Jump to content


Photo

The Battle for Middle-earth: Tactics


  • Please log in to reply
216 replies to this topic

#161 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 24 May 2015 - 06:33 PM

Excellent work on those structures. My only real point of criticism is that the cobbled stone is too dark and contrasted; I'd redo that to match the look of the original stone. 


No fuel left for the pilgrims


#162 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 21 July 2015 - 12:20 PM

Rohan:

skaldrohan.png

windmill.png

presentation_Rohanadfsassfsfsafrgf.png

Screenshot3333.png


Edited by Ruudy, 21 July 2015 - 12:22 PM.

Posted Image

BFME: Tactics on MODDB!
Posted Image



#163 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 July 2015 - 12:52 PM

Very pretty, well done. I love the windmill.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#164 Irenë Hawnetyne

Irenë Hawnetyne

    -

  • Hosted
  • 3,073 posts

Posted 21 July 2015 - 05:51 PM

I wowed out loud. Not bad :p


"Everyone's a hero when there's nowhere left to run."

 

Auxiliary Skarn, 2333rd Cohort


#165 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 27 July 2015 - 07:22 AM

This looks very good. I love the fact that you got new horse models, might try that also. I like the new Rohan castle but I prefered the original tone of the colors. That mill looks fantastic tho.

Ohh and those Rohan Soldiers, I smell LOTRO refference there.



#166 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 01 August 2015 - 09:18 AM

234234.jpg

 

 

 

 

 

 

BTW! We decided to give this mod one last chance. So we EXTREMELY need mappers for tournament map. 

Something like this:

cf2dbb590994e14fe132dbb6e39a6e95.jpg

 

I'll give mapper new rocks modelsm new terrains and other matterials.

Hope, someone will help us.


Posted Image

BFME: Tactics on MODDB!
Posted Image



#167 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 01 August 2015 - 10:02 AM

Yes. I want this mod to continue!

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#168 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 01 August 2015 - 10:05 AM

Yes. I want this mod to continue!

Send you a PM=)


Posted Image

BFME: Tactics on MODDB!
Posted Image



#169 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 01 August 2015 - 10:11 PM

I will be honest and say why do I have a feeling this whole cancellation announcement was just a way to get a bunch of the mods hype back? It would explain the whole OH because we thought their weren't people watching it.

 

Either way, hope it succeeds.


Edited by Elric, 01 August 2015 - 10:12 PM.


#170 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 01 August 2015 - 10:13 PM

Agreed. Don't hold your audience hostage by telling them the mod's cancelled due to lack of 'attention', then start it back up as a 'last chance'. If people don't give you more 'attention', will you cancel again? 


No fuel left for the pilgrims


#171 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 02 August 2015 - 07:58 AM

We want to present community BETA3 with two factions and 1 map for multiplayer tournament. If there'll be enough players who'll likes new gameplay style (like Generals,SC2) - we'll contunue mod. If all will be ok,we'll try to make fast other factions. But we have already canceled bfme1 gameplay style and camping. It takes a lot of our free time.


Posted Image

BFME: Tactics on MODDB!
Posted Image



#172 Irenë Hawnetyne

Irenë Hawnetyne

    -

  • Hosted
  • 3,073 posts

Posted 02 August 2015 - 10:14 AM

Don't mod for the fans, mod for yourself.


"Everyone's a hero when there's nowhere left to run."

 

Auxiliary Skarn, 2333rd Cohort


#173 Boruin

Boruin
  • Members
  • 18 posts
  • Projects:BFME: Tactics, Mass Effect:N7 Project
  •  Coder

Posted 02 August 2015 - 12:52 PM

Explanations of why the project was first closed, and now we have decided differently, will be later.


Mass Effect: N7 Project

34778.png

BFME: Tactics

23801.png


#174 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 02 August 2015 - 03:55 PM

Also, don't just cancel large scale modes like that. RC mod took 3 years for a single solid release with loads of huge features. Edain took a long time to. If your looking for a quick thing where you finish in a couple months then sorry but in my opinion that isn't what modding is about. Take your time, don't cancel features, it will be done when it's done and keep your fans in the loop along the way.

