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MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


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#1181 Damfoos

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Posted 15 December 2016 - 08:20 AM

i found the image of uragon, damn that guy/gal is scary lookin'

 

It is UragAn, a Russian word for "hurricane". Fits the theme, and I bet it is the Coronian hero. That's how he was supposed to look, I guess:


 
Found the turret btw. Now the only thing I need is its cameo, for translation purposes. Any hints in PM?


Edited by Damfoos, 15 December 2016 - 08:24 AM.


#1182 Handepsilon

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Posted 15 December 2016 - 08:27 AM

The heroes name looks like something that comprises even more than mere KI + China. All Allies + All Soviet = Foehn theory anyone?

 

http://mentalomega.c....php?page=multi

 

XWIS is no longer compatible to play multiplayer on.


Edited by Handepsilon, 15 December 2016 - 08:35 AM.

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#1183 yunru the gundealer

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Posted 15 December 2016 - 08:35 AM

 

i found the image of uragon, damn that guy/gal is scary lookin'

 

It is UragAn, a Russian word for "hurricane". Fits the theme, and I bet it is the Coronian hero. That's how he was supposed to look, I guess:


 
Found the turret btw. Now the only thing I need is its cameo, for translation purposes. Any hints in PM?

 

oh cool, you learn something new everyday (or 2:34 am at night), but i would also like hints over PM, or any images you other people have found :D



#1184 Handepsilon

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Posted 15 December 2016 - 08:42 AM

I did manage to find Eureka, but her image url is a bit too obvious *hint* *hint*.

 

Alize... not so much


Edited by Handepsilon, 15 December 2016 - 08:43 AM.

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#1185 yunru the gundealer

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Posted 15 December 2016 - 08:48 AM

I did manage to find Eureka, but her image url is a bit too obvious *hint* *hint*.

 

Alize... not so much

i couldn't find alize too ):



#1186 Handepsilon

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Posted 15 December 2016 - 08:49 AM

 

I did manage to find Eureka, but her image url is a bit too obvious *hint* *hint*.

 

Alize... not so much

i couldn't find alize too ):

 

You can find the cameo pic tho :p


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#1187 yunru the gundealer

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Posted 15 December 2016 - 08:52 AM

 

 

I did manage to find Eureka, but her image url is a bit too obvious *hint* *hint*.

 

Alize... not so much

i couldn't find alize too ):

 

You can find the cameo pic tho :p

 

i'm WAAAAY too tired, can you pm the image to me? ps good night good luck on url hunting :)



#1188 Handepsilon

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Posted 15 December 2016 - 09:45 AM

i'm WAAAAY too tired, can you pm the image to me? ps good night good luck on url hunting :)

 

 

 

 

I compiled all the icons I can find and sent it to you. Open each spoiler button at your own risk

 

Krukov and Reznov (2 colonels in The Raven) apparently has voice actor (singular because the voice actor is same)

 

Also, the base in Washing... er I mean Stalington is confirmed mindcontrolled by Epsilon. If you notice, the Iron Curtain Invulnerable time counter turned purple when it resets


Edited by Handepsilon, 15 December 2016 - 11:27 AM.

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#1189 Solais

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Posted 15 December 2016 - 11:54 AM

I read in the Mod section that there's some "Challenge Mode" now. Was that always there?



#1190 Zharakov

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Posted 15 December 2016 - 12:57 PM

"Impossible" is relative. Remove Ares.dll and see what is possible already. Instead of seeing that, or the endless hours of work that went into that to make it happen, you see Ares as "the problem". Though I don't want to pick single individuals to rant at them for their opinion.

With every new release, Ares got smaller, faster, more efficient, and more feature-laden. And so did Yuri's Revenge. Things are now possible that really were unthinkable only a few years ago. With over 1000 features, new options, changes, and bug fixes, the game should be as stable as never seen before.

Several exploits were fixed, uncounted original game bugs that resulted in Internal Errors were removed, and countless minor details were added for a better gaming experience.

Alas, this work goes almost completely unrecognized. Or the appreciation for some reason just goes to the MO team. At least I don't see it.

I see that Ares is considered the sum of its shortcomings (and even the shortcomings of the original game engine), not measured by what it actually does achieve. Maybe you don't remember how the original Yuri's Revenge is in terms of features and stability. Maybe it's because you guys are still on Ares 0.4 because of MO 3.0. You have no idea how often gamers complain about how stupid I am for not fixing Ares because MO crashes when starting a second match. It was so many it prompted me to add a FAQ item just for that. I was made aware of this bug one day by Gluk-v48 and it was fixed the following night (iirc). That was two and a half years ago. Talking of development speed...

The real reason there has not been progress on Ares lately is that I, being the only remaining active developer, am not motivated to go on. (This can't be fixed by saying thanks now, so please don't try.) I've mentioned that I'm frustrated to Speeder and the MO crew multiple times, as early as 2014, but things didn't change. If things didn't change by now, they'll never change.

So the issue is not really missing source code, nor things being too complicated or even impossible or what not. That never stopped the Ares devs while there were still more, and it didn't stop me. If you would go back to 2007 and tell people of Ares as it is today, I'm sure nobody would believe you. "Impossible" is relative.

Having said that, it's impossible I'll go on like this. I don't see a point going on, when all feedback I get back is negative like "Ares crashed!", "Ares doesn't support that!" and "That's the fault of the Ares devs!". I don't like that my work is commonly made invisible by hiding it behind phrases like "the Ares devs" in the first place. I do have a name, and if it were Ares devs, me stopping wouldn't put the entire project on hiatus. But as it's really just me, well... do the math yourselves.

