It's kind of weird that while some Psychic Beacons act immediately upon the enemy forces, others take a good while to have an effect. Like for example in Mission 13 for Allies, if your psychic beacon gets destroyed, it takes a full 30 something minutes for the other beacon to kick in. While in Mission 4 for the Allies, after you capture the beacon, it IMMEDIATELY controlled all soviet forces in the area. 'Tis a fickle thing, mind control is. Also, you would think with all the brains fused together in a mastermind, that it would be able to control more than just 4 units.
MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion
#2001
Posted 17 March 2017 - 05:03 AM
I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545
#2002
Posted 17 March 2017 - 06:49 AM
It's kind of weird that while some Psychic Beacons act immediately upon the enemy forces, others take a good while to have an effect. Like for example in Mission 13 for Allies, if your psychic beacon gets destroyed, it takes a full 30 something minutes for the other beacon to kick in. While in Mission 4 for the Allies, after you capture the beacon, it IMMEDIATELY controlled all soviet forces in the area. 'Tis a fickle thing, mind control is. Also, you would think with all the brains fused together in a mastermind, that it would be able to control more than just 4 units.
If you recall properly, it is Allied Mission 5 (not 4), and at that moment the Allies had no idea how the device worked. They actually made it blow up shortly after activation.
In Allied Mission 14 (the one in Rome) the Allies already have some basic knowledge about it, at least at the level of don't do that or the beacon blows up. As for the delayed mind control - it might be explained as the counter-effect of the Allied beacon slowly fading away when it gets destroyed. The Allies also deal with a hostile Amplifier while being protected by a Beacon. These are different devices based on the same technology.
Edited by Lasombra, 17 March 2017 - 07:04 AM.
#2003
Posted 17 March 2017 - 05:33 PM
He didn't talk about the Allied's skill in handling the beacons. He talked about the instanteous mind control vs. mind control over-time happened while using the exact same device (Psychic Beacon/Amplifier)
My theory is that the activation impulse is much more powerful, enough to subdue the minds of many (which explains the long charging up). Then the beacon will continue sustaining the effect through weaker impulse.
However, there's an odd exception in form of Noise Severe's beacon.
Edited by Handepsilon, 17 March 2017 - 05:36 PM.
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#2004
Posted 17 March 2017 - 08:00 PM
He didn't talk about the Allied's skill in handling the beacons. He talked about the instanteous mind control vs. mind control over-time happened while using the exact same device (Psychic Beacon/Amplifier)
My theory is that the activation impulse is much more powerful, enough to subdue the minds of many (which explains the long charging up). Then the beacon will continue sustaining the effect through weaker impulse.
However, there's an odd exception in form of Noise Severe's beacon.
Yes, this might be a feasible explanation for this technology. The device powers up and emits a powerful shockwave which instantly mind controls hostile units/armies/bases in the entire region. After that it maintains a psychic field that will eventually convert any other hostiles who might try to invade and attack the beacon.
Still, I think the one captured by Allies in Mission 5 was activated immediately when they got enough power because the Allies had no idea how the device worked. They could have accidentally send it to overdrive (for example, send all energy to mind control at once instead of charging slowly), which then led to its immediate destruction.
Edited by Lasombra, 17 March 2017 - 08:00 PM.
#2005
Posted 17 March 2017 - 09:01 PM
#2006
Posted 17 March 2017 - 10:42 PM
I don't know if anyone has brought this up. But in the credits, Nooze is credited for making the voxel for "Volknet Core". There may be other hidden units and buildings there as well.
Uragan's description states that it is a subroutine of VOLKNET AI controlling the main Foehn base. We will surely see its core when Foehn get their own missions.
Edited by Lasombra, 17 March 2017 - 10:43 PM.
#2007
Posted 18 March 2017 - 09:02 AM
And then destroying it after it goes rogue and tries to kill us as a giant robot ala firestorm.
#2008
Posted 18 March 2017 - 12:55 PM
Mark of Volknet confirmed.
#2009
Posted 18 March 2017 - 05:46 PM
Why not use all of the Leviathan's quotes? A lot of them fit but weren't included.
