Gosh, aren't we picky
- Rigging my models is not exactly a walk in the park. BFME models are about 500-1500 polys. This one is all in all about 10 000 polys, and my quite experienced rigger said it was not easy to rig him due to the extreme high poly count and having to use a lot of secondary binding". No models are flawless in all anims, not even EA's and problems become more aparent when there are thousands of vertices that need to find the most appropriate bone. This is most likely as good as it will get. All my models suffer more or less distortions and it's not simply a matter of poiting them out. Vertices can be most fittingly rigged for some anims, while not for others. It's impossible to get it completely flawless.
- About the helmet. yes it's a tad too big. That's cause I didn't want to make a second head version. If the helmet is smaller, the hair will poke through. The head (excluding the helmet) is the correct size, for a dwarf. Like this, far left:
Edited by Nazgûl, 31 July 2015 - 12:21 AM.