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MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


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#2041 NorthFireZ

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Posted 20 March 2017 - 06:53 PM

I loved how the Starcraft 2 campaign did unit unlocks. They made you choose which missions to go on to unlock the next unit. They also made reserved enhancements for units.

Edited by NorthFireZ, 20 March 2017 - 06:54 PM.

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#2042 Hardric62

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Posted 20 March 2017 - 07:27 PM

Agreed. And Legacy of the Void's one was even better.



#2043 Solais

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Posted 20 March 2017 - 09:01 PM

What they said.

 

In general, SC2's campaigns are the pinnacle of RTS design.



#2044 Hardric62

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Posted 24 March 2017 - 06:34 PM

Welp, Speeder just confirmed one future Challenge map will be a MADMAN festival on Tweeter. Does people here can think about other potential Haihead shenanigans for this map?



#2045 aethiraes

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Posted 24 March 2017 - 11:06 PM

MADMAN emits confusions rays like a Salamander.

#2046 Solais

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Posted 25 March 2017 - 12:53 AM

It also flies.



#2047 umbracatervae

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Posted 25 March 2017 - 01:14 AM

It's like to say "fuck you" in a form of a challenge.


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#2048 Handepsilon

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Posted 25 March 2017 - 02:25 AM

It is faster than Syckle.

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#2049 Damfoos

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Posted 25 March 2017 - 07:29 AM

And obviously has its own Megaarena which now vaporizes vehicles too.

#2050 Shelbythetriagularsquare

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Posted 25 March 2017 - 07:32 AM

And when it spawns the AI insta wins.


Edited by Shelbythetriagularsquare, 25 March 2017 - 07:32 AM.

Spoiler

#2051 Hardric62

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Posted 25 March 2017 - 09:27 AM

And obviously has its own Megaarena which now vaporizes vehicles too.

A Meagaaerna targetting vehicles, I don't know, but wouuld it be possible to implant a normal Megaarena effect on them? The speed and armor boost would be really dangerous.



#2052 Speeder

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Posted 25 March 2017 - 09:58 AM

Meagaaerna

 

Did you mean Magearna?

 
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#2053 siegelad

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Posted 26 March 2017 - 10:59 AM

Going back to the Side 4 trailer, can anyone confirm that in 0:13 it could be Exist to Exit? or is it a different upcoming mission? https://youtu.be/S3OyNXFB3tk?t=13s


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#2054 umbracatervae

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Posted 26 March 2017 - 11:51 AM

I don't remember Exist to Exit have that terrain type anyway. Probably an upcoming mission, of course next or several missions next after Power Hunger.


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#2055 Lasombra

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Posted 26 March 2017 - 05:08 PM

Any suggestions how to beat a Harbinger once it is unleashed upon your base, apart from 'destroy its tower before it arrives'?

 

I am trying to play the challenge map against Foehn bases buffed with healing nanotechnology. Everything goes rather smooth until this guy shows up. It seems to eat up any amount of AA defences and units of any kind, then other Foehn armies show up and things are completely screwed. Apparently it is manageable in other maps, but here it constantly heals and seems to ignore most AA weaponry like it isn't there at all.



#2056 X1Destroy

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Posted 26 March 2017 - 05:58 PM

Try spamming a lots of AA infantry and try to anticipate its path. Concentrated damage might be able to take it down before its enter the bombing range.                                      
Also be prepare get another MCV and start an expansion somewhere else. It can't be everywhere at once after all.

Things will get easier after you take out the base in the middle.


Edited by X1Destroy, 26 March 2017 - 05:59 PM.

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#2057 Lasombra

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Posted 26 March 2017 - 06:56 PM

Try spamming a lots of AA infantry and try to anticipate its path. Concentrated damage might be able to take it down before its enter the bombing range.                                      
Also be prepare get another MCV and start an expansion somewhere else. It can't be everywhere at once after all.

Things will get easier after you take out the base in the middle.

 

I have finally beaten this challenge after four attempts.

 

I have correctly deducted that the left base belongs to Wings of Coronia, and managed to destroy its shipyard, and while they were busy rebuilding it again and again, I completed my tech tree (playing as China) and brought some Dreadnoughts. First I destroyed windtraps, then the construction yard and the war factory. Fortunately for me, they didn't have time to build the Harbinger Tower.

 

 

A pack of Kirovs did the trick for the middle and the right bases. The Centurion/Yunru combination also helped a lot against the middle base.

 

I did make a mistake and missed the countdown for the Tempest Architect, but they hit my base with it only once.

 

Still, that was a damn difficult battle.


Edited by Lasombra, 26 March 2017 - 06:59 PM.


#2058 Bernadiroe

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Posted 27 March 2017 - 09:28 PM

From my experience, you would need instantaneous projectile to hit Harbinger most of the time. (flak, laser) Otherwise the projectile would just follow and detonate/poof before they hit the Harbinger (most of them).



#2059 Wayward Winds

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Posted 28 March 2017 - 09:17 AM

I don't know about that, I've brought one down with Teratorns before.  It took a while, and I had to keep them just outside the danger zone, but it worked.



#2060 Lasombra

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Posted 28 March 2017 - 11:23 AM

From my experience, you would need instantaneous projectile to hit Harbinger most of the time. (flak, laser) Otherwise the projectile would just follow and detonate/poof before they hit the Harbinger (most of them).

 

In my failed run with Epsilon Headquarters I tried spamming Archers, Gatling Tanks and Invaders (all at the same time). They all were equally useless.






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