or hiding under an elven cape.

 

To truly understand the full potential of the mod (and not only the potential, also its inherent quality), you need to play skirmishes, WOTR games or online with friends. A lot of factions are waiting for you that you'll not see in the campaign in its actual form. Give it a try, it's fun. Funnier than the vanilla game, in fact.




#1112941 Unable to finish "Shadows of the past" and corrupt saves

Posted by Nerevar42 on 07 January 2021 - 12:50 PM

Hi, welcome here !

 

About the inn bug, I'm sad to say that I never faced this issue with my game, the hobbits can capture the inns as usual. Do you have the same type of bugs during a skirmish or a WOTR game ?

 

About the difficulty of the level, it's true that it is very difficult. The idea is to just stay at the Prancing Pony and hold while refreshing from time to time the troops with pikemen essentially to kill the Nazgul. I won with that specific strategy, with any other I failed miserably. Try this one and we'll see after if we can do something for the autosave.




#1111856 Units Combination glitches

Posted by Nerevar42 on 27 October 2020 - 05:18 PM

Hi, I don't remember facing that specific issue but I also saw a bug with combined units : they were blocked in the number of units, meaning they didn't regenerate even if level 2 or above and this bug ended up by me having a combined batallion only composed of one among the two initial types of units (for example, only pikemen holding a weird formation instead of a pike-bow batallion).

 

But in vanilla BFMEII and in AOTR 5.1, I also face almost every ten games an issue with invincible enemy units that attack me and capture a point at the same time, ending in a bugged batallion split through the map, unable to take damage but able to deal damage. I don't think this is related, but we never know.