#2011
Posted 18 March 2017 - 06:05 PM
Such a shame, especially given that moving and selecting have 5 quotes only, and "My crew stand ready" and "Helmsman take us there" would even that out.
Also, small question, given that EA are the scummiest company is existence I'm surprised they didn't take down the mod for using voice files from their games.
#2013
Posted 18 March 2017 - 06:40 PM
Damn, I will miss the C&C4 Leviathan then
#2014
Posted 18 March 2017 - 11:09 PM
Wasn't C&C 4 the black sheep of the franchise? I'm not being dickish, I'm just curious considering most people I spoke to despise that game to its very core, hating everything related to it.
#2015
Posted 18 March 2017 - 11:20 PM
That unreasonable. Just because the game overall sucks and should never be acknowledged, that doesn't mean that it doesn't have useful material.
- Derxwna Kapsyla likes this
#2016
Posted 18 March 2017 - 11:23 PM
Fair enough.
#2017
Posted 19 March 2017 - 06:30 AM
For example, I sincerely thought the Crawler concept was cool - an entire mobilized base, with one structure that handled all unit production. With a bit of refinement, imagine what such a thing could do for projects.
#2018
Posted 19 March 2017 - 07:25 AM
Concept may be nice, but it's seen as wayy too lazy and it ruins CNC's gameplay.
They converted it into a goddam console RTS with that kind of micro and damage output, 4 engi spam + few units gg.
Anyways, back on topic now, I think we are underestimating foehns condition a bit.
They have some of the most top tier tech in the future (( possibly )), have a airbase which deploys skystations and ground based artillery which can order orbital strikes, I have no doubt they are not in a desperate situation in the time where Yuri has taken over, infact, they might even be on equal terms with Yuris army, as Haiheads loading screen has some bits and pieces of america and europe (( speculation )), they might be in control of half of the world, but not having a numbers advantage due to many of the people being mindcontrolled, their weaponary and tactics are overwhelming, using air tanks, gigantic sword cutting robots and an amphibious infantry anti structure armoured transport.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#2019
Posted 19 March 2017 - 12:02 PM
He didn't talk about the Allied's skill in handling the beacons. He talked about the instanteous mind control vs. mind control over-time happened while using the exact same device (Psychic Beacon/Amplifier)
My theory is that the activation impulse is much more powerful, enough to subdue the minds of many (which explains the long charging up). Then the beacon will continue sustaining the effect through weaker impulse.
However, there's an odd exception in form of Noise Severe's beacon.
Yes, this might be a feasible explanation for this technology. The device powers up and emits a powerful shockwave which instantly mind controls hostile units/armies/bases in the entire region. After that it maintains a psychic field that will eventually convert any other hostiles who might try to invade and attack the beacon.
Still, I think the one captured by Allies in Mission 5 was activated immediately when they got enough power because the Allies had no idea how the device worked. They could have accidentally send it to overdrive (for example, send all energy to mind control at once instead of charging slowly), which then led to its immediate destruction.
Remember. It is done by SUPERIOR GERMAN (reverse) ENGINEERING!
Also isn't obvious that a certain unit in the Foenh are said to be rouge pyskers-
#2020
Posted 19 March 2017 - 02:53 PM
Explain Warranty Void lolStill, I think the one captured by Allies in Mission 5 was activated immediately when they got enough power because the Allies had no idea how the device worked. They could have accidentally send it to overdrive (for example, send all energy to mind control at once instead of charging slowly), which then led to its immediate destruction.
All factions don't start with all their tech in hand (more evidently in the case of Epsilon and Allied), and Foehn is most likely no exceptionAnyways, back on topic now, I think we are underestimating foehns condition a bit.
They have some of the most top tier tech in the future (( possibly )), have a airbase which deploys skystations and ground based artillery which can order orbital strikes, I have no doubt they are not in a desperate situation in the time where Yuri has taken over, infact, they might even be on equal terms with Yuris army, as Haiheads loading screen has some bits and pieces of america and europe (( speculation )), they might be in control of half of the world, but not having a numbers advantage due to many of the people being mindcontrolled, their weaponary and tactics are overwhelming, using air tanks, gigantic sword cutting robots and an amphibious infantry anti structure armoured transport.
Edited by Handepsilon, 19 March 2017 - 03:03 PM.
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