anybody tried to implement the New RotWK Living Map by robnkarla ?
For those who like to play the WotR, this seems to be something like a dream...
I have opened the w3d files in w3d viewer to get a general idea about how this should work, and it does not seem to be generally too complicated. The living world map gets here new division into regions and these regions have to be properly coded in livingworldregions.inc and used in the scenario file... nothing more I guess
Region Amon_Sul
DisplayName = LW:DisplayNameAmonSul
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR ANG Amon Sul"
SkirmishStillImage = WOR_Amon_Sul_Loadscreen
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Amon_Sul
RegionPortrait = LWPAmonSul
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
;DefenseBonus = 5
;ExperienceBonus = 0
;FertileTerritoryBonus = FERTILE_TERRITORY_BONUS
ConnectsTo =
Connection
Region = Rhudaur
End
Connection
Region = Lostriand
End
Connection
Region = Buckland ; North Downs
End
Connection
Region = Barrow_Downs
End
CustomCenterPoint = Yes
CenterPoint = X:-260 Y:1400
HeroArmySpot = X:-400 Y:1480
HeroArmySpot = X:-260 Y:1515
HeroArmySpot = X:-210 Y:1310
HeroArmySpot = X:-340 Y:1460
GarrisonArmySpot = X:-340 Y:1310
BuildingSpot = X:-160 Y:1400
BuildingSpot = X:-400 Y:1400
CPLimit = 480
AllyCPLimit = 360
FortressPortrait = BPCAmonSul
FortressDisplayName = LW:DisplayNameAmonSulCastle
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
The MapName gives the map that will be used for tactical battle, SubObject refers to the w3d lmr_border (and others) file subobject that contains the region, the main problem I would see is the coordinates... I guess I can choose the ones I would like to use by simply opening the w3d file in RenX... ? my problem is that when I try to import rj1_border.w3d RenX says 'RunTime error: Out of scripter memory - use options to increase...' I don't see 'options' and I don't see scripter memory in 'preferences'
MoS