This just a starting point to see if you like the concept
Posted 22 January 2015 - 07:53 AM
This just a starting point to see if you like the concept
Posted 22 January 2015 - 09:26 AM
watch in 1080p ofc
Posted 22 January 2015 - 10:46 AM
if this is the base concept your after I can refine as per your needs
Posted 22 January 2015 - 11:10 AM
This may look nice on your moddb section. I have sent you the code
Posted 24 January 2015 - 12:14 PM
Holy shit.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 24 January 2015 - 12:37 PM
i think we need to put limit of what we can do or not cause i'm soon ready to do not upload new patch
"Certainly award of the noob..."
Posted 24 January 2015 - 06:33 PM
Right ere we go..........
I added the flames, reworked the clouds, and I redid Rain of Fire FX because EA's explosions are terrible. Also added a sound to the Fire but ofc the frequency it fires can be lowered etc
Hope ya like~!
Edited by Valheru, 24 January 2015 - 06:35 PM.
Posted 24 January 2015 - 08:12 PM
I prefer EA's explosions. It's way too easy to tell you re-used that WoP texture.
No fuel left for the pilgrims
Posted 24 January 2015 - 08:50 PM
My computer :'(
"Certainly award of the noob..."
Posted 25 January 2015 - 07:09 AM
The only good FX EA made was the Balrog Summon. Everything else is terrible. Just my opinion, of course.
E-Xelenos these are for Ruddy, you probably wont see them in any of my works, just helping tactics team atm
Edited by Valheru, 25 January 2015 - 07:12 AM.
Posted 25 January 2015 - 02:16 PM
ere Ruddy, done to your specs, this gud enuf for final? I cant rly tell for sure bcoz I dont have your necromancer model
Edited by Valheru, 25 January 2015 - 02:25 PM.
Posted 01 February 2015 - 08:58 AM
The Battle for Middle-earth: Tactics is a Tolkien's lore based RTS. You can stand with forces of Light in order to unite and make a stand for Middle-Earth, or crush the enemies of Mordor while bringing havoc and desolation in the name of Sauron.
Ideologically BFME:Tactics project has inherited all the best from previous RTS-genre games. BFME:Tactics gameplay is a successful mix of time-tested macro elements (such as base construction, resources harvesting and expansion) with a wide choice of units, magic powers and both coherent and interesting tactical movements. All above mentioned, seasoned with updated graphical engine and classical musical compositions from the trilogy, will become a result of your most fun, vivid and aesthetic Middle-Earth experience ever!
BFME:Tactics project is currently under beta development. First beta version is already here: Download it and play with 2 factions available (Gondor and Mordor).
Follow the news of BFME:Tactics and don't be shy to contribute with your wishes and reviews! Every man matters to us, because the battle for Middle-Earth is about to begin!
http://warofthering....59-bfme-tactics
http://rutracker.org...c.php?t=4928951
https://yadi.sk/d/j_yk8BAOeNa8T
http://www.moddb.com...tactics-beta-10
Edited by Ruudy, 01 February 2015 - 08:59 AM.
Posted 01 February 2015 - 10:00 AM
Congratulations Ruddy! It looks great and I'm excited to dig out by old ROTWK copy to play it!
Posted 01 February 2015 - 12:45 PM
Ooo exciting
Posted 01 February 2015 - 01:19 PM
Oh ma gawd dat menu format is amazing
Posted 01 February 2015 - 02:17 PM
A fantastic release. =D
Let us see what the comments are about the new resource collection system. =D
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 01 February 2015 - 04:24 PM
On basically every map except the Harad one it doesnt work, makes all the models invis and makes button images pink. I tried installing it two times over and it happened.
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Warning about AI. It is freaking hard! You really have to start getting units out there fast. GJ with that.
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I checked out some of the inis to see how you did things, nice work but it really doesnt look hard to implement some of the things. . . .
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Other then that Great Job. Looks and feels a lot different then standard BFME.
Posted 01 February 2015 - 04:44 PM
nice work but it really doesnt look hard to implement some of the things
Ingenuity is more often than not achieved through simplicity rather than complexity.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 01 February 2015 - 05:35 PM
Oh... So you used SweetFX for those graphic alterations, here goes me thinking you actually decompiled the shaders ._.
For the ppl interested in it, unless i'm mistaken, its here:
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