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The Battle for Middle-earth: Tactics


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#121 Valheru

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Posted 22 January 2015 - 07:53 AM

This just a starting point to see if you like the concept

 

 

game2015-01-2215-42-09-93_zps8ecca28b.jp


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#122 Valheru

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Posted 22 January 2015 - 09:26 AM

watch in 1080p ofc 

 


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#123 Ruudy

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Posted 22 January 2015 - 09:47 AM

Nice!

Check you PM.


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BFME: Tactics on MODDB!
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#124 Valheru

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Posted 22 January 2015 - 10:46 AM

if this is the base concept your after I can refine as per your needs

 


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#125 Valheru

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Posted 22 January 2015 - 11:10 AM

This may look nice on your moddb section. I have sent you the code

 

1782531_1593036174253274_557933712027109


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#126 Irenë Hawnetyne

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Posted 24 January 2015 - 12:14 PM

Holy shit.


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#127 Xelenos

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Posted 24 January 2015 - 12:37 PM

i think we need to put limit of what we can do or not cause i'm soon ready to do not upload new patch


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#128 Valheru

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Posted 24 January 2015 - 06:33 PM

Right ere we go..........

 

I added the flames, reworked the clouds, and I redid Rain of Fire FX because EA's explosions are terrible. Also added a sound to the Fire but ofc the frequency it fires can be lowered etc

 

Hope ya like~!

 


Edited by Valheru, 24 January 2015 - 06:35 PM.

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#129 Mathijs

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Posted 24 January 2015 - 08:12 PM

I prefer EA's explosions. It's way too easy to tell you re-used that WoP texture.


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#130 Xelenos

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Posted 24 January 2015 - 08:50 PM

My computer :'(


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#131 Valheru

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Posted 25 January 2015 - 07:09 AM

The only good FX EA made was the Balrog Summon. Everything else is terrible. Just my opinion, of course.

 

E-Xelenos these are for Ruddy, you probably wont see them in any of my works, just helping tactics team atm


Edited by Valheru, 25 January 2015 - 07:12 AM.

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#132 Valheru

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Posted 25 January 2015 - 02:16 PM

ere Ruddy, done to your specs, this gud enuf for final? I cant rly tell for sure bcoz I dont have your necromancer model

 


Edited by Valheru, 25 January 2015 - 02:25 PM.

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#133 Ruudy

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Posted 01 February 2015 - 08:58 AM

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The Battle for Middle-earth: Tactics is a Tolkien's lore based RTS. You can stand with forces of Light in order to unite and make a stand for Middle-Earth, or crush the enemies of Mordor while bringing havoc and desolation in the name of Sauron.



Ideologically BFME:Tactics project has inherited all the best from previous RTS-genre games. BFME:Tactics gameplay is a successful mix of time-tested macro elements (such as base construction, resources harvesting and expansion) with a wide choice of units, magic powers and both coherent and interesting tactical movements. All above mentioned, seasoned with updated graphical engine and classical musical compositions from the trilogy, will become a result of your most fun, vivid and aesthetic Middle-Earth experience ever!

BFME:Tactics project is currently under beta development. First beta version is already here: Download it and play with 2 factions available (Gondor and Mordor).

Follow the news of BFME:Tactics and don't be shy to contribute with your wishes and reviews! Every man matters
 to us, because the battle for Middle-Earth is about to begin!

123123.png

http://warofthering....59-bfme-tactics

http://rutracker.org...c.php?t=4928951

https://yadi.sk/d/j_yk8BAOeNa8T

http://www.moddb.com...tactics-beta-10


Edited by Ruudy, 01 February 2015 - 08:59 AM.

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BFME: Tactics on MODDB!
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#134 Fudge

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Posted 01 February 2015 - 10:00 AM

Congratulations Ruddy! It looks great and I'm excited to dig out by old ROTWK copy to play it!



#135 Valheru

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Posted 01 February 2015 - 12:45 PM

Ooo exciting


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#136 Valheru

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Posted 01 February 2015 - 01:19 PM

Oh ma gawd dat menu format is amazing


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#137 MattTheLegoman

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Posted 01 February 2015 - 02:17 PM

A fantastic release. =D

 

Let us see what the comments are about the new resource collection system. =D


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#138 Elric

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Posted 01 February 2015 - 04:24 PM

On basically every map except the Harad one it doesnt work, makes all the models invis and makes button images pink. I tried installing it two times over and it happened.

--

Warning about AI. It is freaking hard! You really have to start getting units out there fast. GJ with that.

--

I checked out some of the inis to see how you did things, nice work but it really doesnt look hard to implement some of the things. . . .

--

Other then that Great Job. Looks and feels a lot different then standard BFME.



#139 Irenë Hawnetyne

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Posted 01 February 2015 - 04:44 PM

nice work but it really doesnt look hard to implement some of the things

 

Ingenuity is more often than not achieved through simplicity rather than complexity.


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#140 Ridder Geel

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Posted 01 February 2015 - 05:35 PM

Oh... So you used SweetFX for those graphic alterations, here goes me thinking you actually decompiled the shaders ._.

For the ppl interested in it, unless i'm mistaken, its here:

http://ceejay.dk/


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