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SEE Dáin II Ironfoot


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#181 ThrandyBanned

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Posted 16 July 2015 - 09:09 AM

Dain do you approve this Dain? :D


EDIT:
Val try deleting all w3d References in regedit.exe.I think i had this problem before.Then start w3d Viewer again and it will ask you to choose between 16bit and 24bit (Choose 24 bit).
If that doesn't fix it click on View (It's right from the File) and Click on "Use high-quality shader materials"


Edited by KingThranduil, 16 July 2015 - 09:13 AM.


#182 King Dain II Ironfoot

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Posted 16 July 2015 - 05:51 PM

Nazguls Dain is not possible to describe how good he looks it is really great Model!The other one is goot to needs a little work thats all! :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#183 Nazgûl

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Posted 17 July 2015 - 12:06 AM

"The other one" is my model, rigged. It's the same thing, just different (crappy) lighting. 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#184 King Dain II Ironfoot

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Posted 17 July 2015 - 08:04 AM

Oh I see!Well as I said just a little clearing and it will be great model which I will want to try very much! :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#185 ThrandyBanned

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Posted 18 July 2015 - 01:43 PM

Naz try killing the light.Maybe that will fix the crappy pictures :)



#186 Nazgûl

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Posted 19 July 2015 - 09:13 AM

What?


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#187 Rider of Rohan

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Posted 19 July 2015 - 10:05 AM

In W3D viewer you can kill the scene light, which is what i believe he's referring to. It helps sometimes in getting a good render :p.

Screenshot%2525202015-07-19%25252006.02.


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#188 ThrandyBanned

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Posted 19 July 2015 - 11:51 AM

Yep,that's the thing i was talking about



#189 Nazgûl

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Posted 20 July 2015 - 09:08 AM

I was more thinking about why he said that to me? I think you need to read the topic and posts more clearly... ;p


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#190 Nazgûl

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Posted 29 July 2015 - 11:55 PM

Peekaboo  :evgr:

 

Some minor fixes left in the rigging... the crest is missplaced, but we're getting there  :smilehuh:

 

Dain_Rigged2.jpg

 

Dain_Rigged1.jpg


Edited by Nazgûl, 30 July 2015 - 12:02 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#191 Kwen

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Posted 30 July 2015 - 01:56 AM

Maybe it's just the render, but I think the beard (and some other parts as well, but less noticeable) looks blurry. Maybe go back over the texture with some darker lines to make it look more... Hairy. :p

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#192 Nazgûl

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Posted 30 July 2015 - 03:41 PM

Ah I see, yeah I will polish the textures a bit in Photoshop anyways, to emphazise the metal effect of the armor, so I will try and accentuate the beard a bit more =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#193 ThrandyBanned

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Posted 30 July 2015 - 05:10 PM

 

You should just sharpen the textures a lil'bit and it will be perfect.



#194 Maximan

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Posted 30 July 2015 - 08:54 PM

the chest seems to follow the arm the right and left side



#195 ThrandyBanned

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Posted 30 July 2015 - 08:57 PM

the chest seems to follow the arm the right and left side

Yeah..i think you are right.Some how chest goes-inside Dain :huh:



#196 Bashkuga

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Posted 30 July 2015 - 09:33 PM

I think the head is too big for the body, imagine him without all the armor. If you make his head+helmet smaller then I'm sure it would look better.



#197 ThrandyBanned

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Posted 30 July 2015 - 10:15 PM

Yes the only thing i dont like about this is The Helmet is too big,In the movie it looked smaller
Not that big

#198 Nazgûl

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Posted 31 July 2015 - 12:06 AM

Gosh, aren't we picky  :trickydick:

 

- Rigging my models is not exactly a walk in the park. BFME models are about 500-1500 polys. This one is all in all about 10 000 polys, and my quite experienced rigger said it was not easy to rig him due to the extreme high poly count and having to use a lot of secondary binding". No models are flawless in all anims, not even EA's and problems become more aparent when there are thousands of vertices that need to find the most appropriate bone. This is most likely as good as it will get. All my models suffer more or less distortions and it's not simply a matter of poiting them out. Vertices can be most fittingly rigged for some anims, while not for others. It's impossible to get it completely flawless.

 

- About the helmet. yes it's a tad too big. That's cause I didn't want to make a second head version. If the helmet is smaller, the hair will poke through. The head (excluding the helmet) is the correct size, for a dwarf. Like this, far left:

 

Lord_Dain_Ironfoot_Final_Art.png


Edited by Nazgûl, 31 July 2015 - 12:21 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#199 Kwen

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Posted 31 July 2015 - 12:20 AM

I understand what you're saying (or rather your "experienced rigger") but I agree with the others that at the very least the chest portion can be fixed. In fact that area of the chest is one of the few "static" parts that you can fairly simply just select every nearby vertex and rig them all to the ring bone.

Sincerely,

Also an "experienced rigger".

P.s. No hard feelings. Just had to put it out there like that. :p

Edited by Kwen, 31 July 2015 - 12:21 AM.

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#200 Nazgûl

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Posted 31 July 2015 - 12:23 AM

Hehe well, it's not up to me.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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