Suggestions
#1
Posted 27 January 2005 - 11:08 AM
Assault General: Salvage King Tank
At the end of WW2 the Germans had a ÜberTank Program called “Maus”. This tank was twice as big as a M1Abrams but only two existing Tanks were finished at the end of the War. The Assault General could have improved this design for his own purpose.
It’s armed with one big 140mm long range Cannon and an co axial 80mm Cannon (the SA-80 Gun could be used there) and I suggest to give it several optional Upgrades with stolen Technology aslike the Overlord has them, like: Quad Cannon, Avenger Laser with Laser defense, an Artillery Option (Firebase, Inferno, Nuke, Tomahawk,…), Propaganda Tower, Radar and a Bunker.
As Salvage Upgrade I’d suggest sponson Gun Towers on both sides of the Tank. A Toxin Sprayer would do good for example. And as a second Upgrade thiker Armour or bigger guns.
Here’s a picture of the Maus if you don’t know how it looks:
#2 Guest_Realistic Master_*
Posted 06 February 2005 - 09:02 AM
N! Mre realisticality cn be in tank damage to infntry (So little its killing mi)
Wheres the gore n blood from humans? U mean 1 does nt hv blood???????
Anti-infantry units shud do mre to infantry
Anti-Tank to tanks
#3 Guest_Contra Rox_*
Posted 07 February 2005 - 10:10 AM
#4 Guest_Guest_*
Posted 07 February 2005 - 10:13 AM
Very good points by the way! I agree with the blood thing, makes this game more retro...Sounds tooWhatever. Im mre interested in nicer graphics n REALSITIC Rocket and missile xplosions. (Cr8tor plz look!) N also the sounds of tanks n units when clicked is really not there yet, (click a smech launchr n it says "Scud launchr, rdy to strike...) Wld lke adjstments on this aspects in the next mod...
N! Mre realisticality cn be in tank damage to infntry (So little its killing mi)
Wheres the gore n blood from humans? U mean 1 does nt hv blood???????
Anti-infantry units shud do mre to infantry
Anti-Tank to tanks
Creator maybe you should include more new super weapons too (just IMHO) other than the Tomahawk Storm and the ICBM (which by the way are very cool)
#5
Posted 07 February 2005 - 04:47 PM
No i disagree, in fact, i find it easy! (lol rhymes) Build tons of Nuke Hunters and Overlords and line base with Nuke Cannons and Nuke Helixes with MANY Nuke detonators upgraded. The Nuke General's Nuke Silo practically kills anything (and i mean anything) on the map within its radius!
hhmm, ill give that a try its hard when you only get 1000 to start off with! his nuke is sweet, original and just damn powerful!
#6 Guest_List Of Changes_*
Posted 10 February 2005 - 03:55 AM
Flame General should be: Napalm/ECM General (ECM Good anti-tank qualities in disabling tanks)
Thus, he should have Magnetic Pulse from Tanks General
Have White Napalm upgrade which increases flame weapons by 50% and gives it a blue white look
ECM emitter shields upgrade for aircraft
ECM Turret add-on for Helixes and Immolators and Troop Crawler
ECM Tanks should have a wider radius of missle/rocket jamming
Dragon Tanks should be more heavily armored for this General
Air Force General proposals:
Laser planes lasers should destroy lasers with one shot instead of 2.
Counter measures should work better for this General (75% confuses missiles and rockets)
ALL Generals Counter measures should look like flares/ better graphics for counter measures
Should have Advanced Air Field (store 4 planes and is bigger than normal airfield, 2 times the size of normal airfield) for bigger aircraft like the Hercules Transport instead of normal airfield.
Make the Hercules more expensive and BIGGER
Super Unit should be the A-10 Thunderbolt (Heavy armor and good anti-tank/ infantry qualities ($3000 each) and built at Advanced Air Field
All Auroras, Aurora Alphas and Betas should really appear much Faster than other planes.
Tanks/ Tanks General
Bigger and more realsitic Tank flashes when they shoot from their cannons
Advanced Gattling tank for Tanks general, twin barreled instead of one barrel
EMP Missiles should do more damage to aircraft since it no longer kills them with one missile.
