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The Battle for Middle-earth: Tactics


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#141 Elric

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Posted 01 February 2015 - 05:36 PM

oh .. wow ..



#142 Elric

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Posted 01 February 2015 - 05:44 PM

Hey guys lookie at what it can do! :D Testing testing. It has a splitscreen option as you can see and its great cus you can compare and contrast!

 

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#143 Ruudy

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Posted 01 February 2015 - 06:26 PM

Oh... So you used SweetFX for those graphic alterations, here goes me thinking you actually decompiled the shaders ._.

For the ppl interested in it, unless i'm mistaken, its here:

http://ceejay.dk/

That was our little secret.

But there are a lot of other improvements 8)


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#144 Ruudy

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Posted 01 February 2015 - 07:12 PM

Btw, Ridder Geel, i have decompiled shaders <^_^ 


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#145 Ridder Geel

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Posted 01 February 2015 - 07:19 PM

Oe, fancy :p

Although I suppose you can't do much with them, except change how things go, its not like you can suddenly add more input textures or whatever, unless ea made it that flexible, which i highly doubt :p

I'd love to see those shaders though, Maybe i can learn a thing or two from em... (Or not, depends on how fancy ea was... which... isn't really saying much on their part :p)

Oh but yes, the mod looks nice so far, keep up the good work, and maybe i'll find time to play it soon :p


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#146 Ruudy

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Posted 03 May 2015 - 01:11 PM

-5DM56oY528.jpgn4ZS30tCNY0.jpg


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#147 Kwen

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Posted 03 May 2015 - 04:52 PM

It looks way to bright and sunny for the liking of Orcs and Trolls. :p


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#148 Irenë Hawnetyne

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Posted 04 May 2015 - 06:04 AM

Fuck.


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#149 Ruudy

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Posted 04 May 2015 - 04:46 PM

rohan.png


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#150 Irenë Hawnetyne

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Posted 04 May 2015 - 07:11 PM

I like it, but just to finish it, it'd have been nice to fade the wood of the tower into the hay of the roof a little.


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#151 Ruudy

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Posted 07 May 2015 - 12:49 PM

V7rFefZc6V4.jpg


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#152 Nazgûl

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Posted 07 May 2015 - 07:21 PM

Absolutely beautiful =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#153 Fudge

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Posted 09 May 2015 - 08:31 AM

Is there a way I can disable the new shaders? I hate to ask this because clearly you've put a lot of hard work in making your mod look great, but my decrepit brick of a computer simply can't run the game and associated new graphics without the most extreme of lag.



#154 Valheru

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Posted 11 May 2015 - 09:15 AM

Geez all mods going bfme1 style? It looks very nice from a modding point of view, as does edain's 4.0, but it makes the gameplay quite boring. Given the size of bfme2+rotwk communities in comparison to bfme1 I'd be interested to see what people end up saying


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#155 Bashkuga

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Posted 11 May 2015 - 04:09 PM

I disagree, playing the BFME 1 system with BFME 2 graphics is a dream come true. I also strongly believe that most BFME2 players love the new style Edain mod has taken given the fact how popular the mod has become since they announced the new (old) system. They even got the fourth place of top 100 best mods in moddb, and that never happened when they still used the BFME  2 gameplay ;).


Edited by Bashkuga, 11 May 2015 - 04:12 PM.


#156 Valheru

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Posted 11 May 2015 - 04:22 PM

The people who I see everyday, which is the majorty of the player base(gameranger) hate bfme1 style, for the same reason as me. And if you look at the rotwk room names, youll find those hosting Edain rooms have dropped quite a lot. I cant speak for people who solely use mods for single player/skirmish etc, perhaps theres heaps of them, but I cant comment because I simply dont know


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#157 Ruudy

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Posted 11 May 2015 - 04:52 PM

Is there a way I can disable the new shaders? I hate to ask this because clearly you've put a lot of hard work in making your mod look great, but my decrepit brick of a computer simply can't run the game and associated new graphics without the most extreme of lag.

Delete these files: d3d9.ddl, dxgi.ddl.

 

 

 

w21EFefvn2I.jpg

The Battle for Middle-earth: Tactics BETA 2 - global updating which adds a gameplay from the first part of a series.
Fixed a bug with saved games crash.

Fixed balance.

Fixed AI.

Added new maps.

Added gameplay style BFME 1.

You can update to version 1.03 using a launcher, or download update from the site.
DOWNLOAD: http://www.moddb.com/mods/bfme-tactics

Installing
You need The Lord of the Rings, The Rise of the Witch-king, 2,01. Does not use repack! Also you ne
ed BFME Tactics v 1,02
Installation is automatic.

 


Edited by Ruudy, 11 May 2015 - 04:54 PM.

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#158 Fudge

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Posted 17 May 2015 - 08:34 AM

Very well done to you Ruudy & your team for a fantastic mod! Now that I can play it I haven't been able to put it down, its just like a great BFME I mod with useful parts of ROTWK. What your doing with Rohan looks smashing as well and I'm very excited to play them in the next update.



#159 njm1983

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Posted 18 May 2015 - 03:42 AM

good shit. gonna give your mod a download. looking to be inspired.



#160 Ruudy

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Posted 24 May 2015 - 06:29 PM

Rohan:

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