If you as mostly gamers here now think, whoo, never seen this guy, but he is so bitter: I wished you would have seen my enthusiasm during the last six and a half years of continued effort to make Ares better and to trying to contribute a share to make other people's ideas happen.

 

Hey man..

 

Just wanna tell you that there are people who love your work, The thing is is that most people just say it to themselves secretly...



#1191 Ali Mohsen

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Posted 15 December 2016 - 03:28 PM

 

"Impossible" is relative. Remove Ares.dll and see what is possible already. Instead of seeing that, or the endless hours of work that went into that to make it happen, you see Ares as "the problem". Though I don't want to pick single individuals to rant at them for their opinion.

With every new release, Ares got smaller, faster, more efficient, and more feature-laden. And so did Yuri's Revenge. Things are now possible that really were unthinkable only a few years ago. With over 1000 features, new options, changes, and bug fixes, the game should be as stable as never seen before.

Several exploits were fixed, uncounted original game bugs that resulted in Internal Errors were removed, and countless minor details were added for a better gaming experience.

Alas, this work goes almost completely unrecognized. Or the appreciation for some reason just goes to the MO team. At least I don't see it.

I see that Ares is considered the sum of its shortcomings (and even the shortcomings of the original game engine), not measured by what it actually does achieve. Maybe you don't remember how the original Yuri's Revenge is in terms of features and stability. Maybe it's because you guys are still on Ares 0.4 because of MO 3.0. You have no idea how often gamers complain about how stupid I am for not fixing Ares because MO crashes when starting a second match. It was so many it prompted me to add a FAQ item just for that. I was made aware of this bug one day by Gluk-v48 and it was fixed the following night (iirc). That was two and a half years ago. Talking of development speed...

The real reason there has not been progress on Ares lately is that I, being the only remaining active developer, am not motivated to go on. (This can't be fixed by saying thanks now, so please don't try.) I've mentioned that I'm frustrated to Speeder and the MO crew multiple times, as early as 2014, but things didn't change. If things didn't change by now, they'll never change.

So the issue is not really missing source code, nor things being too complicated or even impossible or what not. That never stopped the Ares devs while there were still more, and it didn't stop me. If you would go back to 2007 and tell people of Ares as it is today, I'm sure nobody would believe you. "Impossible" is relative.

Having said that, it's impossible I'll go on like this. I don't see a point going on, when all feedback I get back is negative like "Ares crashed!", "Ares doesn't support that!" and "That's the fault of the Ares devs!". I don't like that my work is commonly made invisible by hiding it behind phrases like "the Ares devs" in the first place. I do have a name, and if it were Ares devs, me stopping wouldn't put the entire project on hiatus. But as it's really just me, well... do the math yourselves.

If you as mostly gamers here now think, whoo, never seen this guy, but he is so bitter: I wished you would have seen my enthusiasm during the last six and a half years of continued effort to make Ares better and to trying to contribute a share to make other people's ideas happen.

 

Hey man..

 

Just wanna tell you that there are people who love your work, The thing is is that most people just say it to themselves secretly...

 

another thing to add is many don't know who made Ares, should be something like credits in the game.



#1192 Solais

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Posted 15 December 2016 - 03:40 PM

I'm pretty sure it's already a credits in the game.



#1193 CLAlstar

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Posted 15 December 2016 - 03:42 PM

>Alex was mentioned in credits site of MO page

however...

>Implying someone is checking credits



#1194 Handepsilon

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Posted 15 December 2016 - 04:19 PM

New hype from Speeder's tweet?

 

Trailer tommorow on our YouTube channel. http://fb.me/5fLBMYzGM

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#1195 Damfoos

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Posted 15 December 2016 - 04:25 PM

Friday night, huh? :D

#1196 Solais

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Posted 15 December 2016 - 04:34 PM

Those Friday nights indeed. And after that in two weeks. :p



#1197 lovalmidas

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Posted 15 December 2016 - 05:26 PM

To further fuel the speculative bubble, I shall 'leak' that at least one known named character leads the Foehn.

 

Somehow that might be a useless 'leak'.


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#1198 yunru the gundealer

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Posted 15 December 2016 - 05:29 PM

Friday night, huh? :D

 

Those Friday nights indeed. And after that in two weeks. :p

 

its just gonna be a trailer of the real trailer! :p



#1199 Solais

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Posted 15 December 2016 - 05:48 PM

To further fuel the speculative bubble, I shall 'leak' that at least one known named character leads the Foehn.

 

Somehow that might be a useless 'leak'.

It's Yunru isn't it.

 

 

Or Volkov. Because of VolkNet. Which also got a core, as seen in the Credits.

 

Or Siegfried.

 

 

But still wish it's Yunru. I love characters like her "growing up".


Edited by Solais, 15 December 2016 - 05:52 PM.


#1200 yunru the gundealer

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Posted 15 December 2016 - 06:33 PM

 

To further fuel the speculative bubble, I shall 'leak' that at least one known named character leads the Foehn.

 

Somehow that might be a useless 'leak'.

It's Yunru isn't it.

 

 

Or Volkov. Because of VolkNet. Which also got a core, as seen in the Credits.

 

Or Siegfried.

 

 

But still wish it's Yunru. I love characters like her "growing up".

 

outlandish idea and mostly joking idea, reshidi is the "known" character

 

though i feel like its gonna end up being a character that was named once.






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