Laser General
Laser Defenders should do damage to infantry
Laser Strike Skill should receive relevant upgrade from Argon lasers upgrade and thus turns green in color.
ALL infantry should be smaller (they look like 8 foot giants!!!)
Well, thats all i can propose, Creator plz consider at least some of them...
#7 Guest_List Of Changes 2_*
Posted 10 February 2005 - 09:08 AM
Blood and gore when infantry get hurt by bullets and explosions.
Gattling tanks should reach rapid-fire mode a little faster
All machine guns/Gattling weapons (all bullet firing units) should do more damage to infantry.
Aircraft/ Helicopters and the Spectre Gunship should deal damage to units or structures they crash into!
#8 Guest_List of Changes_*
Posted 11 February 2005 - 02:05 PM
#9 Guest_List of Changes 2_*
Posted 11 February 2005 - 02:10 PM
Flame General shoudl become Naplam/ECM General and possibility of changes above.
Cybernectic General should be Tomahawk/Cybernectic General And Coluster Tomahawk should thus come in 3 levels and he should have the Tomahawk fire base and Super Weapon General have some other Fire Base defense.
GLA Assault General should have more damaging units to fit the asault theme well in doing big damage in a single, swift assault. Scud Storm should have a different look for a nice GLA Assault General twist in it.
Just listing my thoughts.
Really want bloood!!!!!
#10
Posted 11 February 2005 - 08:17 PM
One cool idea to the Assault General Scud Storm would be it firing it's missiles very fast, like 0.1 second between each one, and they would strike this way too, like a fast rain of missiles...
About the napalm/ecm, i think this will not fit, as the SW generals already have the EMC "mastery" thing...
#11
Posted 11 February 2005 - 10:08 PM
Done.Should be good to have a stick topic to post suggestions..
#12
Posted 11 February 2005 - 10:19 PM
These ideas are good:
-blood and gore
-Advanced Air Field for air force general (will have 2 different advanced airfields)
-EMP Missiles should do more damage to aircraft (super weapon general)
-Cluster Tomahawk with 3 levels
#13 Guest_List of Changes 2_*
Posted 12 February 2005 - 06:36 AM
#14 Guest_Realism Master_*
Posted 12 February 2005 - 06:37 AM
#15 Guest_Anonymous_*
Posted 12 February 2005 - 06:40 AM
Good ideas... Should be good to have a stick topic to post suggestions..
One cool idea to the Assault General Scud Storm would be it firing it's missiles very fast, like 0.1 second between each one, and they would strike this way too, like a fast rain of missiles...
About the napalm/ecm, i think this will not fit, as the SW generals already have the EMC "mastery" thing...
Actually, i meant that flame general should have slightly better ECM capabilities. What superweapon general has is EMP not ECM (Electronic Counter Measures) So having ECM Emitters for aircraft help dodge some missiles and rockets and aircraft can even act as make-shift ECM Tanks when put to guard over important structures you dont want getting destroyed by ROCKETS AND MISSILES ONLY.
Also, these ECM Emitters should be slightly weaker than the ECM Tanks for balance.
#16
Posted 12 February 2005 - 09:04 AM
I don't want to make infantry too small. Yes, it will not be realistic, but units have to be big enough for player to see and easily control them. Units that are smaller than mouse cursor is suxx.Creator, how bout making infantry slightly smaller for more realistic gameplay. Or make all buildings, tanks and other non-infantry units bigger so infantry size will be just right?
Edited by Creator, 12 February 2005 - 09:05 AM.
#17 Guest_Realistic Master_*
Posted 12 February 2005 - 09:29 AM
#18 Guest_bloodlust_*
Posted 12 February 2005 - 04:14 PM
#19
Posted 13 February 2005 - 12:13 AM
#20 Guest_Guest_*
Posted 14 February 2005 - 11:39 AM
if tank and aircraft is bigger the buildings are to small
Than make both tanks/aircraft and buildings bigger!
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