#175 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 02 August 2015 - 05:00 PM

Pity, I would really only play consistently if BFME1 mode was the game play.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#176 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 02 August 2015 - 05:36 PM

If you'll stay on the course, I could help with the mapping.  I've been getting back into it recently, so all I need to do is figure out how mods work and not get confused.



#177 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 03 August 2015 - 08:38 AM

If you'll stay on the course, I could help with the mapping.  I've been getting back into it recently, so all I need to do is figure out how mods work and not get confused.

It's great!


Posted Image

BFME: Tactics on MODDB!
Posted Image



#178 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 03 August 2015 - 11:02 AM

One off note: I like how people refer to RC Mod as an example of mod that has passed through a lot of time. I could say we are indeed a living lesson on how to commit yourself and actually stay on course even after all these years. Honestly, it was not easy, heck when real-life kicked in for me and RG, I was one stap away from leaving, there were moments I thought another release was impossible, the lack of time was unbearable, and I found out that motivation alone was not enough, not when we were 2 guys on such a high-scale mod with so many features, maybe 2 of the best but still 2(two). RG is indeed working fast and has a brilliant mind ( me? not that much) and he wants to clean like anything that EA left ugly behind, but continuous disruptions affects him as anybody.
We will continue to work on the mod, atm we have just 1 faction and that one is still unfinished but we will,one day, maybe after 10 years, when BFME will be just for the melancolycs, finish it with all 9 factions.

So now I feel obliged to compare your mod  with RC MOD and maybe give you some advice why you SHOULD continue.

Now I will be honest with you, you deffinetlly stirred something in the BFME community with this announcement. As a completation as what Elric said, you not only brought attention to your mod but the whole mods in the field (Yeah, RC mod got few new followers and some extra visits and downloads). If you indeed mod for the fans, keep them busy. If you can't keep them busy, well, you might want to change some things. Either your mentality or your workflow. As an example, our moddb page was dead for 3 years. Then we make a release, we stay in top 15 for about 2 weeks cause we got features on the main MODDB page. We never got in top 100 Moddb mods, trust me, that means a lot, your community is backing you up very good. Now after 3 months we are back from where we started. We don't panic, this is the way things go. Maybe after 1 year, we will release something, people play and enjoy and then leave again. Each new release we try to come up with new features to get new players, and we do but the change is not immense. Also there is a shared community base, the same players that play our mod are mostly the same that play Edain,Tactics,SEE,etc. Comparing to Edain is futile: large team, very commited and united, very long history; you simply can't beat that by snaping fingers.

And I agree with Ruddy, making Bfme1/Bfme2 consumes a lot of time, the focus should be on just one. Also comes with a loss of balacing issues.

But it's your mod afterall and you can do whatever you please, whatever your reasons are to cancel it. But you should consider yourself lucky having such "a team" to work with.



#179 Ruudy

Ruudy

    title available

  • Project Team
  • 295 posts

Posted 14 August 2015 - 10:21 AM

Map: Ice lands. 

Tournament map.

3EgYLolDaoI.jpg

 

More screenshoots.

https://pp.vk.me/c62...XKtWfD-bi90.jpg

https://pp.vk.me/c62...CgRdXqzdOck.jpg

https://pp.vk.me/c62...0-1CDJgANJ8.jpg

https://pp.vk.me/c62...NvxoMLqFYwA.jpg

https://pp.vk.me/c62...ZDs_P4VaeB4.jpg

https://pp.vk.me/c62...v1AwApCb7BA.jpg

https://pp.vk.me/c62...A6PdQCkkFpo.jpg


Posted Image

BFME: Tactics on MODDB!
Posted Image



#180 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 14 August 2015 - 10:36 AM

Very pretty.


No fuel left for the pilgrims





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users